India’s £17.8 billion manufacturing scheme to lapse after missing targets: Report
The programme, designed to attract firms away from China, will not be expanded or extended, according to government officials.
An employee works at a steel processing production line of a factory in Mandi Gobindgarh, in the northern state of Punjab, India, October 19, 2024. (Photo: Reuters)
THE INDIAN government has decided to let a £17.8 billion scheme aimed at boosting domestic manufacturing expire, four years after its launch.
The programme, designed to attract firms away from China, will not be expanded or extended, according to four government officials.
Two officials confirmed that the scheme would remain limited to the 14 pilot sectors initially selected. Requests from some participating firms for extensions to production deadlines have also been denied.
Around 750 companies, including Apple supplier Foxconn and Reliance Industries, signed up for the Production-Linked Incentive (PLI) scheme, which offered cash incentives for meeting production targets. The goal was to increase the share of manufacturing in India’s economy to 25 per cent by 2025.
However, many firms struggled to start production, while others that met their targets faced delays in receiving subsidies, according to government documents and correspondence reviewed by Reuters.
As of October 2024, participating firms had produced £117.8 billion worth of goods—37 per cent of the target set by Delhi—while India had disbursed only £1.3 billion in incentives, less than 8 per cent of the allocated funds, a commerce ministry analysis showed.
News of the government’s decision not to extend the plan, as well as details about the delays in payouts, is being reported by Reuters for the first time.
The prime minister’s office and the commerce ministry, which oversees the scheme, did not respond to requests for comment. Since the programme’s launch, manufacturing’s share of India’s economy has fallen from 15.4 per cent to 14.3 per cent.
Foxconn, which now employs thousands of contract workers in India, and Reliance did not comment.
Two government officials stated that while the scheme is ending, the government is still focused on boosting manufacturing and is considering alternative support measures.
Last year, the government defended the programme’s impact, particularly in the pharmaceutical and mobile-phone sectors, which have seen significant growth. Between April and October 2024, 94 per cent of the nearly £480 million in incentives distributed went to these industries.
Some companies in the food sector failed to receive subsidies due to not meeting investment thresholds or growth targets, according to the commerce ministry’s analysis.
The document did not specify which companies were affected, though it noted that overall production in the sector had exceeded targets. Reuters could not verify which companies were referenced.
The government had previously acknowledged difficulties with the scheme, agreeing to extend some deadlines and increase payment frequency following complaints. However, excessive bureaucracy continued to hinder its effectiveness, according to one government official.
As an alternative, India is considering a policy that would partially reimburse investment costs for setting up plants, allowing companies to recover expenses more quickly than waiting for production-linked payouts, another official said.
Biswajit Dhar, a trade expert at the Delhi-based Council for Social Development, said the government may have missed a key opportunity.
The programme was "possibly the last chance we had to revive our manufacturing sector," he said. "If this kind of mega-scheme fails, do you have any expectation that anything is going to succeed?"
India’s efforts to strengthen manufacturing come as it faces new trade challenges, including potential tariffs from US president Donald Trump, who has criticised Delhi’s protectionist policies.
Hits and misses
The scheme was launched at a time when China’s strict zero-COVID policies were disrupting production, and multinational companies were looking to reduce dependence on Beijing under a "China plus one" strategy.
With its young workforce, lower costs, and government policies aligned with Western interests, India appeared well-positioned to benefit. The country has since emerged as a major player in pharmaceutical and mobile-phone manufacturing.
India produced £38 billion worth of mobile phones in 2023-24, a 63 per cent increase from 2020-21, according to government data. Apple, which initially focused on low-cost models in India, now manufactures its latest smartphones there.
Similarly, pharmaceutical exports reached £21.6 billion in 2023-24, nearly double the figure from a decade ago.
However, other sectors, including steel, textiles, and solar panel manufacturing, did not see the same success. India continues to face competition from lower-cost producers, particularly China.
A December 2024 report from the renewable energy ministry found that eight of the 12 solar companies in the PLI scheme were unlikely to meet targets. These included units of Reliance, Adani Group, and JSW.
The report noted that Reliance was projected to achieve only 50 per cent of its production target for 2027, while Adani had yet to order key manufacturing equipment, and JSW had not begun operations.
JSW declined to comment, and Adani did not respond to questions.
The commerce ministry rejected a request from the renewables ministry to extend the scheme beyond 2027, stating that doing so "will result in unfair benefit for non-performers."
The renewables ministry told Reuters it remains committed to "fairness and accountability" and ensuring that only companies meeting targets receive rewards.
In the steel sector, investment and production also fell behind expectations. Fourteen of the 58 approved projects were withdrawn or removed due to lack of progress, according to the commerce ministry’s analysis.
Mark Read, the chief executive of WPP, has announced he will step down later this year, as the advertising agency faces growing pressure from artificial intelligence and declining share prices. Once the largest advertising group globally, WPP is struggling to keep up with the fast-moving AI technologies that are reshaping the industry.
Read, who has been at WPP for more than 30 years and held the top job since 2018, will remain in the role until the end of 2025 while the company searches for his successor.
AI upends traditional ad models
During Read’s tenure, WPP’s share value has halved, reflecting wider disruption in the advertising industry. AI-powered tools are increasingly automating advert creation, challenging traditional agencies that rely on human-driven processes. This shift has placed legacy firms like WPP under heavy competitive pressure as companies turn to faster and cheaper AI alternatives.
Leadership under scrutiny
WPP chair Philip Jansen, formerly of BT, credited Read with transforming the agency into a leader in marketing services. However, his arrival earlier this year led to speculation about a leadership shake-up. A former WPP board member said Jansen was seen as a “change agent” brought in with the expectation that Read’s departure was only a matter of time.
Since joining, Jansen has engaged with staff across the company to assess its structure and operations. One executive described him as a “cold-eyed analyser” focused on addressing administrative inefficiencies and streamlining processes.
Falling behind global rivals
WPP’s challenges extend beyond internal leadership. In 2023, the firm lost its title as the world’s largest advertising agency by revenue to French competitor Publicis. Meanwhile, Omnicom and Interpublic agreed to merge in a $13.3 billion (£10 billion) deal. In contrast, WPP’s market value is around £5.9 billion.
Traditional roots struggling to adapt to the fast-changing, AI-driven landscapeiStock
Russ Mould, investment director at AJ Bell, warned that the leadership vacuum could set WPP back further. “The fact the company hasn’t got a replacement lined up suggests chaos behind closed doors,” he said. He added that while WPP waits for new leadership, more tech-savvy rivals could continue pulling ahead.
From Sorrell to Read
Mark Read succeeded Sir Martin Sorrell in 2018, who had built WPP into a global powerhouse after buying a small basket-making company in 1985. Sorrell stepped down following allegations of personal misconduct, which he has consistently denied.
Read has overseen major restructuring efforts during his time at the helm, including merging agencies and selling non-core assets. These actions helped reduce WPP’s debt, but the agency’s share price still fell more than 25% in the past year alone.
Tech giants dominate ad space
One of WPP’s biggest challenges is the rise of tech giants like Google, Meta (formerly Facebook), and Amazon, which now dominate digital advertising. These companies are leveraging advanced AI to offer advertisers tools that automatically generate and target campaigns, making traditional agency services less necessary.
Earlier this month, Meta announced that it would help businesses create ads using AI-generated images, videos, and text. The move highlights the growing capabilities of AI in advertising and its impact on agencies like WPP.
Takeover speculation and uncertain future
Following the news of Read’s planned departure, WPP’s shares dipped by 1.5%, sparking fresh speculation that the agency could become a takeover target or attract activist investors seeking to restructure the business.
Mould said WPP’s traditional roots have left it struggling to adapt to the fast-changing, AI-driven landscape. “The world has gone digital, leaving the company scrabbling to play catch-up,” he said. “WPP needs a complete overhaul, and that won’t come easily or quickly.”
AI threatens agency jobs and structures
AI’s growing role in the advertising world is not just about efficiency, it’s also transforming employment structures. Automated content generation and data-driven targeting are reducing the need for large creative teams and manual campaign management, core functions traditionally carried out by agencies like WPP.
As these tools become more powerful, many routine roles within advertising risk being replaced. This technological shift is reshaping how agencies operate, forcing them to rethink their value in a market increasingly dominated by algorithms and automation.
Adapting to survive
Mark Read’s departure marks a critical turning point for WPP as it navigates these sweeping changes. The agency’s future depends on how quickly it can adapt to a landscape led by AI. For WPP and the wider advertising world, staying relevant will mean embracing technology while finding new ways to offer value that machines alone cannot deliver.
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Microsoft says the updated interface is centred around the Xbox app and Game Bar
Microsoft has revealed its new strategy to combine Xbox and Windows for handheld gaming PCs, starting with two new ROG Xbox Ally devices developed in partnership with Asus. The devices feature a full-screen Xbox experience tailored for portable gaming, in a move designed to better compete with Valve’s SteamOS on the Steam Deck.
A new Xbox experience for handhelds
The ROG Xbox Ally devices will boot directly into a customised Xbox full-screen interface, designed to streamline the gaming experience on portable Windows devices. This marks a shift away from the traditional Windows desktop and taskbar, which are hidden by default to improve performance and reduce distractions.
Microsoft says the updated interface is centred around the Xbox app and Game Bar, but will also act as a universal launcher for PC games, including those from Steam and other third-party platforms. “We’ve reduced many notifications and pop-ups, and we will continue to listen to feedback from players to make continued improvements,” said Roanne Sones, corporate vice president of gaming devices and ecosystem at Xbox.
Built with Xbox and Windows integration
Jason Beaumont, vice president of experiences at Xbox, confirmed that the new interface is the result of collaboration between long-time Xbox OS developers and the Windows engineering team. “We were able to take people who have been working on the Xbox OS for 20 years or more and have them work directly on the Windows codebase,” he said. This joint effort led to significant improvements aimed specifically at handheld performance and usability.
This unified approach is intended to provide gamers with a seamless, console-like experienceMicrosoft
The compact version of the Xbox app now includes access to a user’s full PC games library, incorporating titles from Steam, Xbox Game Pass, Xbox Play Anywhere, and more. This unified approach is intended to provide gamers with a seamless, console-like experience on a Windows handheld.
Game Bar and system controls
The Xbox Game Bar has also been enhanced for handheld use. A short press on the Xbox button brings up a quick-access interface for toggling device settings like Wi-Fi and Bluetooth, opening Asus’ Command Centre, and accessing Microsoft’s new Gaming Copilot feature. A long press on the same button activates a controller-friendly app switcher, making it easier to move between games and applications.
“These improvements were driven directly by the needs of this device,” said Brianna Potvin, principal software engineering lead at Xbox. “We’ve made significant changes — not just visually but functionally — to optimise the system.”
Performance and power efficiency improvements
One of the key goals behind the new full-screen mode is improved performance and battery life. Microsoft claims that disabling certain Windows processes, such as the desktop environment and background tasks, can free up around 2GB of RAM for gaming.
Power consumption has also been reduced. According to Potvin, when the ROG Xbox Ally is in sleep mode while running the full-screen Xbox experience, it draws just one-third the idle power compared to when running the standard Windows desktop. Microsoft has also updated the Windows lockscreen to support controller navigation and PIN entry.
Third-party integration and library support
Microsoft is working with major game stores such as Steam and the Epic Games Store to optimise their experience within the new Xbox interface. The company also plans to expand the Xbox game library to include all PC titles across platforms, creating a unified catalogue viewable within the Xbox app on any Windows 11 device.
To assist users in identifying handheld-compatible games, Microsoft is developing a new verification programme similar to Valve’s Steam Deck Verified system. This will highlight which games are optimised for devices like the ROG Xbox Ally and Ally X.
Access to Xbox console titles
While most Xbox console games won’t run natively on the new handhelds unless they are part of Xbox Play Anywhere or have PC versions, Microsoft is offering support for Xbox Cloud Gaming and Remote Play. These features will allow players to access their full Xbox console library from a handheld device via streaming.
Availability and future updates
The Xbox full-screen experience will first launch on the new ROG Xbox Ally and ROG Xbox Ally X models, with Microsoft planning to roll out the update to existing ROG Ally devices later this year. The company has also confirmed that other Windows-based handhelds will begin receiving similar updates from next year.
Valve’s SteamOS is also being made available for the ROG Ally, setting up a direct comparison between Microsoft’s Windows-based system and Valve’s Linux-based alternative. This competition may determine the future direction of software development for handheld gaming PCs.
With these updates, Microsoft is positioning Windows as a viable and optimised platform for portable gaming, addressing long-standing concerns around usability, performance, and battery life on handheld PCs.
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As part of this plan, £86bn will be directed towards 'turbo-charging our fastest growing sectors, from tech and life sciences, to advanced manufacturing and defence,' the government said in a statement. (Representational image: iStock)
THE UK government has announced plans to invest £86 billion in science, technology, and defence by 2030. The announcement comes days before it outlines its broader spending plan for the coming years.
Chancellor Rachel Reeves has already introduced cuts to public budgets in recent months, citing tight fiscal conditions. She has also approved more borrowing for investment, enabling a total of £113bn in investment by the end of the decade.
As part of this plan, £86bn will be directed towards "turbo-charging our fastest growing sectors, from tech and life sciences, to advanced manufacturing and defence," the government said in a statement.
According to The Times newspaper, Reeves is also expected to announce a funding increase of up to £30bn for the National Health Service on Wednesday, when she presents the government's full review of public spending.
The government said the £86bn investment will focus on "people's priorities: health, security and the economy."
The plan includes the development of "innovation clusters" across the country and will give local government leaders new powers to decide how their funding is used, it said.
Reeves aims to use this spending to boost growth, which remains slow and could be affected further by the trade war launched by US president Donald Trump.
Earlier this week, the government said the review would also include a proposal to double investment in public transport in urban areas of England to more than £15 billion by 2030.
The Ministry of Defence is expected to receive a budget increase as part of Wednesday's review. However, other departments will face more spending cuts, in addition to those announced in March.
Expected areas for cuts include support for disabled people and general government operating costs.
On Saturday, thousands of people gathered in central London to protest against the anticipated spending reductions. Many carried placards that read, "tax the rich, stop the cuts -- welfare not warfare."
(With inputs from agencies)
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Jurassic World Evolution 3 builds on the popularity of its predecessors by adding new features
Frontier Developments has officially revealed Jurassic World Evolution 3 during Summer Game Fest 2025. The third instalment of the dinosaur park management simulator will launch on 21 October 2025 across PlayStation 5, Xbox Series X|S and PC, priced at £49.99.
This latest entry introduces a key new feature, dinosaur breeding. For the first time, players can breed and care for baby dinosaurs, forming family units within their parks. The game includes over 80 dinosaur species, with 75 of them available for breeding.
As with previous titles, Jurassic World Evolution 3 lets players build and manage their own dinosaur parks, balancing the needs of visitors and the creatures themselves. The game retains its strategy-based management approach while expanding on core mechanics.
The sequel also features a globe-trotting campaign mode, with playable maps across different locations including Japan and Hawaii. Actor Jeff Goldblum returns once again as Dr Ian Malcolm, reprising his voice role from the earlier games. No other returning cast members from the film franchise have been confirmed yet.
- YouTubeYouTube/ Jurassic World Evolution 3
Customisation options have been expanded, with new terrain tools allowing players to build mountain peaks and carve canyons. Texture brushes can be used to add detailed touches to various environments, enhancing creative control over park design.
Jurassic World Evolution 3 introduces the Frontier Workshop to the series for the first time, enabling players to share their parks, dinosaur habitats, and landscape creations with others through cross-platform support.
A deluxe edition of the game will be available for £64.99 and includes four additional dinosaur species — Protoceratops, Guanlong, Thanatosdrakon, and Concavenator — along with extra scenery items and exclusive all-terrain vehicle skins.
Players who pre-order will receive the Badlands set, which includes themed scenery based on the original Jurassic Park dig site, blueprints from the Montana Badlands, and a Badlands skin for the maintenance crew’s ATV.
In addition to this release, another game titled Jurassic Park: Survival is currently in development by Saber Interactive. A new film in the franchise, Jurassic World: Rebirth, is also set to premiere in cinemas on 2 July 2025.
Jurassic World Evolution 3 builds on the popularity of its predecessors by adding new features and wider creative options, while maintaining the core experience of managing a dinosaur-themed park.
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Resident Evil Requiem was described as a "bold shift for the franchise
Capcom has officially unveiled Resident Evil 9, titled Resident Evil Requiem, during Summer Game Fest 2025. The latest entry in the long-running survival horror franchise is set for release on 27 February 2026 and will be available on PC, PlayStation 5, and Xbox Series X|S.
Announced live on stage by host Geoff Keighley, Resident Evil Requiem was described as a "bold shift for the franchise both in tone and gameplay". The upcoming title will blend the series’ trademark survival horror with high-stakes cinematic action, promising a fresh experience for fans.
The debut trailer showcased imagery of a devastated Raccoon City, seemingly hinting at a return to the city that was destroyed by a nuclear missile at the end of Resident Evil 3. Scenes of ruined buildings and a dilapidated Raccoon City Police Department sparked speculation that the game may incorporate elements of open-world design.
Resident Evil Requiem - Reveal Trailer | PS5 GamesYouTube/ PlayStation
One of the most notable additions is a potential new protagonist, Grace Ashcroft, an FBI technical analyst. According to the trailer, Grace is drawn back to the location of her mother’s murder as she investigates a series of unexplained deaths. In one dramatic scene, she is seen restrained on a gurney while a mysterious figure refers to her as “the one... special one. Chosen one.” Whether Grace is the sole playable character or whether familiar faces like Leon Kennedy will return remains unconfirmed.
Capcom’s official website reveals limited details but emphasises the game’s focus on technological advancements, immersive gameplay, and a richly developed narrative. The publisher described Resident Evil Requiem as: “Requiem for the dead. Nightmare for the living.” The title is said to represent a new era for the series, aiming to deliver a heart-stopping experience grounded in the development team’s extensive experience with the franchise.
Speculation about Resident Evil 9 has been building for over a year. Capcom first teased a new instalment during its summer livestream in 2024 and followed up with another teaser while celebrating 10 million players of Resident Evil 4 Remake, which was released in 2023 to critical acclaim.
As anticipation grows, fans will be looking forward to more details in the lead-up to the 2026 launch, including confirmation of returning characters, gameplay mechanics, and how Requiem will build on the legacy of its predecessors.