Gayathri Kallukaran is a Junior Journalist with Eastern Eye. She has a Master’s degree in Journalism and Mass Communication from St. Paul’s College, Bengaluru, and brings over five years of experience in content creation, including two years in digital journalism. She covers stories across culture, lifestyle, travel, health, and technology, with a creative yet fact-driven approach to reporting. Known for her sensitivity towards human interest narratives, Gayathri’s storytelling often aims to inform, inspire, and empower. Her journey began as a layout designer and reporter for her college’s daily newsletter, where she also contributed short films and editorial features. Since then, she has worked with platforms like FWD Media, Pepper Content, and Petrons.com, where several of her interviews and features have gained spotlight recognition. Fluent in English, Malayalam, Tamil, and Hindi, she writes in English and Malayalam, continuing to explore inclusive, people-focused storytelling in the digital space.
OpenAI’s Sora app reaches over one million downloads in less than five days, surpassing ChatGPT’s launch pace.
The app generates short realistic videos from text prompts and is currently invite-only in North America.
Experts suggest Sora could redefine digital content creation, making video generation and sharing as easy as posting on social media.
Critics have raised concerns over copyright, depiction of deceased celebrities, and rights of content creators.
Rapid growth for Sora
OpenAI’s text-to-video app Sora has been downloaded more than one million times in under five days, surpassing ChatGPT’s launch pace. The app, currently available by invite only in North America, allows users to generate ten-second hyperrealistic videos from simple text prompts.
Sora has topped the Apple App Store charts in the US and enables users to post videos directly to social media, resulting in a surge of user-generated content across feeds. Its ease of use and realistic output have led experts to suggest that the app could redefine digital content creation, making video generation and sharing as simple as posting text or images online.
Controversy over content and copyright
Despite its rapid success, Sora has drawn criticism over its handling of copyrighted material and the depiction of recently deceased public figures. Some AI-generated videos have featured celebrities such as Michael Jackson and Tupac Shakur, and Zelda Williams, daughter of Robin Williams, recently requested users stop generating videos of her late father.
An OpenAI spokesperson told Axios that the company supports “strong free speech interests” in depicting historical figures, but for public figures who were recently deceased, authorised individuals may request that their likeness not be used.
The app has also produced videos featuring characters from films, television, and video games. A viral example showed OpenAI CEO Sam Altman interacting with Pokémon characters, prompting questions about potential copyright infringement. Several AI firms, including OpenAI, are already involved in legal disputes over training data and creative works.
OpenAI responds and adapts
CEO Sam Altman has stated that the company is adapting its approach based on user feedback and rights-holder concerns. Plans include giving creators more control over character generation and exploring revenue-sharing models.
OpenAI maintains that Sora videos could be considered a form of “interactive fan fiction,” but it remains unclear whether rights holders will accept this classification or take legal action.
The app’s combination of instant video generation and social sharing highlights its potential to reshape the internet, making professional-looking videos accessible to anyone with a smartphone.
EA bets big on Battlefield 6 after the lukewarm response to its previous release
Four studios across three countries collaborate to bring the new game to life
Developers promise a return to single-player campaigns and community-focused design
Early buzz is strong, but questions remain over the game’s long-term success
A new battle begins
Electronic Arts (EA) is preparing for what could be its most ambitious gaming launch in years. Battlefield 6, the latest entry in the long-running military shooter franchise, arrives with huge expectations and an even bigger budget.
The series has long been viewed as a grittier, more tactical counterpart to Call of Duty, yet it has never quite managed to match its rival’s dominance in sales or player numbers. This time, though, EA hopes things will be different.
Early signs are encouraging. A preview weekend earlier this year broke franchise records and generated intense buzz online. Still, the stakes are high; EA has reportedly poured hundreds of millions of dollars into the project, making Battlefield 6 a defining moment for the publisher.
Four studios, one mission
To bring the game to life, EA assembled a coalition of four studios: DICE in Sweden, Motive Studios in Canada, Ripple Effect Studios in Los Angeles, and Criterion in Guildford, UK. Together, they operate under the newly created “Battlefield Studios” banner.
Rebecka Coutaz, vice-president and general manager of EA’s European studios, believes the new game offers something special. “In terms of what it’s offering players, Battlefield 6 is probably unbeatable,” she told BBC Newsbeat.
Coutaz admits the team learned hard lessons from the franchise’s last outing, Battlefield 2042, which was criticised for technical issues and missing features. “We probably couldn’t make Battlefield 6 without the learnings we had in Battlefield 2042,” she said.
This time, player feedback has been key. EA held closed community playtests early in development, which Coutaz described as receiving “explosively positive” reactions.
Returning to the campaign
One of the biggest changes fans will notice is the return of a single-player campaign, something absent from Battlefield 2042. Criterion design director Fasahat “Fas” Salim led the studio’s work on the story missions, ensuring they are “as fun and interesting as possible for players.”
Despite reports of strain among the global teams, Salim describes the experience as rewarding. “Collaborating with different cultures and backgrounds has been really exciting,” he said. “It’s a big project, probably the biggest most of us have ever worked on.”
A young artist’s dream project
For 21-year-old lighting artist Vlad Kokhan, the new game represents a dream come true. While completing his visual effects degree at Bournemouth University, he works part-time at Criterion, shaping the mood and tone of the campaign.
A lifelong fan of the Battlefield series, Kokhan says seeing his work on the game’s promotional materials feels “surreal.” “To know that I’ve put my own thing into the game is really crazy,” he said.
High hopes, cautious optimism
Industry analysts expect Battlefield 6 to make a strong commercial impact, with projections of up to five million copies sold in its first week. Yet, the true test will be whether it can sustain that momentum in a competitive market dominated by Call of Duty, Fortnite and Roblox.
Coutaz remains measured in her outlook. “I would say yes and no — you never know,” she said. “The only thing that matters to me now is that we don’t disappoint our community, our players.”
Questions over EA’s future
Adding to the uncertainty, EA recently confirmed a $55bn (£41bn) sale to a Saudi Arabia-led investment group. The deal, structured as a leveraged buyout, leaves the company with $20bn (£14bn) in debt.
Although EA has assured staff there will be “no immediate changes,” fans worry about potential budget cuts or restructuring. Coutaz, however, insists her focus remains on supporting her teams. “The way hasn’t changed for me,” she said. “I’m here to help our team members make their best work.”
The next chapter
As launch day approaches, the developers say their goal is simple: deliver a Battlefield experience that excites players once again.
“We spend years behind closed doors making these things,” said Salim. “When it finally goes into the players’ hands and you see them having a great time, that’s what we work for.”
For EA, Battlefield 6 represents more than just another sequel. It’s a test of faith, in its studios, its fans, and its future in a gaming landscape where the next hit could decide everything.
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