Gayathri Kallukaran is a Junior Journalist with Eastern Eye. She has a Master’s degree in Journalism and Mass Communication from St. Paul’s College, Bengaluru, and brings over five years of experience in content creation, including two years in digital journalism. She covers stories across culture, lifestyle, travel, health, and technology, with a creative yet fact-driven approach to reporting. Known for her sensitivity towards human interest narratives, Gayathri’s storytelling often aims to inform, inspire, and empower. Her journey began as a layout designer and reporter for her college’s daily newsletter, where she also contributed short films and editorial features. Since then, she has worked with platforms like FWD Media, Pepper Content, and Petrons.com, where several of her interviews and features have gained spotlight recognition. Fluent in English, Malayalam, Tamil, and Hindi, she writes in English and Malayalam, continuing to explore inclusive, people-focused storytelling in the digital space.
Grand Theft Auto 6's highly anticipated second trailer has been dissected frame by frame by fans, with one viewer pointing out a small visual oversight. The brief moment, lasting just a second, has sparked light-hearted reactions across the gaming community.
The error occurs during a high-octane scene where Jason, one of the game's protagonists, fires a handgun from a car. Reddit user Cat_With_Banana96 noted that light appears on Jason’s face a fraction of a second before the muzzle flash of the gun, creating a discrepancy in the trailer’s lighting sequence. The fan shared screenshots to highlight the moment, which takes place during a fast-paced sequence lasting only a second.
The detail was quickly picked up by other viewers, with many joking about the slip-up. Comments such as “That’s it, pre-order cancelled” and “Literally unplayable” filled the replies, clearly intended as humorous jabs rather than serious criticism. The trailer, released by Rockstar Games, has otherwise been widely praised for its visual fidelity and cinematic presentation.
While the lighting issue is minor, it has drawn attention because of Rockstar’s reputation for high standards and the frequent comments from Take-Two Interactive’s CEO Strauss Zelnick about striving for “perfection”. Fans have largely taken the slip in good humour, acknowledging the incredible amount of detail throughout the rest of the trailer.
- YouTubeYouTube/ Rockstar Games
The second trailer gave fans a closer look at the game’s setting and characters, including more footage of Jason and Lucia, the protagonists. Styled as a modern-day Bonnie and Clyde, the pair were shown navigating chaotic scenes including swamp pursuits, helicopter action, and romantic moments, offering more insight into the game’s narrative and tone.
Rockstar Games has confirmed that Grand Theft Auto 6 is set for release in 2025. The game will take players to Vice City and beyond, and expectations remain high despite the long wait. For most fans, a small continuity error in a trailer is unlikely to dampen excitement for what is shaping up to be one of the most ambitious titles in Rockstar’s history.
EA bets big on Battlefield 6 after the lukewarm response to its previous release
Four studios across three countries collaborate to bring the new game to life
Developers promise a return to single-player campaigns and community-focused design
Early buzz is strong, but questions remain over the game’s long-term success
A new battle begins
Electronic Arts (EA) is preparing for what could be its most ambitious gaming launch in years. Battlefield 6, the latest entry in the long-running military shooter franchise, arrives with huge expectations and an even bigger budget.
The series has long been viewed as a grittier, more tactical counterpart to Call of Duty, yet it has never quite managed to match its rival’s dominance in sales or player numbers. This time, though, EA hopes things will be different.
Early signs are encouraging. A preview weekend earlier this year broke franchise records and generated intense buzz online. Still, the stakes are high; EA has reportedly poured hundreds of millions of dollars into the project, making Battlefield 6 a defining moment for the publisher.
Four studios, one mission
To bring the game to life, EA assembled a coalition of four studios: DICE in Sweden, Motive Studios in Canada, Ripple Effect Studios in Los Angeles, and Criterion in Guildford, UK. Together, they operate under the newly created “Battlefield Studios” banner.
Rebecka Coutaz, vice-president and general manager of EA’s European studios, believes the new game offers something special. “In terms of what it’s offering players, Battlefield 6 is probably unbeatable,” she told BBC Newsbeat.
Coutaz admits the team learned hard lessons from the franchise’s last outing, Battlefield 2042, which was criticised for technical issues and missing features. “We probably couldn’t make Battlefield 6 without the learnings we had in Battlefield 2042,” she said.
This time, player feedback has been key. EA held closed community playtests early in development, which Coutaz described as receiving “explosively positive” reactions.
Returning to the campaign
One of the biggest changes fans will notice is the return of a single-player campaign, something absent from Battlefield 2042. Criterion design director Fasahat “Fas” Salim led the studio’s work on the story missions, ensuring they are “as fun and interesting as possible for players.”
Despite reports of strain among the global teams, Salim describes the experience as rewarding. “Collaborating with different cultures and backgrounds has been really exciting,” he said. “It’s a big project, probably the biggest most of us have ever worked on.”
A young artist’s dream project
For 21-year-old lighting artist Vlad Kokhan, the new game represents a dream come true. While completing his visual effects degree at Bournemouth University, he works part-time at Criterion, shaping the mood and tone of the campaign.
A lifelong fan of the Battlefield series, Kokhan says seeing his work on the game’s promotional materials feels “surreal.” “To know that I’ve put my own thing into the game is really crazy,” he said.
High hopes, cautious optimism
Industry analysts expect Battlefield 6 to make a strong commercial impact, with projections of up to five million copies sold in its first week. Yet, the true test will be whether it can sustain that momentum in a competitive market dominated by Call of Duty, Fortnite and Roblox.
Coutaz remains measured in her outlook. “I would say yes and no — you never know,” she said. “The only thing that matters to me now is that we don’t disappoint our community, our players.”
Questions over EA’s future
Adding to the uncertainty, EA recently confirmed a $55bn (£41bn) sale to a Saudi Arabia-led investment group. The deal, structured as a leveraged buyout, leaves the company with $20bn (£14bn) in debt.
Although EA has assured staff there will be “no immediate changes,” fans worry about potential budget cuts or restructuring. Coutaz, however, insists her focus remains on supporting her teams. “The way hasn’t changed for me,” she said. “I’m here to help our team members make their best work.”
The next chapter
As launch day approaches, the developers say their goal is simple: deliver a Battlefield experience that excites players once again.
“We spend years behind closed doors making these things,” said Salim. “When it finally goes into the players’ hands and you see them having a great time, that’s what we work for.”
For EA, Battlefield 6 represents more than just another sequel. It’s a test of faith, in its studios, its fans, and its future in a gaming landscape where the next hit could decide everything.
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