Gayathri Kallukaran is a Junior Journalist with Eastern Eye. She has a Master’s degree in Journalism and Mass Communication from St. Paul’s College, Bengaluru, and brings over five years of experience in content creation, including two years in digital journalism. She covers stories across culture, lifestyle, travel, health, and technology, with a creative yet fact-driven approach to reporting. Known for her sensitivity towards human interest narratives, Gayathri’s storytelling often aims to inform, inspire, and empower. Her journey began as a layout designer and reporter for her college’s daily newsletter, where she also contributed short films and editorial features. Since then, she has worked with platforms like FWD Media, Pepper Content, and Petrons.com, where several of her interviews and features have gained spotlight recognition. Fluent in English, Malayalam, Tamil, and Hindi, she writes in English and Malayalam, continuing to explore inclusive, people-focused storytelling in the digital space.
Nintendo has revealed fresh gameplay details for Donkey Kong Bananza, the upcoming 3D platformer set to release exclusively on Nintendo Switch 2 on 17 July 2025. A key highlight is the inclusion of Super Mario Odyssey's Pauline as Donkey Kong's new sidekick.
Pauline, appearing in a younger form, was previously leaked and then quickly removed from Nintendo platforms. Her confirmed appearance in the game marks a significant crossover within the Nintendo universe, though her exact link to the Kong storyline remains unclear.
New abilities and co-op gameplay
In Donkey Kong Bananza, Pauline supports DK using her musical talents. Her singing enables Donkey Kong to transform into various creatures, including a charging zebra and a flying ostrich capable of dropping egg bombs. Pauline is also a playable character in local co-op mode, with her vocals becoming aimable explosive blasts through Joy-Con controls.
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Co-op functionality is further enhanced by GameShare, allowing players to join in on multiple Switch consoles without each player needing a separate copy of the game.
Environmental interaction and creative features
Among the new gameplay elements is the ability for Donkey Kong to skate across chunks of the environment he pulls from the ground. These pieces can be combined to form new structures such as bridges, adding a level of creative problem-solving to the gameplay.
A separate feature, called DK Artist, allows players to shape stone into decorative statues using the game’s destruction-based mechanics, adding a creative dimension to the platformer.
Classic characters and mini-games
Several familiar faces from the franchise make a return. Cranky Kong and Rambi the Rhino have been spotted in gameplay footage, while Nintendo has confirmed appearances by Diddy Kong and Dixie Kong in a racing mini-game. Their broader roles in the main game are yet to be detailed.
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The game also features a refreshed version of the iconic DK Rap from Donkey Kong 64. It is not yet confirmed whether original composer Grant Kirkhope, who was previously omitted from The Super Mario Bros. Movie credits, will be credited for the new version.
Development and amiibo details
While speculation has suggested the involvement of the Super Mario Odyssey team in developing Donkey Kong Bananza, Nintendo has not confirmed which internal studio is responsible for the title. Pauline's inclusion has further fuelled those rumours.
Nintendo has also announced a new amiibo figure featuring Donkey Kong and Pauline, launching alongside the game. This figure unlocks an exclusive costume for Pauline early in the game. Additionally, existing amiibo figures will work with Bananza, spawning helpful materials during gameplay.
IGN, in a hands-on preview, called the game "one of the most gorgeous Nintendo games" seen to date, praising its vibrant environments and expressive character animations. The preview noted how Bananza takes full advantage of the improved capabilities of the Nintendo Switch 2 hardware.
Donkey Kong Bananza is scheduled to launch on 17 July 2025, exclusively for Nintendo Switch 2.
EA bets big on Battlefield 6 after the lukewarm response to its previous release
Four studios across three countries collaborate to bring the new game to life
Developers promise a return to single-player campaigns and community-focused design
Early buzz is strong, but questions remain over the game’s long-term success
A new battle begins
Electronic Arts (EA) is preparing for what could be its most ambitious gaming launch in years. Battlefield 6, the latest entry in the long-running military shooter franchise, arrives with huge expectations and an even bigger budget.
The series has long been viewed as a grittier, more tactical counterpart to Call of Duty, yet it has never quite managed to match its rival’s dominance in sales or player numbers. This time, though, EA hopes things will be different.
Early signs are encouraging. A preview weekend earlier this year broke franchise records and generated intense buzz online. Still, the stakes are high; EA has reportedly poured hundreds of millions of dollars into the project, making Battlefield 6 a defining moment for the publisher.
Four studios, one mission
To bring the game to life, EA assembled a coalition of four studios: DICE in Sweden, Motive Studios in Canada, Ripple Effect Studios in Los Angeles, and Criterion in Guildford, UK. Together, they operate under the newly created “Battlefield Studios” banner.
Rebecka Coutaz, vice-president and general manager of EA’s European studios, believes the new game offers something special. “In terms of what it’s offering players, Battlefield 6 is probably unbeatable,” she told BBC Newsbeat.
Coutaz admits the team learned hard lessons from the franchise’s last outing, Battlefield 2042, which was criticised for technical issues and missing features. “We probably couldn’t make Battlefield 6 without the learnings we had in Battlefield 2042,” she said.
This time, player feedback has been key. EA held closed community playtests early in development, which Coutaz described as receiving “explosively positive” reactions.
Returning to the campaign
One of the biggest changes fans will notice is the return of a single-player campaign, something absent from Battlefield 2042. Criterion design director Fasahat “Fas” Salim led the studio’s work on the story missions, ensuring they are “as fun and interesting as possible for players.”
Despite reports of strain among the global teams, Salim describes the experience as rewarding. “Collaborating with different cultures and backgrounds has been really exciting,” he said. “It’s a big project, probably the biggest most of us have ever worked on.”
A young artist’s dream project
For 21-year-old lighting artist Vlad Kokhan, the new game represents a dream come true. While completing his visual effects degree at Bournemouth University, he works part-time at Criterion, shaping the mood and tone of the campaign.
A lifelong fan of the Battlefield series, Kokhan says seeing his work on the game’s promotional materials feels “surreal.” “To know that I’ve put my own thing into the game is really crazy,” he said.
High hopes, cautious optimism
Industry analysts expect Battlefield 6 to make a strong commercial impact, with projections of up to five million copies sold in its first week. Yet, the true test will be whether it can sustain that momentum in a competitive market dominated by Call of Duty, Fortnite and Roblox.
Coutaz remains measured in her outlook. “I would say yes and no — you never know,” she said. “The only thing that matters to me now is that we don’t disappoint our community, our players.”
Questions over EA’s future
Adding to the uncertainty, EA recently confirmed a $55bn (£41bn) sale to a Saudi Arabia-led investment group. The deal, structured as a leveraged buyout, leaves the company with $20bn (£14bn) in debt.
Although EA has assured staff there will be “no immediate changes,” fans worry about potential budget cuts or restructuring. Coutaz, however, insists her focus remains on supporting her teams. “The way hasn’t changed for me,” she said. “I’m here to help our team members make their best work.”
The next chapter
As launch day approaches, the developers say their goal is simple: deliver a Battlefield experience that excites players once again.
“We spend years behind closed doors making these things,” said Salim. “When it finally goes into the players’ hands and you see them having a great time, that’s what we work for.”
For EA, Battlefield 6 represents more than just another sequel. It’s a test of faith, in its studios, its fans, and its future in a gaming landscape where the next hit could decide everything.
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