Gayathri Kallukaran is a Junior Journalist with Eastern Eye. She has a Master’s degree in Journalism and Mass Communication from St. Paul’s College, Bengaluru, and brings over five years of experience in content creation, including two years in digital journalism. She covers stories across culture, lifestyle, travel, health, and technology, with a creative yet fact-driven approach to reporting. Known for her sensitivity towards human interest narratives, Gayathri’s storytelling often aims to inform, inspire, and empower. Her journey began as a layout designer and reporter for her college’s daily newsletter, where she also contributed short films and editorial features. Since then, she has worked with platforms like FWD Media, Pepper Content, and Petrons.com, where several of her interviews and features have gained spotlight recognition. Fluent in English, Malayalam, Tamil, and Hindi, she writes in English and Malayalam, continuing to explore inclusive, people-focused storytelling in the digital space.
The Alters is a new science fiction game by 11 Bit Studios, the team behind Frostpunk. This game mixes survival gameplay with deep storytelling and emotional choices. Set in space, it follows Jan Dolski, a man trying to survive on a dangerous alien planet after a failed mission.
Surviving alone… or not quite
Jan is the only survivor of a space crew. He travels in a large, circular mobile base that moves across the planet’s rough terrain. Players must help Jan collect resources, build rooms in the base, and keep things running smoothly while dealing with dangerous weather and radiation outside.
But Jan doesn’t stay alone for long. He creates “alters” – different versions of himself from alternate life paths. Each alter has a unique skill like botany, medicine or engineering. These clones help with base operations and also bring their own personalities and emotions into the mix.
Managing the crew and their feelings
As the game goes on, it becomes clear that managing the alters is just as important as managing the base. If they feel unhappy or overworked, they may complain or even rebel. Players can build gyms, relaxation rooms, or social spaces to help improve their mood.
- YouTube YouTube/ 11 Bit Studios
This system adds a human touch to the game. You’re not just playing as Jan, but as a leader trying to keep a team together—even if every team member is technically the same person.
A game with a message
The Alters is more than just a survival game. It explores ideas like identity, choice, and the pressures of work. The story shows how a company, Ally Corp, treats Jan and his alters as resources, not people. This theme of workplace control has been noticed by reviewers, especially in today’s world, where job stress and corporate culture are big topics.
The game’s art and design also stand out. From the red alien landscapes outside to the clean, industrial rooms inside the base, every detail supports the story. Some reviewers have compared the visual style to sci-fi films like Snowpiercer or the work of game designer Hideo Kojima.
What reviewers are saying
Early reviews of The Alters have been mostly positive. Many praise its original idea of using alternate selves in gameplay. Some say the daily tasks can feel repetitive after a while, and the dialogue with new alters isn’t always fresh. Still, the emotional moments, like when the crew holds a memorial for a test animal, have been highlighted as touching and meaningful.
— (@)
Overall, The Alters is being recognised as a creative and thoughtful game. It offers more than just survival—it asks players to think about who they are, how they lead, and what really matters when you're all alone… or surrounded by versions of yourself.
Bo Bragason and Benjamin Evan Ainsworth have been cast as Princess Zelda and Link in the upcoming Legend of Zelda live-action movie.
Nintendo’s Shigeru Miyamoto confirmed the casting via X on 16 July.
Directed by Wes Ball (Kingdom of the Planet of the Apes), the film is set to release on 7 May 2027.
The project is co-produced by Nintendo and Sony Pictures, marking a major push into cinematic adaptations for the gaming franchise.
Nintendo has officially announced the lead cast for its long-anticipated Legend of Zelda live-action adaptation. British actors Bo Bragason and Benjamin Evan Ainsworth will step into the iconic roles of Princess Zelda and Link, respectively, in a film set to release on 7 May 2027.
The casting was confirmed on Wednesday morning by Shigeru Miyamoto, Nintendo’s legendary game designer, who shared the news via Nintendo’s X account, alongside first-look images of the duo in costume. The announcement marks a major milestone in the development of the fantasy adventure film, which has been in the works for years.
First glimpse of the young actors in costume from the upcoming Legend of Zelda movieInstagram/zeldanintendo
Bo Bragason and Benjamin Evan Ainsworth tapped as Zelda and Link
Relative newcomers to Hollywood blockbusters, both Bragason and Ainsworth bring youthful energy to two of gaming’s most enduring characters. Bragason, best known for her work in Renegade Nell and Three Girls, will portray Princess Zelda. Ainsworth, who voiced Pinocchio in Disney’s 2022 remake and starred in The Haunting of Bly Manor, takes on the role of Link, the courageous warrior from the land of Hyrule.
Casting speculation had been widespread, with fans campaigning online for actors like Hunter Schafer to be considered. Ultimately, Miyamoto expressed confidence in the final selection, stating, “I am very much looking forward to seeing both of them on the big screen.”
Legend of Zelda movie release date and production team
The live-action Legend of Zelda movie will hit cinemas on 7 May 2027. Directed by Wes Ball, known for The Maze Runner trilogy and Kingdom of the Planet of the Apes, the film is gearing up to be a cinematic retelling of the beloved game series.
Sony Pictures is set to distribute the film, with production shared between Nintendo and Avi Arad’s Arad Productions. The script was most recently updated by T.S. Nowlin. Miyamoto and Arad will co-produce, continuing their collaboration from earlier projects.
— (@)
Plot expectations and franchise history
While official plot details remain under wraps, the film is expected to follow Link and Princess Zelda as they battle the dark forces threatening the kingdom of Hyrule, most notably the demonic warlord Ganon. The Legend of Zelda games often explore themes of power, wisdom, and courage through an ever-evolving timeline of reincarnated characters.
Originally launched in 1986, the Zelda franchise has sold over 150 million units worldwide. Notable entries like Ocarina of Time (1998), Breath of the Wild (2017), and Tears of the Kingdom (2023) have helped define the action-adventure genre in gaming.
The upcoming movie follows the box office success of The Super Mario Bros. Movie, another Nintendo franchise adaptation that grossed over £1.04 billion (₹10,800 crore) globally.
Reactions to the casting have been mixed but largely curious, with many gamers excited to see fresh faces taking on the legendary roles. Some fans expressed disappointment that more established names were not chosen, while others welcomed the studio’s bold decision to prioritise performance potential over star power.
Meanwhile, early costume reveals of the two leads have already begun circulating online, fuelling discussions about the tone, aesthetic, and faithfulness of the adaptation.
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Wuchang: Fallen Feathers, a dark action RPG inspired by the Souls-like genre
Wuchang: Fallen Feathers, Abiotic Factor, and Grounded 2 lead the July Game Pass additions
All three titles launch as day-one Game Pass releases
More games arriving throughout July and into early August, including RoboCop: Rogue City and Farming Simulator 25
Available on various platforms: Cloud, Console, and PC
Major titles arriving on Xbox Game Pass this July
Xbox Game Pass continues to expand its offerings with several key releases in July 2025, headlined by three highly anticipated titles arriving as day-one additions: Wuchang: Fallen Feathers, Abiotic Factor, and Grounded 2. These titles will be available for Xbox Game Pass Ultimate subscribers across console and PC platforms.
Wuchang: Fallen Feathers launches 24 July
Wuchang: Fallen Feathers, a dark action RPG inspired by the Souls-like genre, launches on Wednesday 24 July as a day-one Game Pass title. Players take on the role of Wuchang, a female pirate warrior battling supernatural forces and personal demons in a world shaped by China's Three Kingdoms era. The game will be available on both console and PC via Game Pass Ultimate.
Abiotic Factor brings sci-fi co-op survival to Game Pass
Joining the platform on Tuesday 22 July, Abiotic Factor is a co-operative survival game set within a mysterious underground research facility. Supporting one to six players, the game challenges users to face numerous threats while uncovering the secrets of their surroundings. It will be available on Game Pass for Cloud, Console, and PC.
Grounded 2 expands the survival formula
Grounded 2 will arrive on Tuesday 29 July as another day-one Game Pass title. The sequel builds upon the original's miniature survival concept with an expanded open world, new base-building mechanics, additional weapons, and improved customisation. Players continue the challenge of surviving in a backyard filled with oversized dangers.
Wuchang: Fallen Feathers - Summer Games Fest Montage Trailer | PS5 Games YouTube/ PlayStation
Additional games coming to Game Pass
Alongside the headline releases, a variety of other titles will be added to the Game Pass library this month and early next:
High On Life (Cloud, Console, and PC) – 15 July
RoboCop: Rogue City (Cloud, PC, and Xbox Series X|S) – 17 July
My Friendly Neighborhood (Cloud, Console, and PC) – 17 July
Back to the Dawn (Cloud, Console, and PC) – 18 July
Wheel World (Cloud, PC, and Xbox Series X|S) – 23 July
Farming Simulator 25 (Cloud, Console, and PC) – 1 August
Available on Game Pass Ultimate
All major titles including Wuchang: Fallen Feathers, Abiotic Factor, and Grounded 2 will be accessible to Xbox Game Pass Ultimate subscribers. More platform-specific details are available via the official Xbox Game Pass app and website.
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Players are advised to keep an eye on the official page for real-time updates
Fortnite servers are down on Tuesday, 15 July for Update 36.20
Downtime began at 9 a.m. BST and is expected to last 2–3 hours
Update 36.20 introduces new content, bug fixes, and possible collaborations
Leaks hint at a live event, themed items, and a new Point of Interest (POI)
Fortnite servers offline for maintenance on 15 July
Fortnite has gone offline temporarily for its scheduled server maintenance to roll out Update 36.20. According to the official @FortniteStatus account on X (formerly Twitter), the downtime began at 9 a.m. BST on Tuesday, 15 July, and typically lasts between two to three hours, based on previous update cycles.
The timing is consistent with earlier outages linked to updates 36.10 and 35.10. Players will be unable to access any Fortnite game modes while the maintenance is underway.
What to expect from Fortnite Update 36.20
While Epic Games has not released full patch notes at the time of writing, community leaker Shiina shared an early overview of what may be included in the update. If accurate, players can expect a combination of new content, limited-time features, and cosmetics.
Potential additions include:
New Battle Royale content
Live event files, possibly referencing the original rocket launch
Free collaboration vehicle, with speculation around the Batmobile or Fantasticar
Free pickaxe, available by logging in
New Point of Interest (POI): Fortress of Solitude
New Blitz Royale week themes
New Luminary Hypatia Pack
ICON Series emotes
Updated files for old collaborations
Additional leaks for Chapter 6 Season 4
Companions feature – more data may be added
There is also speculation of a potential Deadmau5 collaboration, though this has yet to be confirmed by Epic.
— (@)
Bug fixes and ongoing development
In addition to new content, Update 36.20 is expected to deliver several bug fixes aimed at improving overall game performance. Epic Games’ development team had taken a summer break during June, and this update marks a return to their regular content rollout schedule.
The game recently introduced Blitz Royale mode and Squid Grounds Reload, which helped fill the content gap during the break. Fans can expect more regular updates going forward.
When will servers be back online?
Although exact timing can vary, Fortnite updates typically require between two to three hours to complete. If there are no delays, players can expect servers to come back online by midday BST.
Players are advised to keep an eye on the official @FortniteStatus page for real-time updates on maintenance progress and patch availability.
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Forza Horizon 5 on the PlayStation platform highlights the growing demand for cross-platform experiences
Forza Horizon 5 has reportedly sold over 2 million units on PS5 within its first month
The figure is based on public projections from Alinea Analytics
The game topped PlayStation Store charts in Europe and placed in the top 3 in North America
The PS5 version launched in 2025, with cross-platform features introduced by Turn 10 Studios
Racing title reportedly reaches 2 million PS5 sales in one month
Forza Horizon 5 has reportedly achieved over two million unit sales on PlayStation 5 in its first month following release. The figure was shared by Turn 10 Studios game designer Harrison B. on LinkedIn, where they stated they had contributed to cross-platform features that enabled the title’s PS5 success.
The statement, spotted by Bluesky user Timur222, has gained attention online. However, Harrison later clarified that the two million sales figure is not new data but based on public projections published by Alinea Analytics.
Designer credits cross-platform support for strong sales
In the LinkedIn post, Harrison stated:
“Created cross-platform feature designs enabling Forza Horizon 5 (PS5, 2025) to sell 2 million units in one month on PS5 alone.”
The designer later reached out to VGChartz to clarify the source of the sales number, stating:
“The 2mil figure is based off of public projections... it is not unfortunately new news. Appreciate y’all’s passion for the franchise tho!”
While not official sales data, the figure aligns with the title’s strong performance on the PlayStation platform since its launch.
Howdy! Saw an article of yours that has incorrect info attributed to me. The 2mil figure is based off of public projections from here, it is not unfortunately new news: alineaanalytics.com/blog/ps_may_...Appreciate ya'lls passion for the franchise tho!
Forza Horizon 5 continues momentum with global success
Ahead of its PS5 release, Forza Horizon 5 had already surpassed 45 million players globally, based on the in-game Hall of Fame leaderboard. The game, originally exclusive to Xbox and PC platforms, expanded its audience with the 2025 PS5 release.
In its launch month, Forza Horizon 5 topped the PlayStation Store charts across Europe. In the US and Canada, it ranked third—still a significant showing for a title previously unavailable on the platform. It remained in the top position across both regions for the month of May.
No official Sony or Microsoft confirmation
As of now, neither Microsoft nor Sony has officially confirmed the PS5 sales figure. However, the success of Forza Horizon 5 on the PlayStation platform highlights the growing demand for cross-platform experiences and the potential for Microsoft’s first-party titles to find new audiences beyond Xbox.
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Devices feature improved processors, memory and battery life over earlier ROG Ally models
Asus leak reveals potential pricing for new Xbox handhelds ahead of official announcement
ROG Xbox Ally expected to cost £499, with ROG Xbox Ally X priced around £799 in the UK
Devices feature improved processors, memory and battery life over earlier ROG Ally models
Listings appeared on an Asus store in Barcelona and were spotted via localised Google search
Official release may take place in October, with pre-orders rumoured for August
Asus has accidentally revealed the likely pricing of Microsoft’s upcoming Xbox handhelds, with listings for the ROG Xbox Ally and ROG Xbox Ally X briefly appearing online.
The two handhelds, which were officially announced during the Xbox Games Showcase in June, are the result of a collaboration between Microsoft and Asus. They are based on Asus’s existing ROG Ally models but are expected to include performance upgrades such as an improved AMD Ryzen Z2 A processor and extended battery life.
Pricing appears via Asus Spain store
According to a report by Spanish gaming site 3DJuegos, the pricing information surfaced via a localised Google search showing listings from an Asus store in Barcelona. The base ROG Xbox Ally was listed at €599, while the higher-spec ROG Xbox Ally X showed a price of €899.
These European prices would likely convert to approximately £499 for the standard model and £799 for the Xbox Ally X in the UK. This puts the entry-level Xbox handheld £100 cheaper than the original ROG Ally’s launch price, which has since dropped to around £449.
Specification differences
The ROG Xbox Ally X is expected to justify its higher price with several key upgrades:
A more powerful 'extreme' processor
24GB of memory (compared to 16GB in the standard model)
1TB of storage (vs 512GB)
Enhanced battery life
Thunderbolt 4-compatible USB4 display port
These features mirror those found in the existing ROG Ally X model, which also launched at €899 in Europe.
Official announcement expected soon
Neither Microsoft nor Asus has confirmed pricing or release dates for the Xbox-branded handhelds. However, these leaked figures align with previous information shared by insider eXtas1. Some speculation suggests prices could vary by region, particularly in light of recent US tariffs.
Leaks also indicate that the handhelds could launch in October 2025, with pre-orders potentially opening in August. A formal announcement may take place during Gamescom 2025, which is scheduled for 20–24 August in Cologne, Germany.
Until then, pricing remains unconfirmed, but the accidental leak offers the clearest indication yet of what consumers can expect when Microsoft enters the handheld gaming market.