Skip to content
Search

Latest Stories

Video game sales plunge 25% among young players

Video game spending among young adults in the US has fallen sharply

Video game

The trend is most pronounced among 18 to 24-year-olds

iStock

Key points

  • Young adults aged 18–24 have cut video game spending by nearly 25%
  • Rising game and console prices are key factors behind the drop
  • Free-to-play games dominate usage, replacing premium titles
  • Industry faces growing pressure as live service titles saturate the market
  • Similar trends expected in UK due to parallel consumer habits

Young players cut back as gaming becomes pricier

Video game spending among young adults in the US has fallen sharply, with new data showing a nearly 25% decline compared to last year. Analysts point to increasing game and console prices, combined with the popularity of free-to-play titles, as the main reasons behind the drop.

The trend is most pronounced among 18 to 24-year-olds, who are spending significantly less across multiple consumer categories — but none more so than gaming. This raises fresh concerns for an industry already facing stagnation in demand and shifting player behaviour.


Prices climb, budgets shrink

Gaming has always been a relatively expensive hobby, but recent pricing trends have stretched the wallets of young players even further. Sony’s £70 price point for new releases has become standard, while Nintendo has now priced Mario Kart World at up to £75.

Meanwhile, hardware costs are rising too. The upcoming Nintendo Switch 2 is listed at £395.99, a figure many now view as affordable in relative terms. These price hikes appear to be pushing young adults away from buying new games and consoles altogether.


Video game spend among 18 to 24's is down sharply."Young grads are having a much tougher time finding jobs. Student-loan payments are restarting for millions of borrowers... credit-card delinquency rates have risen to their highest points since before the pandemic..."www.wsj.com/personal-fin...

[image or embed]
— Mat Piscatella (@matpiscatella.bsky.social) July 1, 2025 at 7:55 PM


Sharpest drop across all sectors

Matt Piscatella, executive director and analyst at Circana, published a report showing that spending among 18–24s in the US dropped across all tracked categories in April 2025. The steepest fall was in video games, with a near-25% year-on-year decline.

Although other age groups saw only a minor 1–2% fall in gaming spend, the sharp drop in the youngest adult demographic is particularly worrying for publishers hoping to build long-term audiences. By contrast, categories like beauty and sports equipment recorded spending increases, highlighting a shift in consumer priorities.

Free-to-play dominates playtime

A growing number of gamers are turning to free-to-play titles, which offer zero upfront cost and instead rely on in-game purchases. A Circana report from earlier this year revealed that over 70% of PlayStation 5 and Xbox users in the US were mostly playing one of the top 10 free live service games — including Fortnite, Call of Duty, and Roblox.

These games often consume players’ time without requiring them to purchase newer titles, which may explain why even blockbuster releases are struggling to make a dent in the market.

Industry pushes live service, but results vary

In response to changing habits, many studios are doubling down on live service games that focus on long-term engagement and microtransactions. Sony has heavily invested in the model, though its only notable success in recent years has been Helldivers 2 — developed externally rather than in-house.

Yet live service games are also facing saturation. A March 2025 study showed most PC gamers prefer older, established titles such as League of Legends and Counter-Strike, leaving little room for newcomers to gain traction.

Challenges ahead for the gaming sector

The near-25% drop in gaming spend among young adults points to deeper issues in the industry — from pricing strategy and game value perception to competition from free alternatives. While the current data focuses on the US, similar consumer patterns in the UK suggest the trend is likely to be mirrored here.

As players increasingly favour free content and established titles, studios and publishers may need to rethink how they deliver value and remain competitive in a market facing both economic and cultural shifts.

More For You

call of duty

Activision has announced that players will need TPM 2.0 and Secure Boot

YouTube/ IGN

Activision welcomes ‘Call of Duty’ cheaters in Black Ops 7 beta to test anti-cheat system

Highlights

  • Black Ops 7 beta requires TPM 2.0 and Secure Boot on PC to enforce strict anti-cheat measures.
  • Activision encourages cheaters to test the beta, using the opportunity to strengthen its RICOCHET Anti-Cheat system.
  • Any account banned for cheating in the beta will face permanent bans across all Call of Duty titles.

Stricter PC requirements for fair play

Activision has announced that players will need TPM 2.0 and Secure Boot enabled on their PCs to participate in the Call of Duty: Black Ops 7 beta and at launch. Similar to Battlefield 6, these security features prevent modified hardware and unauthorised software from compromising the game.

The beta opens on 2 October for early access players and 5 October for open beta participants. Activision recommends enabling TPM 2.0 and Secure Boot in advance to ensure readiness.

Keep ReadingShow less
Forza Horizon 6

Next Forza Horizon game takes players to Japan in 2026

X/ ForzaHorizon

'Forza Horizon 6' arrives in Japan next year for Xbox and PC, coming later to PlayStation 5

Highlights:

  • Microsoft confirms Forza Horizon 6 during Tokyo Game Show 2025
  • Launches in 2026 on PC and Xbox, with PlayStation 5 release to follow
  • Japan chosen as setting after years of fan demand

Microsoft makes it official

Microsoft has formally announced Forza Horizon 6, confirming its release during the company’s presentation at Tokyo Game Show 2025. The next entry in the open-world racing series will debut in 2026, first arriving on Xbox consoles and PC, before later making its way to PlayStation 5.

Japan finally arrives

Long regarded as the most-requested location among fans, Japan will serve as the backdrop for Forza Horizon 6. Executive Matt Booty described the choice as “bringing Japan to life like never before,” highlighting the demand that has persisted since the franchise began.

Keep ReadingShow less
GTA 6 release date

The listing also initially described the game as “the largest game launch in history"

Getty Images

Take-Two stands firm on GTA 6’s May 2026 release date despite rumours

Highlights:

  • Rockstar previously delayed GTA 6 to 26 May 2026.
  • Concerns over another delay grew after insider speculation.
  • Take-Two Interactive says the release date remains unchanged.
  • CEO Strauss Zelnick says details will be shared “in the future.”

Take-Two reiterates GTA 6 release date

Take-Two Interactive, the publisher behind Grand Theft Auto, has reaffirmed that GTA 6 will launch on 26 May 2026, despite growing speculation over a possible further delay.

Rockstar Games first announced the postponement in May 2025, explaining that the extra time was needed “to deliver at the level of quality” expected by fans. The studio has remained largely silent since, which has fuelled speculation about whether the title might slip again.

Keep ReadingShow less
Nintendo Direct

Longest ever general Direct with a 60-minute runtime

Getty Images

Nintendo Direct confirmed for September 12 with Switch 2 games and Mario anniversary news

Highlights:

  • Nintendo Direct scheduled for Friday, 12 September at 2pm BST / 9am ET
  • Longest ever general Direct with a 60-minute runtime
  • Likely announcements for Super Mario Bros 40th anniversary
  • Metroid Prime 4: Beyond release date expected
  • Updates on Switch and Switch 2 games anticipated

Nintendo confirms longest Direct to date

Nintendo has confirmed that its next Nintendo Direct will take place on Friday, 12 September at 2pm BST / 9am ET. The presentation will run for around 60 minutes, making it the longest general Direct in the company’s history. It will feature updates on both upcoming Nintendo Switch 2 titles and games for the current Switch.

Mario’s 40th anniversary points to major announcements

This year marks the 40th anniversary of Super Mario Bros, with the date falling on Saturday, 13 September. During the franchise’s 35th anniversary in 2020, Nintendo launched several celebratory products, including Super Mario 3D World: Bowser’s Fury, Mario Kart Live: Home Circuit, a Game & Watch device, and the limited-release collections Super Mario 3D All-Stars and Super Mario Bros 35.
Currently, no new Mario titles are confirmed to be in development, raising expectations that the anniversary will be a major focus of this Direct.

Keep ReadingShow less
Xbox Cloud Gaming

Microsoft and LG partner to bring Xbox Cloud Gaming

Getty Images

Xbox Cloud Gaming arrives in cars through LG partnership

Highlights:

  • Microsoft and LG partner to bring Xbox Cloud Gaming to vehicles via LG’s Automotive Content Platform (ACP)
  • Xbox Game Pass Ultimate subscribers can stream cloud versions of Xbox titles on in-car screens
  • ACP currently available on Kia EV3 and will expand to EV4, EV5, and the new Sportage
  • Platform runs on LG’s webOS, which also provides Netflix, Disney Plus, YouTube, and more
  • Microsoft will extend Xbox Cloud Gaming to Game Pass Core and Standard subscribers
  • Upcoming Tokyo Game Show stream expected to reveal Forza Horizon 6



Microsoft is teaming up with LG to bring Xbox Cloud Gaming to internet-connected vehicles. A new Xbox app will soon be available on cars using LG’s Automotive Content Platform (ACP), allowing Xbox Game Pass Ultimate subscribers to play cloud versions of Xbox titles directly on in-car screens. The app can be used while charging an electric vehicle or entertaining passengers during road trips. LG’s ACP is currently available on Kia’s EV3 and will expand to the EV4, EV5, and new Sportage models.

Keep ReadingShow less