Nintendo has revealed fresh gameplay details for Donkey Kong Bananza, the upcoming 3D platformer set to release exclusively on Nintendo Switch 2 on 17 July 2025. A key highlight is the inclusion of Super Mario Odyssey's Pauline as Donkey Kong's new sidekick.
Pauline, appearing in a younger form, was previously leaked and then quickly removed from Nintendo platforms. Her confirmed appearance in the game marks a significant crossover within the Nintendo universe, though her exact link to the Kong storyline remains unclear.
New abilities and co-op gameplay
In Donkey Kong Bananza, Pauline supports DK using her musical talents. Her singing enables Donkey Kong to transform into various creatures, including a charging zebra and a flying ostrich capable of dropping egg bombs. Pauline is also a playable character in local co-op mode, with her vocals becoming aimable explosive blasts through Joy-Con controls.
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Co-op functionality is further enhanced by GameShare, allowing players to join in on multiple Switch consoles without each player needing a separate copy of the game.
Environmental interaction and creative features
Among the new gameplay elements is the ability for Donkey Kong to skate across chunks of the environment he pulls from the ground. These pieces can be combined to form new structures such as bridges, adding a level of creative problem-solving to the gameplay.
A separate feature, called DK Artist, allows players to shape stone into decorative statues using the game’s destruction-based mechanics, adding a creative dimension to the platformer.
Classic characters and mini-games
Several familiar faces from the franchise make a return. Cranky Kong and Rambi the Rhino have been spotted in gameplay footage, while Nintendo has confirmed appearances by Diddy Kong and Dixie Kong in a racing mini-game. Their broader roles in the main game are yet to be detailed.
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The game also features a refreshed version of the iconic DK Rap from Donkey Kong 64. It is not yet confirmed whether original composer Grant Kirkhope, who was previously omitted from The Super Mario Bros. Movie credits, will be credited for the new version.
Development and amiibo details
While speculation has suggested the involvement of the Super Mario Odyssey team in developing Donkey Kong Bananza, Nintendo has not confirmed which internal studio is responsible for the title. Pauline's inclusion has further fuelled those rumours.
Nintendo has also announced a new amiibo figure featuring Donkey Kong and Pauline, launching alongside the game. This figure unlocks an exclusive costume for Pauline early in the game. Additionally, existing amiibo figures will work with Bananza, spawning helpful materials during gameplay.
IGN, in a hands-on preview, called the game "one of the most gorgeous Nintendo games" seen to date, praising its vibrant environments and expressive character animations. The preview noted how Bananza takes full advantage of the improved capabilities of the Nintendo Switch 2 hardware.
Donkey Kong Bananza is scheduled to launch on 17 July 2025, exclusively for Nintendo Switch 2.
Epic Games has announced that Dark and Darker, the PvPvE dungeon crawler developed by Ironmace, will be permanently removed from players’ libraries on the Epic Games Store on 1 November 2025. The decision comes months after the game was delisted from the platform in March.
In an email confirmed by Epic and shared with PC Gamer, the company said, “We removed Dark and Darker from sale on the Epic Games Store on 5 March in consideration of a court decision in Korea between Nexon and the game’s publisher, Ironmace. On 1 November 2025, we will be removing Dark and Darker from your library, at which point it will no longer be playable via the Epic Games Store.”
The decision comes months after the game was delisted from the platform in MarchEpic Games
Refunds for some purchases
Customers who purchased the “Legendary Status” upgrade will be refunded. However, Epic clarified that it will not issue refunds for Redstone Shards, the game’s premium currency.
The step to revoke access entirely is highly unusual in the digital games marketplace. Typically, games removed from sale remain playable for existing owners. Epic has not elaborated on the reason for this extra measure beyond referencing the Korean court ruling.
Legal battle with Nexon
The court decision mentioned refers to a February 2025 judgment in South Korea. Although the court found that Ironmace did not commit copyright infringement against Nexon, it ruled that the studio had violated Nexon’s trade secrets. Nexon had accused Ironmace of using stolen assets and code from a cancelled Nexon project, codenamed P3, which was scrapped in 2021. The court awarded Nexon nearly $6 million in damages.
Still available on Steam
Despite its removal from the Epic Games Store, Dark and Darker remains available on Steam. Players can download and play the game for free and purchase the same “Legendary Status” upgrade previously offered on Epic’s platform.
Some Steam users have voiced concerns that the game may also be pulled from that storefront, though there has been no official indication that such a move is planned. Given that the game is still live on Steam, a wider takedown appears unlikely at this stage.
Epic and Ironmace have yet to issue further comments.
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These impressive numbers also reflect Nintendo’s strategic stock management ahead of launch
Nintendo’s highly anticipated Switch 2 console has broken global sales records, becoming the fastest-selling games console in history. The Japanese gaming giant confirmed that more than 3.5 million units were sold worldwide in the first four days following launch.
In a post on social media platform X, Nintendo announced that the Switch 2 had surpassed the launch performance of every previous Nintendo console. It has even outpaced competitors such as Sony’s PlayStation 5, which shipped 3.4 million units in its first four weeks, and the PlayStation 4, which sold 2.1 million units in its first month.
Record sales in the US and Japan
The United States has been the standout market, where the Switch 2 sold 1.1 million units in its first week. According to Nintendo, this marks the most successful launch week for any console in US history. Notably, the attach rate for Mario Kart World, the flagship launch title, reached 80% among US buyers.
Nintendo Switch 2 set a new all-time launch week unit sales record for video game hardware in the US, with over 1.1 million units sold during the week ending June 7, 2025 (excludes sales from the My Nintendo Store). The record was previously held by PlayStation 4.
In Japan, the Switch 2 sold 947,931 units in its first week, excluding sales from the My Nintendo Store. Given Japan’s significantly smaller population compared to the US, this figure highlights strong local demand. These impressive numbers also reflect Nintendo’s strategic stock management ahead of launch. The company had promised to keep scalping to a minimum by ensuring adequate supply, a move that appears to have paid off.
Performance in the UK
In the UK, traditionally one of Nintendo’s weaker markets, the Switch 2 still became the fastest-selling Nintendo console of all time. However, it ranks fourth overall in UK launch sales, behind the PlayStation 5, Xbox Series X/S, and PlayStation 4.
Early success despite limited exclusives
The sales figures are particularly noteworthy given the limited first-party exclusive titles available at launch. Mario Kart World has led the line-up, with third-party titles such as Cyberpunk 2077 and Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition following closely in popularity.
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Third-party support at launch is strong but largely features existing titles. Only two exclusive third-party games — Konami’s Survival Kids and the budget release Fast Fusion — are currently available for the console.
Nintendo’s first-party offering is expected to expand significantly in the months ahead. Upcoming titles confirmed for release before Christmas include Donkey Kong Bananza, Metroid Prime 4: Beyond, Kirby Air Riders, and Pokémon Legends: Z-A. The company has also teased Splatoon Raiders, a spin-off of its popular multiplayer franchise, though a release date has yet to be announced.
Long-term outlook
Nintendo has set a sales target of 15 million units for the Switch 2 by the end of March 2026. Given the momentum from its record-breaking launch and solid upcoming release schedule, industry analysts suggest the console is well on course to exceed that figure.
The Nintendo Switch 2’s rapid success marks a strong start to the console’s lifecycle and sets the stage for what could be another defining chapter for the company in the global gaming market.
The Alters is a new science fiction game by 11 Bit Studios, the team behind Frostpunk. This game mixes survival gameplay with deep storytelling and emotional choices. Set in space, it follows Jan Dolski, a man trying to survive on a dangerous alien planet after a failed mission.
Surviving alone… or not quite
Jan is the only survivor of a space crew. He travels in a large, circular mobile base that moves across the planet’s rough terrain. Players must help Jan collect resources, build rooms in the base, and keep things running smoothly while dealing with dangerous weather and radiation outside.
But Jan doesn’t stay alone for long. He creates “alters” – different versions of himself from alternate life paths. Each alter has a unique skill like botany, medicine or engineering. These clones help with base operations and also bring their own personalities and emotions into the mix.
Managing the crew and their feelings
As the game goes on, it becomes clear that managing the alters is just as important as managing the base. If they feel unhappy or overworked, they may complain or even rebel. Players can build gyms, relaxation rooms, or social spaces to help improve their mood.
- YouTubeYouTube/ 11 Bit Studios
This system adds a human touch to the game. You’re not just playing as Jan, but as a leader trying to keep a team together—even if every team member is technically the same person.
A game with a message
The Alters is more than just a survival game. It explores ideas like identity, choice, and the pressures of work. The story shows how a company, Ally Corp, treats Jan and his alters as resources, not people. This theme of workplace control has been noticed by reviewers, especially in today’s world, where job stress and corporate culture are big topics.
The game’s art and design also stand out. From the red alien landscapes outside to the clean, industrial rooms inside the base, every detail supports the story. Some reviewers have compared the visual style to sci-fi films like Snowpiercer or the work of game designer Hideo Kojima.
What reviewers are saying
Early reviews of The Alters have been mostly positive. Many praise its original idea of using alternate selves in gameplay. Some say the daily tasks can feel repetitive after a while, and the dialogue with new alters isn’t always fresh. Still, the emotional moments, like when the crew holds a memorial for a test animal, have been highlighted as touching and meaningful.
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Overall, The Alters is being recognised as a creative and thoughtful game. It offers more than just survival—it asks players to think about who they are, how they lead, and what really matters when you're all alone… or surrounded by versions of yourself.
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Cyberpunk Legends: Into the Night, a co-op card game designed for instant play
The Cyberpunk universe has always been about living fast, thinking on your feet, and adapting to chaos. Now, CD Projekt RED is bringing that philosophy to tabletop gaming with Cyberpunk Legends: Into the Night, a co-op card game designed for instant play.
Unlike traditional tabletop RPGs, which require extensive preparation, dice rolls, and character sheets, Into the Night strips away the complexity. Players can jump straight into the action, making choices that shape their story without needing a game master or lengthy rulebooks.
The shift toward low-prep RPGs
Tabletop gaming has long been dominated by deep, intricate systems like Dungeons & Dragons, where players spend hours crafting characters and planning campaigns. But in recent years, there’s been a surge in demand for fast, accessible RPG experiences—games that deliver immersive storytelling without the logistical hurdles.
Cyberpunk Legends: Into the Night fits squarely into this trend. With no dice, no pre-writing, and no lengthy rules, it offers a streamlined experience that prioritises storytelling and strategy over mechanics.
Why instant RPGs are gaining popularity
The rise of instant RPGs reflects a broader shift in gaming culture. Players today want flexibility and accessibility, whether they’re diving into a video game or gathering around a table with friends.
Time constraints: Many players struggle to commit to long campaigns. Instant RPGs allow for quick, engaging sessions without weeks of preparation.
Casual accessibility: Traditional RPGs can be intimidating for newcomers. Games like Into the Night remove barriers, making it easy for anyone to jump in.
Digital influence: The popularity of roguelike video games, where players make rapid, high-stakes decisions, has influenced tabletop design, leading to more fast-paced, decision-driven experiences.
Cyberpunk’s perfect fit for instant RPGs
The Cyberpunk universe is built on high-stakes choices, unpredictable encounters, and a world that reacts to player actions—elements that translate seamlessly into an instant RPG format.
With over 300 unique cards and three scenario decks, Into the Night offers dynamic storytelling without the need for a dungeon master. Players will encounter iconic characters like Johnny Silverhand, make tough decisions, and fight to survive in Night City—all within a fast-paced, strategic framework.
The future of tabletop gaming
The success of Cyberpunk Legends: Into the Night could signal a new era for tabletop RPGs. As more players seek immersive, low-prep experiences, developers may shift toward story-driven, accessible formats that blend traditional role-playing with modern gaming sensibilities.
For Cyberpunk fans, this game isn’t just another spin-off—it’s a revolution in how we experience Night City. Whether you’re a seasoned RPG veteran or a newcomer looking for an easy entry point, Into the Night offers a fresh, fast, and deeply immersive way to play.
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From surprise drops to stunning trailers, Summer Game Fest 2025 lit up screens worldwide with unforgettable gaming moments
Forget just watching trailers because Summer Game Fest 2025 felt like getting sucker-punched by pure gaming hype. Midnight drops, world premieres that actually stunned us, moments that genuinely shook the community, this year’s show proved why gaming is still one of the most exciting places to be. Let’s dive into the ten moments that had everyone talking, sharing clips, and questioning what’s possible next.
1. Resident Evil: Requiem stole the show
Capcom closed the show with Resident Evil: Requiem (27 February 2026), a franchise reboot returning to Raccoon City with chilling realism. First came whispers of a “30th-anniversary project,” then, boom: Requiem. Returning Raccoon City to its rotted roots, this 27 February 2026 release promises sweat-beaded character models and a terror so vivid you’ll feel it in your bones. That fake-out tease from Jun Takeuchi? Pure genius, and fans are still reeling.
Even though it launched just days before (3 June), Nintendo’s Switch 2 was the talk of SGF. Seeing Cyberpunk 2077 running smoothly silenced doubters. Sonic Racing: CrossWorlds showed off cross-platform play, something Mario Kart still lacks. Plus, leaks about Mortal Shell 2 and Code Vein 2 coming to Switch 2 just fuelled the fire. Everyone was talking about it, stage or no stage.
Hideo Kojima’s sequel looks like another emotional powerhouse. Elle Fanning’s voiceover, stunning visuals, and Woodkid’s score made the trailer feel like a mini-movie. Mark your calendars: Death Stranding 2 hits PS5 on 26 June. Get your tissues and DualSense ready.
SGF changed the game with instant drops. Lies of P: Overture announced its DLC and released it right then. Hitman dropped a new Casino Royale-inspired mission featuring Mads Mikkelsen as LeChiffre, sparking a month-long chase. Wildgate opened its beta minutes after reveal. Announce a game, play it instantly? Brilliant.
Day of the Devs (6 June) was a welcome dose of creativity amidst the AAA giants. Possessors mixes Metroidvania exploration with seriously creepy body horror. Big Walk from the Untitled Goose Game team turns voice chat into a brilliant puzzle tool. Ambrosia Sky (imagine Metroid Prime meets cosmic exploration) proved indie games crackle with fresh ideas.
SGF 2025 was full of "Wait, what?!" sequels. Atomic Heart 2 cranked its bizarre retro-future chaos way up. Scott Pilgrim EX brought the original devs and Anamanaguchi back for a time-bending brawler. And the whispers about Mortal Shell 2 and Code Vein 2 confirmed the souls-like scene is getting even hotter.
The Xbox Showcase revealed the slick ROG Xbox Ally handheld (a Microsoft/Asus collab). But the real buzz came from Sonic Racing: CrossWorlds adding wild guest characters: Minecraft’s Steve, Persona 5’s Joker, and Yakuza’s Ichiban. Lego Voyagers also looked fun, offering split-screen chaos with a friend pass.
Sega didn’t stop at those crazy kart racer cameos. CrossWorlds getting full cross-platform play was a direct shot at Mario Kart. And they teased even more unexpected crossovers, leaving fans speculating wildly. It felt like a new era of open, chaotic fun.
SGF teased some truly unique upcoming games. Stranger Than Heaven is a noir detective story in 1940s Japan where basic needs like hunger are deadly. Killer Inn pits 24 players against each other in social deduction within a haunted mansion. The Cube hinted at a massive, ever-changing MMO set in the Atomic Heart universe. Absolute mind-bending stuff.
Beyond the main show, SGF amplified crucial voices: Day of the Devs, Women-Led Games, Black Voices in Gaming, and spotlights from Japan, Latin America, and more. These stages delivered vital perspectives, proving gaming’s future is richer and more varied than ever.
Summer Game Fest 2025 proved you don’t need a massive convention hall to make waves. It filled the void E3 left behind, sure, but more importantly, it captured the raw excitement of gaming right now. From surprise drops to wild crossover moments, it proved that the next big thing might be a studio you’ve never heard of or a feature that’s available to play right now. It was a wild week that reminded us: the future of gaming is wide open, unpredictable, and packed with potential and that’s exactly why we love it.