Gayathri Kallukaran is a Junior Journalist with Eastern Eye. She has a Master’s degree in Journalism and Mass Communication from St. Paul’s College, Bengaluru, and brings over five years of experience in content creation, including two years in digital journalism. She covers stories across culture, lifestyle, travel, health, and technology, with a creative yet fact-driven approach to reporting. Known for her sensitivity towards human interest narratives, Gayathri’s storytelling often aims to inform, inspire, and empower. Her journey began as a layout designer and reporter for her college’s daily newsletter, where she also contributed short films and editorial features. Since then, she has worked with platforms like FWD Media, Pepper Content, and Petrons.com, where several of her interviews and features have gained spotlight recognition. Fluent in English, Malayalam, Tamil, and Hindi, she writes in English and Malayalam, continuing to explore inclusive, people-focused storytelling in the digital space.
A seemingly ordinary soft, waxy material being tested in a UK lab could lead to a major breakthrough in air-conditioning, offering a way to cool buildings without relying on climate-damaging greenhouse gases.
The substance's temperature can vary by more than 50 degrees Celsius (90 degrees Fahrenheit) under pressure, and unlike the gases currently used in appliances, it does not leak.
"They don't contribute to global warming, but also they are potentially more energy efficient," Xavier Moya, a professor of materials physics at the University of Cambridge, told AFP.
Approximately two billion air-conditioner units are in use worldwide, and their number is increasing as the planet warms.
Between leaks and energy consumption, the emissions associated with them are also increasing each year, according to the International Energy Agency (IEA).
Moya has been studying the properties of these plastic crystals in his laboratory at the prestigious UK university for 15 years.
On his work surface, a large red and grey machine, topped with a cylinder, tests how the temperature of a substance changes under pressure.
The aim is to identify the best refrigerants among this class of materials, which are already used by the chemical industry and are relatively easy to obtain, even if the exact composition of the crystals eventually selected remains secret.
The phenomenon is invisible to the naked eye, but these crystals are composed of molecules that spin on their own axis.
When the substance is squeezed, that movement stops and the energy is dissipated in the form of heat.
When released, the substance cools its surroundings in what is known as the "barocaloric effect".
Chilled cans
"We're expecting demand for air conditioning to increase hugely, globally, between now and 2050," Cliff Elwell, a professor of building physics at University College London, told AFP.
He believes barocaloric solids have the potential to be as efficient as gas, if not more so.
"But whatever we introduce as new technologies always has to hit the basic requirements," which include being compact and quiet enough for use in homes and cars, he said.
Alongside his research at Cambridge, Moya founded the startup Barocal in 2019 to turn his research group's discoveries into tangible products.
It employs nine people and has its own laboratory, which is currently a modest container in a parking lot.
But the startup is attracting interest and in recent years has raised around $4.5 million, notably from the European Innovation Council -- an EU programme involving the UK -- and Breakthrough Energy, an umbrella group of initiatives founded by US billionaire Bill Gates to reduce greenhouse gas emissions.
It plans to increase its workforce to 25 or 30 this year.
The first air-conditioner prototype is the size of a large suitcase and hums quite loudly when a hydraulic circuit increases or decreases the pressure inside the four crystal-filled cylinders. But it works.
A small refrigerator is attached to the system, and the cans of soda inside are perfectly chilled.
Cheaper bills
The prototype has "not really been optimised yet for either mass, volume, or even sound", acknowledged Mohsen Elabbadi, a materials engineer at Barocal.
But the performance of the units they are working to perfect will eventually be comparable with those running on gas, he promised.
While the company is currently focusing on cooling, the technology could also be used to produce heat.
Several teams are studying these materials around the world, but the Cambridge team is a pioneer in the field, according to Breakthrough Energy, which estimates that these devices have the potential to reduce emissions by up to 75 percent compared with traditional units.
Barocal hopes to launch a first product on the market within three years, according to commercial director Florian Schabus.
These will initially be cooling units for "large shopping centres, warehouses, schools" and even "data centres", he said.
The company reasons that the ultimate promise of cheaper bills will convince businesses to stump up the higher initial costs.
Barocal is eventually aiming for retail prices similar to traditional units, allowing it to launch in the residential market.
Long-delayed sequel set for release on 21 October across PC, PlayStation 5, and Xbox Series X/S
Developed by The Chinese Room, published by Paradox and White Wolf
Preview build highlights strong combat and traversal, but limited role-playing depth
Concerns remain over empty-feeling environments and linear gameplay
A sequel years in the making
Vampire: The Masquerade – Bloodlines 2 has endured a troubled development since its initial announcement in 2019. Originally due in 2020, the game faced delays and even suspension before being handed to UK studio The Chinese Room, best known for Still Wakes the Deep. It is now set for release on 21 October on PC, PlayStation 5, and Xbox Series X/S.
Having played several hours of a preview build, early impressions are mixed. While the game captures the power fantasy of being an elder vampire, it offers a narrower role-playing experience than many expected.
Immediate power and fluid combat
Players begin not as a fledgling but as “Phyre”, an elder vampire who has awoken after a century. From the outset, Phyre possesses advanced abilities such as scaling buildings, moving with supernatural speed, telekinetically hurling objects, and punching enemies across rooms.
The action has a sharp, tactile feel, enhanced by clan-specific powers. In the Brujah clan preview, abilities such as Lightning Punch and charge attacks added to the fast-paced combat. However, two clans will only be available via paid content.
This emphasis on action means levels are more linear, but traversal and combat arenas have been carefully designed, showcasing the studio’s flair for atmospheric environments.
Atmosphere and limitations
The game is set in a wintry Seattle, with detailed interiors and moody lighting. Environments such as derelict buildings and a hotel party scene highlight The Chinese Room’s strengths in environmental storytelling.
Yet interactivity is limited. Many doors and NPCs are non-functional, with only quest-linked characters available to engage. Even populated spaces, such as the hotel lobby or city streets, often feel empty. Dialogue with key characters is functional but restrained, with only a few standing out, such as the darkly humorous Nosferatu character Tolly.
Narrative potential
The main character shares their mind with an embedded noir-style private investigator, offering narration, commentary, and occasional gameplay shifts. In one preview sequence, this allowed for more nuanced, dialogue-driven play, hinting at the kind of role-playing depth long-time fans may be hoping for.
- YouTube YouTube/ The Chinese Room
Still a work in progress
As a preview build, what was shown may not reflect the final product. Developers suggest that Seattle will feel more populated and interactive later in the game. However, given that preview builds are often curated to highlight strengths, questions remain about how much role-playing flexibility the final release will deliver.
Release outlook
Vampire: The Masquerade – Bloodlines 2 is due for release on 21 October. Early impressions suggest a game leaning more towards action and stealth than traditional role-playing, leaving the extent of its depth and replayability still uncertain.
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AI system prevents children from creating, viewing, or sharing nude images
HMD launches Fuse phone with AI built into operating system to block sexual content
AI system prevents children from creating, viewing, or sharing nude images, even in livestreams
Technology developed by UK firm SafeToNet cannot be bypassed, unlike traditional parental controls
Features include app management, screen-time limits, location tracking, and contact controls
A breakthrough in online child safety
Europe’s largest smartphone manufacturer, HMD, has launched the world’s first phone designed to stop children from accessing or creating nude content. The device, named Fuse, embeds artificial intelligence directly into its operating system, making it impossible to disable or bypass.
The breakthrough has been made possible through collaboration with UK AI specialists SafeToNet, supported by the Government, as part of wider efforts to strengthen online child protection.
How the AI technology works
The phone’s AI, known as HarmBlock, automatically detects and blocks nude or sexual content before it reaches a child. This includes images shared via messaging apps, social media, or livestreams.
Uniquely, the technology also works through the device’s camera and video functions. It prevents children from taking or sending sexual selfies, a measure designed to reduce risks of exploitation by predators or peer pressure.
SafeToNet’s system has been ethically pre-trained on 22 million harmful images, making it the first tool of its kind that is integrated into a phone’s core software. Future updates will extend the AI’s protections to include violent, graphic, and self-harm content.
Support from government
Peter Kyle, the Technology Secretary, welcomed the launch, saying: “With the latest online safety laws recently coming into force, we’ve started laying the foundations for a safer online world. But the work doesn’t end here – we want the internet to be a place where young people can flourish, expand their horizons, pursue their passions and access education in ways no generation has before, all while trusting that the technology they use keeps them safe.”
Parental controls and safety features
Alongside its AI safeguards, the Fuse phone includes comprehensive parental controls. Parents can approve or block apps, set daily time limits, and schedule device-free periods, such as at bedtime or during study.
The phone also offers real-time location tracking, safe zone alerts, and contact management. Parents can restrict calls and messages to trusted contacts, adding an extra layer of protection.
A new category of device
James Robinson, vice-president of HMD Family, described the Fuse phone as more than just a new model: “We’ve created not just a new phone, but a new category. One that recognises children’s evolving needs and puts safety at the heart of the experience from day one. When you give your child a smartphone, you bring a stranger and unknown dangers into your home. Now, you have peace of mind that there’s protection in place even when you can’t be there, all while keeping their privacy intact.”
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Players will be able to traverse these environments using vehicles
Insider claims Resident Evil Requiem will feature a combat system similar to The Last of Us Part II.
Leon Kennedy reportedly returns as one of the protagonists despite official silence.
Players will be able to travel through open-level areas using vehicles.
New lighting, shadow, hair, and environmental physics systems have been implemented.
Release date set for 27 February 2026.
With just days to go before Resident Evil Requiem is showcased at Gamescom’s Opening Night Live, new leaks suggest the game will deliver its most ambitious mechanics yet. According to reliable insider Dusk Golem, the next entry in Capcom’s survival horror series will blend innovations with influences from The Last of Us Part II, introduce open-level exploration with vehicles, and push technical boundaries with upgraded visuals and AI.
A combat system inspired by The Last of Us
Dusk Golem reports that combat in Resident Evil Requiem has been heavily reworked, drawing inspiration from The Last of Us Part II while adding unique elements of its own. Leon Kennedy, who Capcom has not confirmed as a protagonist, is said to feature prominently in these combat sequences.
Open-level design and vehicles
The game will reportedly feature open-level areas such as Raccoon City, designed to perform smoothly despite their scale. Players will be able to traverse these environments using vehicles, adding a new layer of mobility and exploration to the series.
Switch between first and third person
One of the officially announced features is the ability to swap between first-person and third-person perspectives at any time. Dusk Golem notes that this has required Capcom to design and balance the gameplay as if developing two separate games simultaneously.
— (@)
Technical upgrades
Capcom has reworked its development tools to accommodate the game’s ambitions, introducing a new lighting and shadow engine, improved hair rendering first seen in Pragmata, and expanded environmental physics. Interactivity has been increased in sequences featuring the character Grace, while the interplay between light and darkness is expected to be a key gameplay element.
Smarter enemies
A new dynamic AI system powers an enemy that actively pursues the player, adapting its behaviour on the fly for a more unpredictable and tense experience. This AI will respond intelligently to the player’s actions, creating varied encounters across playthroughs.
Eleven games coming to PlayStation Plus Premium and Extra on 19 August.
Marvel’s Spider-Man Remastered available for PS5; PS4 players get Game of the Year Edition.
PS Plus Premium subscribers gain access to PS1 versions of Resident Evil 2 and 3.
Game trial for Death Stranding 2: On the Beach available to Premium members.
Sony has announced 11 new titles joining the PlayStation Plus Premium and Extra catalogues this month, with Marvel’s Spider-Man Remastered leading the line-up. The additions, arriving on 19 August, include major console exclusives and classic titles, offering a strong month for subscribers across both tiers.
Full August line-up
The games being added to PS Plus Premium and Extra on 19 August 2025 are:
Atelier Ryza 3: Alchemist of the End & The Secret Key (PS4, PS5)
Coral Island (PS5)
Earth Defense Force 6 (PS4, PS5)
Harold Halibut (PS5)
Indika (PS5)
Marvel’s Spider-Man (PS4, PS5)
Mortal Kombat 1 (PS5)
PS1 version of Resident Evil 2 (PS4, PS5) – Premium only
PS1 version of Resident Evil 3 (PS4, PS5) – Premium only
Sword of the Sea (PS5)
Unicorn Overlord (PS4, PS5)
These titles join the service alongside August’s PS Plus Essential games, including Lies of P.
Spider-Man swings back onto PlayStation
Marvel’s Spider-Man remains one of the most acclaimed superhero games, combining a compelling story with fluid web-swinging gameplay. PS5 owners will receive Marvel’s Spider-Man Remastered, while PS4 users will access the Game of the Year Edition.
The line-up also features Sword of the Sea, a new console exclusive, and retro horror classics Resident Evil 2 and Resident Evil 3 for Premium subscribers.
Extras for Premium subscribers
The PS1 versions of Resident Evil 2 and Resident Evil 3 are emulated releases offering modern features such as rewind, save states and enhanced resolution. Premium members will also be able to try Death Stranding 2: On the Beach via a five-hour game trial starting 19 August.
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The studio has not confirmed that all features will be completed by the end of 2025
PS5 version of STALKER 2: Heart of Chernobyl planned for release later this year
Game to be upgraded to Unreal Engine 5.5.4 for improved performance and stability
New gameplay features and balance tweaks also in development
GSC Game World has confirmed plans to deliver significant updates to STALKER 2: Heart of Chernobyl ahead of its upcoming PlayStation 5 release. The improvements, targeted for later this year, include a major engine upgrade and a host of gameplay additions.
Engine upgrade for better performance
The developer’s primary focus is upgrading the game to Unreal Engine 5.5.4. According to the studio’s statement on Steam, the update will bring new features, tools, and optimisations designed to enhance performance and stability. STALKER 2 faced performance issues following its launch on PC and Xbox Series X|S in November last year, though many have since been addressed.
— (@)
Planned gameplay enhancements
In addition to the engine upgrade, GSC Game World is working on a range of new content and refinements, including:
Exploration-based equipment
Gameplay balance adjustments
Additional open-world events
New missions
New weather type
‘Master’ difficulty mode
Extended day-night cycle
Loot system overhaul
Stamina and energy rework
Immersive display mode
User interface updates
Release outlook
The studio has not confirmed that all features will be completed by the end of 2025, noting that plans may change. However, the goal remains to implement most of the improvements alongside the PS5 release later this year.