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EA to be acquired by PIF, Silver Lake, and Affinity Partners
Shareholders to receive £166 per share, 25% above market value
Deal marks largest all-cash sponsor take-private investment ever
EA to remain headquartered in California under CEO Andrew Wilson
Transaction expected to close in early 2027
EA agrees to £43bn all-cash takeover
Electronic Arts (NASDAQ: EA), the studio behind blockbuster franchises such as FIFA, Battlefield, and The Sims, is set to go private after agreeing to a £43 billion acquisition by an investor consortium made up of Saudi Arabia’s Public Investment Fund (PIF), Silver Lake, and Affinity Partners.
Shareholders will receive £166 per share in cash, a 25% premium on EA’s recent market price. PIF, which already owns 9.9% of the company, will roll its stake into the deal. Once completed, EA will no longer be listed on public markets.
Largest all-cash take-private in history
The deal is the biggest all-cash sponsor-led take-private transaction ever. The consortium has said it will use its experience in gaming, technology, and sports to support EA’s growth and innovation, aiming to create new opportunities for players worldwide.
Executives react
EA chief executive Andrew Wilson said the acquisition recognises “the extraordinary work” of the company’s teams and will help the studio “unlock new opportunities globally.”
Turqi Alnowaiser of PIF highlighted the fund’s commitment to gaming and esports, while Silver Lake co-CEO Egon Durban praised EA’s strong revenue growth and cash flow. Jared Kushner, CEO of Affinity Partners, called EA “an extraordinary company with a world-class management team and bold vision for the future.”
What happens next
The deal has been approved by EA’s board and is expected to close in the first quarter of 2027, subject to regulatory approval and shareholder consent. Funding will come from a mix of consortium equity and £16 billion in debt financing. EA will remain based in Redwood City, California, with Wilson staying on as CEO.
About EA
EA is a leading developer and publisher of video games for consoles, PCs, and mobile devices. Its portfolio includes some of the industry’s most recognisable brands, such as EA SPORTS FC, Apex Legends, Need for Speed, Dragon Age, Titanfall, and Plants vs. Zombies. In fiscal 2025, the company posted £5.9 billion in revenue.
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Next Forza Horizon game takes players to Japan in 2026
Microsoft confirms Forza Horizon 6 during Tokyo Game Show 2025
Launches in 2026 on PC and Xbox, with PlayStation 5 release to follow
Japan chosen as setting after years of fan demand
Microsoft makes it official
Microsoft has formally announced Forza Horizon 6, confirming its release during the company’s presentation at Tokyo Game Show 2025. The next entry in the open-world racing series will debut in 2026, first arriving on Xbox consoles and PC, before later making its way to PlayStation 5.
Japan finally arrives
Long regarded as the most-requested location among fans, Japan will serve as the backdrop for Forza Horizon 6. Executive Matt Booty described the choice as “bringing Japan to life like never before,” highlighting the demand that has persisted since the franchise began.
Blending city and countryside
According to art director Don Arceta, technical advances have allowed Playground Games and Turn 10 to create a more ambitious environment. Tokyo’s elevated roads, influenced by the studio’s work on the Forza Horizon 5: Hot Wheels expansion, will sit alongside rural areas such as Mount Fuji. Seasonal changes, a hallmark of the series, will also return.
— (@)
A platform strategy shift
The title will be available as an Xbox Play Anywhere game and will launch on Game Pass. While the series has historically been Xbox-exclusive, Microsoft confirmed that Forza Horizon 6 will release on PlayStation 5 after its initial launch, signalling a broader approach to platforms.
Anticipation builds
The announcement follows months of speculation, including hints from a car import company tied to the game and earlier confirmation from Phil Spencer that a new Forza title would arrive in 2026. For players who have long awaited the Horizon Festival’s arrival in Japan, that wait is nearly over.
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The listing also initially described the game as “the largest game launch in history"
Concerns over another delay grew after insider speculation.
Take-Two Interactive says the release date remains unchanged.
CEO Strauss Zelnick says details will be shared “in the future.”
Take-Two reiterates GTA 6 release date
Take-Two Interactive, the publisher behind Grand Theft Auto, has reaffirmed that GTA 6 will launch on 26 May 2026, despite growing speculation over a possible further delay.
Rockstar Games first announced the postponement in May 2025, explaining that the extra time was needed “to deliver at the level of quality” expected by fans. The studio has remained largely silent since, which has fuelled speculation about whether the title might slip again.
Insider speculation sparks concern
Industry commentator Tom Henderson suggested in August that the release could be pushed back to October 2026, although he clarified that this was his personal view and not based on official information. The comment nevertheless led many fans to brace for another delay.
Take-Two maintains confidence
At Take-Two’s virtual annual shareholder meeting on 18 September, chief executive Strauss Zelnick said the publisher had not altered the planned release.
“As we bring our exciting line-up to market, including Grand Theft Auto VI in Fiscal 2027, we expect to achieve record levels of net bookings that will establish a new baseline for our business and set us on a path of enhanced profitability,” he said.
Zelnick added that Rockstar would “share more details in the future.”
Rockstar’s approach
Take-Two has consistently stated that Rockstar will take the lead on GTA 6 announcements. While details remain scarce, Rockstar recently referred to the title as Grand Theft Auto 6 in a job listing — the first time it has used the numeral instead of the Roman numeral VI.
The listing also initially described the game as “the largest game launch in history,” though this phrasing has since been removed.
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Officials warn of risks of online exploitation and disturbing content exposure
Brighton & Hove City Council asks parents not to give children smartphones before the age of 14.
Officials warn of risks of online exploitation and disturbing content exposure.
Exceptions include children who need smartphones for health monitoring, such as diabetes care.
Several schools in Brighton & Hove and Kent already restrict smartphones during the school day.
Brighton & Hove City Council has called on parents to delay giving their children smartphones until they reach the age of 14, citing growing concerns about online safety and exploitation.
Council’s position
Emma Daniel, cabinet member for children, families and youth services, said children should instead be provided with “cheap, old-fashioned” mobile phones.
She warned: “The dangers to your child of criminal sexual exploitation are so great that it’s now come to a point where we have to say to parents that it isn’t safe.”
The National Society for the Prevention of Cruelty to Children (NSPCC) reported that police in the UK recorded more than 7,000 offences of sexual communications with a child during 2023/24.
Exceptions for health needs
The council noted exceptions to its advice, including children with medical conditions such as diabetes who rely on smartphones to monitor blood sugar levels.
School measures
Several schools in the city have already taken steps to reduce smartphone use:
Four primary schools have imposed outright bans.
Three secondary schools require students to lock their devices in pouches on arrival.
Elsewhere, schools in Kent have also introduced restrictions. Damien McBeath, headteacher of the John Wallis Academy in Ashford, said banning smartphones had a positive impact on pupils.
Concerns over online exposure
McBeath explained: “We know that young people aren’t safe when they’re online. Many of them are seeing images that are deeply disturbing and it’s being normalised.
“We found when we gave children a break, for just the seven hours a day that they’re in school, children prefer it this way. They prefer having that human contact.
“If you speak to children, very few of them say they prefer to be locked in a room doom scrolling.”
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Oakley Meta Vanguard glasses and updated Ray-Ban Meta glasses also revealed
Meta launches new AI-enabled smart glasses in partnership with Ray-Ban and Oakley.
Devices include the Meta Ray-Ban Display with a full-colour lens and a neural wristband for gesture control.
Oakley Meta Vanguard glasses and updated Ray-Ban Meta glasses also revealed.
Prices range from £280 to £586, with sales starting this month.
Announcement comes amid scrutiny over Meta’s safety practices and its heavy investment in AI infrastructure.
Meta launches latest AI-driven wearables
Meta has unveiled its latest range of smart glasses powered by artificial intelligence at its annual Meta Connect conference. Chief executive Mark Zuckerberg introduced the devices, developed in collaboration with Ray-Ban and Oakley, describing the technology as a “huge scientific breakthrough.”
The flagship product, the Meta Ray-Ban Display, features a high-resolution screen in one lens, a 12-megapixel camera, and the ability to make video calls and display messages. A new neural wristband allows users to perform tasks such as sending messages using small hand gestures.
Expanded line-up of smart glasses
Alongside the Display, Meta announced the Oakley Meta Vanguard glasses, targeted at sports enthusiasts and priced at $499 (£366), as well as the second generation of the Ray-Ban Meta glasses, costing $379 (£280). The Display will sell for $799 (£586), making it significantly more expensive than Meta’s existing models.
Since entering the market in 2023, Meta is understood to have sold around two million pairs of smart glasses, although the company does not release official sales figures.
Analysts remain cautious
Industry experts suggest the new products may face an uphill challenge compared with previous launches. “Unlike VR headsets, glasses are an everyday, non-cumbersome form factor,” said Forrester research director Mike Proulx. “The onus is on Meta to convince the majority of people who don’t own AI glasses that the benefits outweigh the cost.”
Leo Gebbie of CCS Insight added that the Ray-Ban glasses have been popular due to being “easy to use, inconspicuous and relatively affordable,” but expressed scepticism over whether the more advanced Display model would achieve the same success.
Heavy investment in AI
The launch comes as Meta continues to expand its artificial intelligence operations. In July, Mr Zuckerberg said the company would spend hundreds of billions of dollars on AI infrastructure, including vast data centres in the United States, one of which is expected to span an area almost the size of Manhattan.
The company is also competing to recruit top AI talent as it develops what it calls “superintelligence,” technology designed to out-think humans.
Protests and safety concerns
The announcements coincided with protests outside Meta’s New York headquarters. Parents and activists demanded stronger safeguards for children on platforms such as Facebook, Instagram and WhatsApp, highlighting concerns over online harms.
Two former Meta safety researchers also testified before the US Senate last week, alleging the company discouraged studies that could show evidence of risks to children from its virtual reality products. Meta rejected the claims, describing them as “nonsense.”