In the recent strong performance of the cryptocurrency market, Ethereum (ETH) is undoubtedly the brightest star. Since August 3rd, Ethereum has been in a continuous upward trend, and its current trading price has exceeded \(4,500, which is less than 10% away from its previous all-time high of \)4,878. What's more striking is that Thomas Lee (commonly known as Tom Lee), founder and head of research at Fundstrat Global Advisors, has set a long-term target of \(16,000 for Ethereum. Market confidence is constantly climbing with the influx of institutional funds - Ethereum ETFs saw a record net inflow of \)1 billion on Monday, far exceeding that of Bitcoin and other altcoins. Driven by Ethereum's strength, cryptocurrencies such as Chainlink (LINK), Polkadot (DOT) and Pump.fun (PUMP) have also ushered in an upward trend. With its flexible and secure structured contract services, DL Mining platform has become the best choice for holders of these cryptocurrencies to seize market opportunities.
Ethereum's current rally is not an isolated event. Behind it is a significant increase in demand from institutional investors and a continuous expansion of capital inflows into investment products such as ETFs. On-chain data shows that "whale" investors, including Arthur Hayes, founder of BitMEX, have repurchased Ethereum at prices above \(4,100 after taking profits. Hayes alone repurchased Ethereum worth \)10.5 million. Large wallet investors continue to increase their ETH positions while making profits, further strengthening the market's bullish expectations for Ethereum.
From a technical perspective, although Ethereum's RSI indicator has reached 76, it is still on an upward trend. The MACD shows green bars above the neutral line, indicating that bullish momentum remains strong. Despite the risk of a short-term correction, the key support level of \(4,000 is solid, and the market generally believes that Ethereum is expected to move towards \)5,000 or even higher.
Driven by Ethereum, currencies such as Chainlink, Polkadot and Pump.fun have performed strongly recently. In the past 24 hours, these three cryptocurrencies have risen between 6% and 19%, and all have achieved double-digit gains in the past week. Among them, Chainlink is only 15% away from its 2025 peak of \(27.21, with the target pointing directly to the all-time high of \)30.94; Polkadot's daily momentum indicator is bullish, with the recent target locked at the resistance level of \(5.362; Pump.fun shows potential to move towards \)0.0050 in the 4-hour chart. The linked rise of these currencies has brought diversified profit opportunities for cryptocurrency holders.
DL Mining: A Structured Participation Platform to Seize the Uptrend
Faced with the upward trend of Ethereum and related currencies, how to steadily obtain returns in volatility has become the core demand of investors. The DL Mining platform has become a preferred choice in the market with its structured contract services specially designed for cryptocurrency holders.
The core advantage of DL Mining lies in its contract system that flexibly adapts to multi-currency needs. The platform not only supports Dogecoin (DOGE) contracts, but also meets investors' needs for configuring mainstream cryptocurrencies through the "multi-asset reward option" - users can choose to receive contract returns in various currency forms such as ETH, BTC, LINK, etc. This perfectly fits the current upward trend of Ethereum and related currencies, allowing investors to enjoy the appreciation dividends of multiple currencies without frequently switching trading platforms.
In market volatility, risk control and return stability are crucial. DL Mining's contract services adopt artificial intelligence optimization technology, with algorithm-driven resource scheduling to automatically optimize contract allocation to adapt to market changes. This feature is particularly important in the context of increasing volatility of Ethereum and altcoins. At the same time, the platform promises "fund security, principal return upon contract expiration, and daily returns credited to the account", building a solid fund protection network for investors and avoiding the risk of principal loss in direct market transactions.
For investors with different capital scales, DL Mining provides diversified contract options. From small contracts of \(100 with a 2-day term and daily return of about \)4, to large contracts of \(10,000 with a 37-day term and daily return of \)185, it covers the needs of both novice and senior investors. Users can real-time track the performance of contracts through the platform dashboard, flexibly manage daily withdrawals or reinvestments, and easily grasp the rhythm of the market rise.
In addition, DL Mining also provides low-threshold exploration opportunities for new users: register and get \(15 in real crypto funds, and get an additional \)0.6 by checking in daily. This benefit allows investors to experience platform services without upfront capital and become familiar with the contract operations of Ethereum and related currencies in practice.
As a UK-based fintech company founded in 2014, DL Mining has served more than 5 million users worldwide, and its safe and transparent contract model has long been verified by the market. At a time when Ethereum is leading the way and multiple currencies are rising in linkage, DL Mining, with its core advantages of "no technical setup required, predictable returns, and multi-currency adaptation", has become an ideal choice for cryptocurrency holders to steadily participate in market trends.
To learn more about the platform or start the contract experience, you can visit www.dlmining.net. New users can get a $15 registration bonus upon registration, easily starting their journey of structured participation in cryptocurrencies.
Insider claims Resident Evil Requiem will feature a combat system similar to The Last of Us Part II.
Leon Kennedy reportedly returns as one of the protagonists despite official silence.
Players will be able to travel through open-level areas using vehicles.
New lighting, shadow, hair, and environmental physics systems have been implemented.
Release date set for 27 February 2026.
With just days to go before Resident Evil Requiem is showcased at Gamescom’s Opening Night Live, new leaks suggest the game will deliver its most ambitious mechanics yet. According to reliable insider Dusk Golem, the next entry in Capcom’s survival horror series will blend innovations with influences from The Last of Us Part II, introduce open-level exploration with vehicles, and push technical boundaries with upgraded visuals and AI.
A combat system inspired by The Last of Us
Dusk Golem reports that combat in Resident Evil Requiem has been heavily reworked, drawing inspiration from The Last of Us Part II while adding unique elements of its own. Leon Kennedy, who Capcom has not confirmed as a protagonist, is said to feature prominently in these combat sequences.
Open-level design and vehicles
The game will reportedly feature open-level areas such as Raccoon City, designed to perform smoothly despite their scale. Players will be able to traverse these environments using vehicles, adding a new layer of mobility and exploration to the series.
Switch between first and third person
One of the officially announced features is the ability to swap between first-person and third-person perspectives at any time. Dusk Golem notes that this has required Capcom to design and balance the gameplay as if developing two separate games simultaneously.
— (@)
Technical upgrades
Capcom has reworked its development tools to accommodate the game’s ambitions, introducing a new lighting and shadow engine, improved hair rendering first seen in Pragmata, and expanded environmental physics. Interactivity has been increased in sequences featuring the character Grace, while the interplay between light and darkness is expected to be a key gameplay element.
Smarter enemies
A new dynamic AI system powers an enemy that actively pursues the player, adapting its behaviour on the fly for a more unpredictable and tense experience. This AI will respond intelligently to the player’s actions, creating varied encounters across playthroughs.
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Marvel’s Spider-Man remains one of the most acclaimed superhero games
Eleven games coming to PlayStation Plus Premium and Extra on 19 August.
Marvel’s Spider-Man Remastered available for PS5; PS4 players get Game of the Year Edition.
PS Plus Premium subscribers gain access to PS1 versions of Resident Evil 2 and 3.
Game trial for Death Stranding 2: On the Beach available to Premium members.
Sony has announced 11 new titles joining the PlayStation Plus Premium and Extra catalogues this month, with Marvel’s Spider-Man Remastered leading the line-up. The additions, arriving on 19 August, include major console exclusives and classic titles, offering a strong month for subscribers across both tiers.
Full August line-up
The games being added to PS Plus Premium and Extra on 19 August 2025 are:
Atelier Ryza 3: Alchemist of the End & The Secret Key (PS4, PS5)
Coral Island (PS5)
Earth Defense Force 6 (PS4, PS5)
Harold Halibut (PS5)
Indika (PS5)
Marvel’s Spider-Man (PS4, PS5)
Mortal Kombat 1 (PS5)
PS1 version of Resident Evil 2 (PS4, PS5) – Premium only
PS1 version of Resident Evil 3 (PS4, PS5) – Premium only
Sword of the Sea (PS5)
Unicorn Overlord (PS4, PS5)
These titles join the service alongside August’s PS Plus Essential games, including Lies of P.
Spider-Man swings back onto PlayStation
Marvel’s Spider-Man remains one of the most acclaimed superhero games, combining a compelling story with fluid web-swinging gameplay. PS5 owners will receive Marvel’s Spider-Man Remastered, while PS4 users will access the Game of the Year Edition.
The line-up also features Sword of the Sea, a new console exclusive, and retro horror classics Resident Evil 2 and Resident Evil 3 for Premium subscribers.
Extras for Premium subscribers
The PS1 versions of Resident Evil 2 and Resident Evil 3 are emulated releases offering modern features such as rewind, save states and enhanced resolution. Premium members will also be able to try Death Stranding 2: On the Beach via a five-hour game trial starting 19 August.
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The studio has not confirmed that all features will be completed by the end of 2025
PS5 version of STALKER 2: Heart of Chernobyl planned for release later this year
Game to be upgraded to Unreal Engine 5.5.4 for improved performance and stability
New gameplay features and balance tweaks also in development
GSC Game World has confirmed plans to deliver significant updates to STALKER 2: Heart of Chernobyl ahead of its upcoming PlayStation 5 release. The improvements, targeted for later this year, include a major engine upgrade and a host of gameplay additions.
Engine upgrade for better performance
The developer’s primary focus is upgrading the game to Unreal Engine 5.5.4. According to the studio’s statement on Steam, the update will bring new features, tools, and optimisations designed to enhance performance and stability. STALKER 2 faced performance issues following its launch on PC and Xbox Series X|S in November last year, though many have since been addressed.
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Planned gameplay enhancements
In addition to the engine upgrade, GSC Game World is working on a range of new content and refinements, including:
Exploration-based equipment
Gameplay balance adjustments
Additional open-world events
New missions
New weather type
‘Master’ difficulty mode
Extended day-night cycle
Loot system overhaul
Stamina and energy rework
Immersive display mode
User interface updates
Release outlook
The studio has not confirmed that all features will be completed by the end of 2025, noting that plans may change. However, the goal remains to implement most of the improvements alongside the PS5 release later this year.
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This is consistent with the studio’s historical approach
Mortal Kombat 1 surpasses 6.2 million sales, topping Street Fighter 6 and Tekken 8.
Major content support ended less than 21 months after launch.
Ed Boon says NetherRealm remains committed to refining game balance.
Fans express disappointment over shorter-than-promised support cycle.
MK1 tops sales chart for current generation fighters
Mortal Kombat 1 has secured its position as the best-selling fighting game of the current generation, selling over 6.2 million copies. The milestone places it ahead of Street Fighter 6, which reported five million sales two months ago, and Tekken 8, which reached three million sales five months ago.
The latest entry in the long-running franchise launched to strong sales and broad appeal, attracting both casual and competitive players. However, it still falls short of Mortal Kombat 11’s performance, which sold more than 15 million copies by 2022.
Shorter support window than expected
Despite its commercial success, major support for Mortal Kombat 1 ended in under 21 months, with NetherRealm announcing nearly three months ago that no further DLC characters or story expansions would be released.
This is consistent with the studio’s historical approach; its fighting games typically receive around 12 months of substantial updates. In contrast, Street Fighter 5 was supported for six years, while Tekken 7 enjoyed four years of major updates. Even Mortal Kombat 11 lasted two years before NetherRealm ceased major content development.
Prior to MK1’s release, series creator Ed Boon had indicated that the next title might enjoy a longer support cycle than its predecessor, but this ultimately did not materialise.
— (@)
Ongoing balance updates and community feedback
Although new content is no longer being developed, NetherRealm continues to release balance patches for MK1. In a recent post on social media, Boon said: “With over 6.2 million games sold, we’re still committed to refining MK1 to be our most balanced game,” alongside the latest patch notes.
He also invited community feedback, asking players which four fighters most needed buffs and which needed them least, as well as their preference for multiple smaller DLC packs versus fewer larger ones.
- YouTube YouTube/ MKIceAndFire
Mixed reaction from players
While some welcomed the continued balance improvements, many fans have expressed disappointment at the early conclusion of the game’s major support period, especially given previous suggestions it might last longer than Mortal Kombat 11.
The discussion has reignited hopes that the eventual Mortal Kombat 2 might receive a more extended post-launch development cycle.
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Copilot 3D allows users to upload PNG or JPG images under 10MB in size
New AI-powered Copilot 3D tool converts 2D images into 3D models in seconds.
Available for free to some users via Copilot Labs with Microsoft or Google account sign-in.
Models can be exported in GLB format for use in 3D viewers, tools, and AR applications.
Launch follows Microsoft’s recent introduction of GPT-5-powered Smart Mode in Copilot.
Microsoft has launched Copilot 3D, an artificial intelligence tool that converts standard images into 3D models within seconds. The feature, part of Copilot Labs, is currently free for a subset of users and comes a day after the introduction of GPT-5-powered Smart Mode, reflecting the company’s growing integration of AI into creative and design workflows.
How Copilot 3D works
Copilot 3D allows users to upload PNG or JPG images under 10MB in size. Once an image is uploaded, clicking the “Create” button prompts the AI to produce a 3D model within a few seconds to a minute. The resulting files can be downloaded in GLB format, which is supported by most 3D viewers, design tools, and game engines.
Early testing reported by The Verge suggests the tool performs best with objects such as furniture or everyday items but may be less accurate with animals or more complex forms.
Access and storage
The feature is designed for desktop browsers. Users can visit Copilot.com, open the sidebar, navigate to “Labs,” and select “Try now” under Copilot 3D. Generated models are stored for 28 days on a “My Creations” page, allowing time for download and export to augmented reality applications.
Limitations and usage guidelines
Microsoft advises using images with clear separation between subject and background for optimal results. Current support is limited to PNG and JPG formats, but the company may expand compatibility in future updates.
Users must only upload images they own the rights to and avoid submitting photos of people. Accounts may be suspended for violations, and illegal content will be automatically blocked. Microsoft has stated that user-generated 3D models will not be used to train its AI systems.
Target users and applications
Copilot 3D is aimed at rapid prototyping, concept testing, and education — areas where conventional 3D modelling software can be time-consuming or technically demanding. Analysts believe it could appeal to sectors such as game development, product design, and teaching, where demand for 3D assets is high.
By lowering the technical barrier, Microsoft is positioning the tool for professional creators, hobbyists, and learners who wish to experiment with 3D content without mastering complex programmes such as Blender or Autodesk Maya.
Part of Microsoft’s wider AI expansion
The release follows Microsoft’s integration of GPT-5-powered Smart Mode into Copilot, enabling more context-aware AI interactions. The consecutive launches demonstrate the company’s aim to make Copilot a multi-functional platform for productivity, creativity, and design.