Gayathri Kallukaran is a Junior Journalist with Eastern Eye. She has a Master’s degree in Journalism and Mass Communication from St. Paul’s College, Bengaluru, and brings over five years of experience in content creation, including two years in digital journalism. She covers stories across culture, lifestyle, travel, health, and technology, with a creative yet fact-driven approach to reporting. Known for her sensitivity towards human interest narratives, Gayathri’s storytelling often aims to inform, inspire, and empower. Her journey began as a layout designer and reporter for her college’s daily newsletter, where she also contributed short films and editorial features. Since then, she has worked with platforms like FWD Media, Pepper Content, and Petrons.com, where several of her interviews and features have gained spotlight recognition. Fluent in English, Malayalam, Tamil, and Hindi, she writes in English and Malayalam, continuing to explore inclusive, people-focused storytelling in the digital space.
Star Wars Battlefront 2 has experienced a significant resurgence in popularity, nearly eight years after its original release. The renewed interest follows the conclusion of Andor’s second season and the annual May the 4th celebrations, both of which appear to have reignited enthusiasm among fans for the multiplayer title.
Originally launched in 2017 by EA and DICE, Star Wars Battlefront 2 was met with controversy at the time due to its use of loot boxes, which drew widespread criticism. Despite the rocky start, the game was praised for its expansive content, covering all eras of the Star Wars universe—from the original trilogy to the prequels and sequel series. The game received substantial post-launch support for several years, introducing new characters, maps and modes, before official updates ceased in 2020.
Now, in 2025, Battlefront 2 is enjoying renewed popularity. Over the recent weekend, the game reached its highest concurrent player count on Steam since its launch on the platform in 2020, with nearly 8,000 players online at its peak. It also climbed to 22nd place in the most-played games on Xbox, even surpassing titles such as Destiny 2. Although data for PlayStation was not disclosed, it is believed the player surge is consistent across platforms.
The revival coincides with the critically acclaimed second season of Andor, which has been widely praised by fans and critics alike. The Disney+ series, which focuses on the early days of the Rebellion and the character of Cassian Andor, appears to have bolstered enthusiasm for the franchise’s wider universe. Additionally, Star Wars content remains prominent in popular culture, with events like May the 4th and ongoing crossovers in games like Fortnite—which recently introduced an AI-controlled Darth Vader—keeping the brand in the public eye.
- YouTubeYouTube / EA Star Wars
While Battlefront 2 has not received any official updates in over five years, the game maintains a loyal player base. Content from the game continues to circulate widely on social media platforms such as TikTok and Instagram, where fans showcase gameplay, cinematic moments and character customisations. Its large-scale multiplayer battles and inclusion of iconic characters like Luke Skywalker, Darth Maul and Rey continue to set it apart from other Star Wars games, most of which are either single-player focused or family-friendly LEGO titles.
The surge in player numbers has reignited calls for a third instalment in the series. Despite continued fan interest, there has been no confirmation of Star Wars Battlefront 3. Developer DICE is currently focused on completing Battlefield 6, which is expected to release within the next year. Given EA’s ongoing support obligations for the Battlefield franchise, any return to Star Wars for DICE may still be years away.
This is not the first time hopes for a third game have emerged. A Star Wars Battlefront 3 was originally in development during the mid-2000s under a different publisher but was ultimately cancelled despite reports suggesting it was nearly complete.
For now, Star Wars Battlefront 2 remains the most accessible large-scale multiplayer Star Wars title available. Its current success shows that there is still a strong appetite for this style of gameplay within the franchise. Whether EA or another publisher will revisit the series in the future remains to be seen, but the current resurgence signals that demand is far from fading.
EA bets big on Battlefield 6 after the lukewarm response to its previous release
Four studios across three countries collaborate to bring the new game to life
Developers promise a return to single-player campaigns and community-focused design
Early buzz is strong, but questions remain over the game’s long-term success
A new battle begins
Electronic Arts (EA) is preparing for what could be its most ambitious gaming launch in years. Battlefield 6, the latest entry in the long-running military shooter franchise, arrives with huge expectations and an even bigger budget.
The series has long been viewed as a grittier, more tactical counterpart to Call of Duty, yet it has never quite managed to match its rival’s dominance in sales or player numbers. This time, though, EA hopes things will be different.
Early signs are encouraging. A preview weekend earlier this year broke franchise records and generated intense buzz online. Still, the stakes are high; EA has reportedly poured hundreds of millions of dollars into the project, making Battlefield 6 a defining moment for the publisher.
Four studios, one mission
To bring the game to life, EA assembled a coalition of four studios: DICE in Sweden, Motive Studios in Canada, Ripple Effect Studios in Los Angeles, and Criterion in Guildford, UK. Together, they operate under the newly created “Battlefield Studios” banner.
Rebecka Coutaz, vice-president and general manager of EA’s European studios, believes the new game offers something special. “In terms of what it’s offering players, Battlefield 6 is probably unbeatable,” she told BBC Newsbeat.
Coutaz admits the team learned hard lessons from the franchise’s last outing, Battlefield 2042, which was criticised for technical issues and missing features. “We probably couldn’t make Battlefield 6 without the learnings we had in Battlefield 2042,” she said.
This time, player feedback has been key. EA held closed community playtests early in development, which Coutaz described as receiving “explosively positive” reactions.
Returning to the campaign
One of the biggest changes fans will notice is the return of a single-player campaign, something absent from Battlefield 2042. Criterion design director Fasahat “Fas” Salim led the studio’s work on the story missions, ensuring they are “as fun and interesting as possible for players.”
Despite reports of strain among the global teams, Salim describes the experience as rewarding. “Collaborating with different cultures and backgrounds has been really exciting,” he said. “It’s a big project, probably the biggest most of us have ever worked on.”
A young artist’s dream project
For 21-year-old lighting artist Vlad Kokhan, the new game represents a dream come true. While completing his visual effects degree at Bournemouth University, he works part-time at Criterion, shaping the mood and tone of the campaign.
A lifelong fan of the Battlefield series, Kokhan says seeing his work on the game’s promotional materials feels “surreal.” “To know that I’ve put my own thing into the game is really crazy,” he said.
High hopes, cautious optimism
Industry analysts expect Battlefield 6 to make a strong commercial impact, with projections of up to five million copies sold in its first week. Yet, the true test will be whether it can sustain that momentum in a competitive market dominated by Call of Duty, Fortnite and Roblox.
Coutaz remains measured in her outlook. “I would say yes and no — you never know,” she said. “The only thing that matters to me now is that we don’t disappoint our community, our players.”
Questions over EA’s future
Adding to the uncertainty, EA recently confirmed a $55bn (£41bn) sale to a Saudi Arabia-led investment group. The deal, structured as a leveraged buyout, leaves the company with $20bn (£14bn) in debt.
Although EA has assured staff there will be “no immediate changes,” fans worry about potential budget cuts or restructuring. Coutaz, however, insists her focus remains on supporting her teams. “The way hasn’t changed for me,” she said. “I’m here to help our team members make their best work.”
The next chapter
As launch day approaches, the developers say their goal is simple: deliver a Battlefield experience that excites players once again.
“We spend years behind closed doors making these things,” said Salim. “When it finally goes into the players’ hands and you see them having a great time, that’s what we work for.”
For EA, Battlefield 6 represents more than just another sequel. It’s a test of faith, in its studios, its fans, and its future in a gaming landscape where the next hit could decide everything.
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