Gayathri Kallukaran is a Junior Journalist with Eastern Eye. She has a Master’s degree in Journalism and Mass Communication from St. Paul’s College, Bengaluru, and brings over five years of experience in content creation, including two years in digital journalism. She covers stories across culture, lifestyle, travel, health, and technology, with a creative yet fact-driven approach to reporting. Known for her sensitivity towards human interest narratives, Gayathri’s storytelling often aims to inform, inspire, and empower. Her journey began as a layout designer and reporter for her college’s daily newsletter, where she also contributed short films and editorial features. Since then, she has worked with platforms like FWD Media, Pepper Content, and Petrons.com, where several of her interviews and features have gained spotlight recognition. Fluent in English, Malayalam, Tamil, and Hindi, she writes in English and Malayalam, continuing to explore inclusive, people-focused storytelling in the digital space.
Death Stranding 2: On the Beach releases on 26 June 2025 for PlayStation 5
Critics highlight its stylised storytelling, visual design, and A-list cast
Gameplay centres on post-apocalyptic cargo delivery and exploration
Reviews call it hypnotic, emotional, and sometimes frustratingly slow
Players are divided over its pacing, symbolism, and niche appeal
A cinematic sequel that’s both familiar and strange
Hideo Kojima’s Death Stranding 2: On the Beach launches worldwide on 26 June, and early impressions suggest it’s just as unconventional as the original. Described by critics as a “hypnotising, slow-paced art-house game,” the sequel continues the unique blend of traversal gameplay, cinematic storytelling and surreal world-building introduced in Death Stranding (2019).
Set in an alternate future where the boundary between life and death has collapsed, the sequel follows protagonist Sam Porter Bridges (Norman Reedus) as he leaves his quiet life in Mexico to reconnect isolated communities across Mexico and Australia. The goal: restore access to a high-tech communication system called the chiral network in the wake of a fragmented, post-disaster world.
Critics praise storytelling, tone, and ambition
Several early Death Stranding 2 reviews emphasise the game’s meditative pace and symbolic narrative. The story is said to be layered with allegory and poetic metaphors, often requiring players to interpret its dreamlike events and characters.
Kojima’s vision is clearly rooted in cinematic inspiration. The opening includes a six-minute cutscene, and reviewers note that long, quiet stretches of walking allow players to reflect on the game’s meaning. One reviewer described it as “a game that invites scrutiny and rewards patience,” while another called it “equal parts game and existential art project.”
The cast features major talent including Léa Seydoux, Elle Fanning, George Miller, Guillermo del Toro, and Shioli Kutsuna, many of whom reprise roles or take on new surreal identities. Their characters serve as metaphors as much as people: one rains wherever she goes, another pilots a ship with a tar-infused hand. The emotional performances are surprisingly affecting, particularly in quieter scenes.
Gameplay: Delivery missions, upgraded combat
At its core, Death Stranding 2 remains a delivery game. Players guide Sam through rugged terrain, balancing cargo, managing supplies, and planning safe routes between settlements. While this sounds mundane, reviews say the game’s detailed systems — including tools, gear, and environmental challenges — add real depth.
- YouTube YouTube/ KOJIMA PRODUCTIONS
Combat has been expanded. Players can now face off more often with Beached Things (BTs) and hostile humans, using grenades, firearms, or stealth tactics. The mechanics have been refined since the first game, with some calling the combat “slick” and “surprisingly satisfying.”
One review notes, “The pleasure is as much in the preparation as it is in the action,” referring to the logistical decisions players make before embarking on missions. New traversal tools and improved mission variety also help keep things engaging.
Post-pandemic influence and online connection
Kojima reportedly rewrote the sequel’s story during the COVID-19 pandemic, and the parallels are evident. Themes of isolation, fear of contact, and re-establishing human connection run throughout the game.
Like its predecessor, Death Stranding 2 includes asynchronous multiplayer features. Players can build structures and leave equipment or messages for others in their own single-player worlds. This feature has been interpreted by reviewers as a satirical nod to social media, with “like” icons and digital clutter slowly overtaking the environment, a subtle critique of online attention culture.
Not for everyone, but rewarding for some
While the game has received strong praise from critics for its ambition and style, it has also been described as a “niche experience.” Some players find the pacing too slow and the gameplay too repetitive. Others argue that the symbolism can become overbearing or confusing.
Still, for fans of Kojima’s previous work or anyone seeking something outside mainstream action game formulas, Death Stranding 2 offers a compelling and unusual journey.
“Everything that was good and frustrating about the first game is back,” one critic summarised. “But this time it’s more polished, more confident, and more meaningful.”
Final verdict from the review community
Most Death Stranding 2 reviews agree on a few core points:
It’s visually stunning, with atmospheric design and excellent voice acting
The delivery gameplay is detailed and deliberate, appealing to those who enjoy planning and slow exploration
The narrative is symbolic and open to interpretation, rewarding thoughtful players
It’s not action-packed, and won’t suit everyone, but it stands out in today’s gaming landscape
Fortnite Chapter 6, Season 4 begins on Thursday, 7 August with the new “Shock and Awesome” theme.
The update features Power Rangers, Halo Spartans, and a new insect invasion.
Server downtime begins between 1:30 AM and 2:00 AM EDT.
Expected downtime is 2–6 hours before the update becomes available.
Exact release times vary by region (full list below).
Epic Games has confirmed that Fortnite Chapter 6, Season 4 – titled Shock and Awesome – will launch globally on Thursday, 7 August 2025, bringing a mix of new collaborations and original content.
The new season introduces a unique enemy threat in the form of an insect invasion, a first for the game. Past seasons have included zombies and mercenaries, but this is the first time players will encounter bug-based enemies. The update also features crossover content from Halo and Power Rangers, as part of the ongoing expansion of Fortnite’s multiverse.
Key collaborations: Halo, Power Rangers and Megazord
Among the featured additions this season are:
Halo Spartans (unlockable via the Battle Pass, with some content tied to Level 100).
Six Power Rangers, including the Green Ranger, with the core five available later via the in-game store.
Megazord, expected to appear later in the season, not at launch.
Speculation continues around further crossover possibilities, with some players anticipating tie-ins with Solo Leveling or Helldivers, though nothing has been officially confirmed.
Exact regional release times
Fortnite servers will go offline early on 7 August between 1:30 AM and 2:00 AM EDT, marking the end of Chapter 6, Season 3. Server downtime typically lasts between 2 and 6 hours. Based on that window, here are the estimated release times for Season 4:
North America (PDT): 3:00 AM – 8:00 AM
North America (EDT): 6:00 AM – 11:00 AM
Brazil (BRT): 7:00 AM – 12:00 PM
United Kingdom (BST): 11:00 AM – 4:00 PM
Western Europe (CEST): 1:00 PM – 5:00 PM
Japan (JST): 7:00 PM – 12:00 AM
Australia (AEST): 8:00 PM – 1:00 AM
Players can expect access to the new season once the maintenance period concludes, though timing may vary depending on update size and server load.
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Classic class system returns with subclass customisation
Battlefield 6 launches on PlayStation 5 on 10 October 2025
Open beta weekends confirmed for 9–10 August and 14–17 August
Classic class system returns with subclass customisation
Emphasis on tactical map destruction and dynamic movement
Four large maps and multiple game modes confirmed at launch
Battlefield returns to its roots with modern warfare and evolving tactics
Electronic Arts has officially unveiled Battlefield 6, the latest entry in its flagship first-person shooter series, set in 2027. Taking inspiration from Battlefield 3 and Battlefield 4, the new game reintroduces the class system with enhanced customisation, expands tactical destruction, and adds fresh mechanics to keep firefights fast-paced and adaptive.
The title is scheduled for release on PlayStation 5 on 10 October, with open beta weekends taking place in August, giving players a chance to try out the new mechanics ahead of launch.
Revamped class system adds specialisation and progression
Battlefield 6 brings back the traditional class-based roles—Assault, Recon, Engineer, and Support—with a new “Training” system that introduces subclass perks and upgrades earned during matches.
Assault: Focused on mobility and regeneration, with access to combat stimulants and enhanced accuracy.
Recon: Long-range specialists with marking and suppression abilities. Headshots prevent enemy revives.
Engineer: Experts in vehicle warfare, armed with anti-armour training and repair tools.
Support: Offers revives, ammunition, and defensive cover, with bonuses to health recovery and team healing.
Players can further tailor their loadouts depending on whether the playlist uses “closed” (restricted to class-specific weapons) or “open” (customisable) rulesets.
Destruction becomes a strategic weapon
Destruction has long been a hallmark of the Battlefield franchise, and this entry takes it further. Developers have made map destruction more predictable to encourage tactical use.
Thin barriers and structures can be breached to create firing lines
Buildings can collapse during combat, altering the landscape mid-battle
Rubble can be used as improvised cover, encouraging adaptation on the fly
Creative Director Thomas Andersson noted that destruction is now an integral part of gameplay strategy, not just a visual effect.
Kinesthetic Combat enhances realism and player control
A new Kinesthetic Combat System introduces several enhancements to gunplay and movement, offering players more tactile control during firefights.
Corner peeking: Players can lean around corners for cover-based shooting
Teammate drag-and-revive: Downed allies can be pulled to safety before reviving
Vehicle clinging: Players can hitch rides on tanks and trucks even without a seat
Recoil learning: Guns visually tilt in the direction of recoil, helping players adjust their aim naturally
These features aim to make combat feel more intuitive and immersive.
Large-scale maps with diverse terrain and urban warfare
The initial release includes nine maps, four of which were previewed during early gameplay sessions. Each map includes “Combat Zones,” smaller areas within the main map tailored for specific game modes.
Liberation Peak: A mountainous region ideal for vehicles and snipers
Siege of Cairo: A dense urban environment with destructible buildings
Empire State: Infantry-only combat in Brooklyn’s tight alleys and streets
Multiple game modes to suit squad and large-scale play
Battlefield 6 features returning favourites and smaller-scale modes designed for faster skirmishes.
Conquest: Two large teams compete to control map sectors using infantry and vehicles
Breakthrough: Attackers attempt to push across multiple fronts, while defenders hold them back
Domination: Infantry battles over control points in tight, shifting encounters
Squad Deathmatch: Small squad-based skirmishes, with emphasis on class synergy and teamwork
Beta details and launch date
Players can get hands-on experience with Battlefield 6 during two open beta weekends—9–10 August and 14–17 August. The full game will launch on 10 October 2025 exclusively on PlayStation 5.
PlayStation Plus reveals three new games for August 2025: Lies of P, DayZ, and My Hero One’s Justice 2
All titles will be available to subscribers from 5 August
15th anniversary celebration includes free avatar pack featuring major PlayStation titles
Subscribers have until 4 August to claim July's games including Diablo IV
New PS Plus monthly games land on 5 August
Sony has announced the PlayStation Plus monthly game line-up for August 2025 as part of its ongoing 15th anniversary celebrations. Three titles will be available to subscribers starting 5 August: Lies of P, DayZ, and My Hero One’s Justice 2.
PS Plus first launched on 29 June 2010. Recent additions in July included Diablo IV, The King of Fighters XV, and Jusant.
Free avatar pack marks 15 years of PS Plus
In celebration of the platform's 15th anniversary, Sony is also offering PlayStation Plus members a set of free avatars starting 5 August. According to Adam Michel, PlayStation’s director of game services, the pack features designs from popular franchises such as Cyberpunk 2077, Hogwarts Legacy, God of War Ragnarök, Twisted Metal, and Diablo IV. The avatars will be available at no extra cost.
What’s included in the August line-up
Lies of P (PS5, PS4) – A dark action RPG inspired by Pinocchio, praised for its Soulslike gameplay.
DayZ (PS4) – A multiplayer survival title known for its open-world tension and influence on the battle royale genre.
My Hero One’s Justice 2 (PS4) – A 3D arena fighter based on the My Hero Academia anime series.
Deadline to claim July’s games
Subscribers have until 4 August to download the July 2025 PS Plus games — Diablo IV, The King of Fighters XV, and Jusant — before they are removed from the monthly rotation.
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A cosy Hobbit life simulation game set in the Lord of the Rings universe
Tales of the Shire launches today on Xbox Series X|S
A cosy Hobbit life simulation game set in the Lord of the Rings universe
Early reviews are mixed, highlighting charm but noting technical and gameplay issues
Scores range from 4/10 to 8/10 across major publications
Currently holds an OpenCritic score of 64 and Metacritic score of 60
Tales of the Shire debuts with mixed critical reception
The Lord of the Rings: Tales of the Shire is now available on Xbox Series X and S, offering players a cosy, slice-of-life experience set in Middle-earth. Developed as a life simulator focusing on Hobbit village life, the game invites players to explore Bywater, cook meals, forage, and farm in a calm, storybook-style environment.
However, early reviews suggest the game may not fully deliver on its potential. Critics have highlighted a charming aesthetic and attention to Tolkien lore, but also pointed out technical issues, limited content, and unpolished mechanics.
- YouTube Tales of the Shire
What the critics are saying
CGMagazine – 8/10
Described Tales of the Shire as “a novel, yet not revolutionary” take on cosy games. The review praised the experience of Hobbit life, enjoyable gameplay loops, and use of the Tolkien licence, but flagged some issues with map design and progression.
TheSixthAxis – 7/10
Said the game will appeal to a specific audience – mainly fans of Animal Crossing and Stardew Valley who appreciate a relaxed pace. It noted the limited action elements but praised the world-building and tone.
PC Gamer – 6.7/10
Enjoyed the cooking and foraging systems, but found the fishing and farming to be underwhelming. Noted that there isn’t enough content to fill the in-game days meaningfully.
GamesRadar – 3/5
Called it a respectful tribute to Tolkien’s world, though not one with lasting appeal. The reviewer said they were glad to visit Bywater, but unlikely to return.
DualShockers – 5.5/10
Criticised the technical performance, especially crashes and the lack of autosave, which made gameplay feel stressful rather than relaxing.
Nintendo Life – 4/10
Found the concept promising but said the execution fell short, especially on the Switch version. Referred to it as a "slog" despite its peaceful premise.
Push Square – 4/10
Noted the strong concept and Tolkien charm, but said Tales of the Shire leans too heavily on its Lord of the Rings branding without offering standout gameplay.
Current scores and availability
As of now, Tales of the Shire holds an OpenCritic rating of 64 and a Metacritic score of 60. The game is available to play on Xbox Series X and S, with additional releases across other platforms.
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Focus is on Bond’s origin story and spycraft, not just action
007: First Light will introduce a brand-new James Bond in video game form
Developed by IO Interactive, known for the Hitman series
Focus is on Bond’s origin story and spycraft, not just action
Game was pitched directly to Eon Productions with full creative backing
Comes as the Bond film franchise awaits a new lead and direction
Video game introduces new James Bond before next film
For the first time in the franchise’s history, a new James Bond will be introduced in a video game rather than on the big screen. 007: First Light, developed by Danish studio IO Interactive, is set to launch next year, offering fans an origin story for the iconic MI6 agent.
The announcement comes as the Bond film series remains in transition following Daniel Craig’s final appearance in No Time to Die. No successor has been named for the cinematic role.
A younger Bond, shaped through gameplay
The version of Bond portrayed in First Light is noticeably younger — a clean-cut, fresh-faced character, visually inspired by Craig’s physicality but positioned earlier in his career. The game’s creative director, Christian Elverdam, described the approach as character-focused.
“We started with the origin. Who is James Bond the young man, and what does it mean to be a 00 agent?” he said.
Unlike previous Bond games, which leaned heavily into shooting mechanics, First Light aims to reflect the broader tone of the films — balancing action with espionage, narrative, and character development.
- YouTube YouTube/ IO Interactive
From Hitman to Her Majesty’s Secret Service
IO Interactive previously developed the acclaimed Hitman reboot trilogy (2016–2021), which focused on stealth and strategy rather than violence. The studio’s reputation for delivering replayable, intelligent gameplay was central to its pitch to Eon Productions, the rights holders to the Bond franchise.
Elverdam explained that while action remains part of the formula, First Light is not designed as a shooter.
“There are great shootouts in the movies – but, if you think about it, not that many,” he said. “To do Bond right, it meant letting players inhabit a character who’s not always shooting.”
The game will include other hallmarks of the franchise, such as driving sequences, gadgets, and hand-to-hand combat — all within a cinematic framework.
Bond games return as the film franchise resets
The release of First Light marks the return of James Bond to video games after a long hiatus. The last major title, 007 Legends (2012), received poor reviews and sales, prompting a pause in development until IO Interactive acquired the rights in 2020.
The timing is notable. Since Amazon’s $8.45bn (£6.3bn) acquisition of MGM in 2022, creative control over the Bond films has shifted. Producers Barbara Broccoli and Michael G. Wilson, long-time custodians of the franchise, handed over creative leadership to Amazon in early 2025. While director Denis Villeneuve has been attached to the next film, casting the next cinematic Bond remains pending.
A Bond for a new era
While IO has not yet revealed the voice actor playing Bond in First Light, the game’s creative team has made clear that their version of the character will reflect modern sensibilities.
“Every Bond is a Bond of their time,” Elverdam said. “There’s a zeitgeist in what you perceive as a threat, what you perceive as aspirational qualities.”
According to IO, First Light will challenge players with moral and personal questions — about duty, improvisation, and loyalty — all set within a narrative-driven framework that aims to redefine what a Bond story can be.
If successful, 007: First Light may set the tone for the franchise’s future — both in games and beyond.