Nintendo’s highly anticipated Switch 2 console has broken global sales records, becoming the fastest-selling games console in history. The Japanese gaming giant confirmed that more than 3.5 million units were sold worldwide in the first four days following launch.
In a post on social media platform X, Nintendo announced that the Switch 2 had surpassed the launch performance of every previous Nintendo console. It has even outpaced competitors such as Sony’s PlayStation 5, which shipped 3.4 million units in its first four weeks, and the PlayStation 4, which sold 2.1 million units in its first month.
Record sales in the US and Japan
The United States has been the standout market, where the Switch 2 sold 1.1 million units in its first week. According to Nintendo, this marks the most successful launch week for any console in US history. Notably, the attach rate for Mario Kart World, the flagship launch title, reached 80% among US buyers.
Nintendo Switch 2 set a new all-time launch week unit sales record for video game hardware in the US, with over 1.1 million units sold during the week ending June 7, 2025 (excludes sales from the My Nintendo Store). The record was previously held by PlayStation 4.
In Japan, the Switch 2 sold 947,931 units in its first week, excluding sales from the My Nintendo Store. Given Japan’s significantly smaller population compared to the US, this figure highlights strong local demand. These impressive numbers also reflect Nintendo’s strategic stock management ahead of launch. The company had promised to keep scalping to a minimum by ensuring adequate supply, a move that appears to have paid off.
Performance in the UK
In the UK, traditionally one of Nintendo’s weaker markets, the Switch 2 still became the fastest-selling Nintendo console of all time. However, it ranks fourth overall in UK launch sales, behind the PlayStation 5, Xbox Series X/S, and PlayStation 4.
Early success despite limited exclusives
The sales figures are particularly noteworthy given the limited first-party exclusive titles available at launch. Mario Kart World has led the line-up, with third-party titles such as Cyberpunk 2077 and Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition following closely in popularity.
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Third-party support at launch is strong but largely features existing titles. Only two exclusive third-party games — Konami’s Survival Kids and the budget release Fast Fusion — are currently available for the console.
Nintendo’s first-party offering is expected to expand significantly in the months ahead. Upcoming titles confirmed for release before Christmas include Donkey Kong Bananza, Metroid Prime 4: Beyond, Kirby Air Riders, and Pokémon Legends: Z-A. The company has also teased Splatoon Raiders, a spin-off of its popular multiplayer franchise, though a release date has yet to be announced.
Long-term outlook
Nintendo has set a sales target of 15 million units for the Switch 2 by the end of March 2026. Given the momentum from its record-breaking launch and solid upcoming release schedule, industry analysts suggest the console is well on course to exceed that figure.
The Nintendo Switch 2’s rapid success marks a strong start to the console’s lifecycle and sets the stage for what could be another defining chapter for the company in the global gaming market.
The Alters is a new science fiction game by 11 Bit Studios, the team behind Frostpunk. This game mixes survival gameplay with deep storytelling and emotional choices. Set in space, it follows Jan Dolski, a man trying to survive on a dangerous alien planet after a failed mission.
Surviving alone… or not quite
Jan is the only survivor of a space crew. He travels in a large, circular mobile base that moves across the planet’s rough terrain. Players must help Jan collect resources, build rooms in the base, and keep things running smoothly while dealing with dangerous weather and radiation outside.
But Jan doesn’t stay alone for long. He creates “alters” – different versions of himself from alternate life paths. Each alter has a unique skill like botany, medicine or engineering. These clones help with base operations and also bring their own personalities and emotions into the mix.
Managing the crew and their feelings
As the game goes on, it becomes clear that managing the alters is just as important as managing the base. If they feel unhappy or overworked, they may complain or even rebel. Players can build gyms, relaxation rooms, or social spaces to help improve their mood.
- YouTubeYouTube/ 11 Bit Studios
This system adds a human touch to the game. You’re not just playing as Jan, but as a leader trying to keep a team together—even if every team member is technically the same person.
A game with a message
The Alters is more than just a survival game. It explores ideas like identity, choice, and the pressures of work. The story shows how a company, Ally Corp, treats Jan and his alters as resources, not people. This theme of workplace control has been noticed by reviewers, especially in today’s world, where job stress and corporate culture are big topics.
The game’s art and design also stand out. From the red alien landscapes outside to the clean, industrial rooms inside the base, every detail supports the story. Some reviewers have compared the visual style to sci-fi films like Snowpiercer or the work of game designer Hideo Kojima.
What reviewers are saying
Early reviews of The Alters have been mostly positive. Many praise its original idea of using alternate selves in gameplay. Some say the daily tasks can feel repetitive after a while, and the dialogue with new alters isn’t always fresh. Still, the emotional moments, like when the crew holds a memorial for a test animal, have been highlighted as touching and meaningful.
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Overall, The Alters is being recognised as a creative and thoughtful game. It offers more than just survival—it asks players to think about who they are, how they lead, and what really matters when you're all alone… or surrounded by versions of yourself.
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Cyberpunk Legends: Into the Night, a co-op card game designed for instant play
The Cyberpunk universe has always been about living fast, thinking on your feet, and adapting to chaos. Now, CD Projekt RED is bringing that philosophy to tabletop gaming with Cyberpunk Legends: Into the Night, a co-op card game designed for instant play.
Unlike traditional tabletop RPGs, which require extensive preparation, dice rolls, and character sheets, Into the Night strips away the complexity. Players can jump straight into the action, making choices that shape their story without needing a game master or lengthy rulebooks.
The shift toward low-prep RPGs
Tabletop gaming has long been dominated by deep, intricate systems like Dungeons & Dragons, where players spend hours crafting characters and planning campaigns. But in recent years, there’s been a surge in demand for fast, accessible RPG experiences—games that deliver immersive storytelling without the logistical hurdles.
Cyberpunk Legends: Into the Night fits squarely into this trend. With no dice, no pre-writing, and no lengthy rules, it offers a streamlined experience that prioritises storytelling and strategy over mechanics.
Why instant RPGs are gaining popularity
The rise of instant RPGs reflects a broader shift in gaming culture. Players today want flexibility and accessibility, whether they’re diving into a video game or gathering around a table with friends.
Time constraints: Many players struggle to commit to long campaigns. Instant RPGs allow for quick, engaging sessions without weeks of preparation.
Casual accessibility: Traditional RPGs can be intimidating for newcomers. Games like Into the Night remove barriers, making it easy for anyone to jump in.
Digital influence: The popularity of roguelike video games, where players make rapid, high-stakes decisions, has influenced tabletop design, leading to more fast-paced, decision-driven experiences.
Cyberpunk’s perfect fit for instant RPGs
The Cyberpunk universe is built on high-stakes choices, unpredictable encounters, and a world that reacts to player actions—elements that translate seamlessly into an instant RPG format.
With over 300 unique cards and three scenario decks, Into the Night offers dynamic storytelling without the need for a dungeon master. Players will encounter iconic characters like Johnny Silverhand, make tough decisions, and fight to survive in Night City—all within a fast-paced, strategic framework.
The future of tabletop gaming
The success of Cyberpunk Legends: Into the Night could signal a new era for tabletop RPGs. As more players seek immersive, low-prep experiences, developers may shift toward story-driven, accessible formats that blend traditional role-playing with modern gaming sensibilities.
For Cyberpunk fans, this game isn’t just another spin-off—it’s a revolution in how we experience Night City. Whether you’re a seasoned RPG veteran or a newcomer looking for an easy entry point, Into the Night offers a fresh, fast, and deeply immersive way to play.
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From surprise drops to stunning trailers, Summer Game Fest 2025 lit up screens worldwide with unforgettable gaming moments
Forget just watching trailers because Summer Game Fest 2025 felt like getting sucker-punched by pure gaming hype. Midnight drops, world premieres that actually stunned us, moments that genuinely shook the community, this year’s show proved why gaming is still one of the most exciting places to be. Let’s dive into the ten moments that had everyone talking, sharing clips, and questioning what’s possible next.
1. Resident Evil: Requiem stole the show
Capcom closed the show with Resident Evil: Requiem (27 February 2026), a franchise reboot returning to Raccoon City with chilling realism. First came whispers of a “30th-anniversary project,” then, boom: Requiem. Returning Raccoon City to its rotted roots, this 27 February 2026 release promises sweat-beaded character models and a terror so vivid you’ll feel it in your bones. That fake-out tease from Jun Takeuchi? Pure genius, and fans are still reeling.
Even though it launched just days before (3 June), Nintendo’s Switch 2 was the talk of SGF. Seeing Cyberpunk 2077 running smoothly silenced doubters. Sonic Racing: CrossWorlds showed off cross-platform play, something Mario Kart still lacks. Plus, leaks about Mortal Shell 2 and Code Vein 2 coming to Switch 2 just fuelled the fire. Everyone was talking about it, stage or no stage.
Hideo Kojima’s sequel looks like another emotional powerhouse. Elle Fanning’s voiceover, stunning visuals, and Woodkid’s score made the trailer feel like a mini-movie. Mark your calendars: Death Stranding 2 hits PS5 on 26 June. Get your tissues and DualSense ready.
SGF changed the game with instant drops. Lies of P: Overture announced its DLC and released it right then. Hitman dropped a new Casino Royale-inspired mission featuring Mads Mikkelsen as LeChiffre, sparking a month-long chase. Wildgate opened its beta minutes after reveal. Announce a game, play it instantly? Brilliant.
Day of the Devs (6 June) was a welcome dose of creativity amidst the AAA giants. Possessors mixes Metroidvania exploration with seriously creepy body horror. Big Walk from the Untitled Goose Game team turns voice chat into a brilliant puzzle tool. Ambrosia Sky (imagine Metroid Prime meets cosmic exploration) proved indie games crackle with fresh ideas.
SGF 2025 was full of "Wait, what?!" sequels. Atomic Heart 2 cranked its bizarre retro-future chaos way up. Scott Pilgrim EX brought the original devs and Anamanaguchi back for a time-bending brawler. And the whispers about Mortal Shell 2 and Code Vein 2 confirmed the souls-like scene is getting even hotter.
The Xbox Showcase revealed the slick ROG Xbox Ally handheld (a Microsoft/Asus collab). But the real buzz came from Sonic Racing: CrossWorlds adding wild guest characters: Minecraft’s Steve, Persona 5’s Joker, and Yakuza’s Ichiban. Lego Voyagers also looked fun, offering split-screen chaos with a friend pass.
Sega didn’t stop at those crazy kart racer cameos. CrossWorlds getting full cross-platform play was a direct shot at Mario Kart. And they teased even more unexpected crossovers, leaving fans speculating wildly. It felt like a new era of open, chaotic fun.
SGF teased some truly unique upcoming games. Stranger Than Heaven is a noir detective story in 1940s Japan where basic needs like hunger are deadly. Killer Inn pits 24 players against each other in social deduction within a haunted mansion. The Cube hinted at a massive, ever-changing MMO set in the Atomic Heart universe. Absolute mind-bending stuff.
Beyond the main show, SGF amplified crucial voices: Day of the Devs, Women-Led Games, Black Voices in Gaming, and spotlights from Japan, Latin America, and more. These stages delivered vital perspectives, proving gaming’s future is richer and more varied than ever.
Summer Game Fest 2025 proved you don’t need a massive convention hall to make waves. It filled the void E3 left behind, sure, but more importantly, it captured the raw excitement of gaming right now. From surprise drops to wild crossover moments, it proved that the next big thing might be a studio you’ve never heard of or a feature that’s available to play right now. It was a wild week that reminded us: the future of gaming is wide open, unpredictable, and packed with potential and that’s exactly why we love it.
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Microsoft says the updated interface is centred around the Xbox app and Game Bar
Microsoft has revealed its new strategy to combine Xbox and Windows for handheld gaming PCs, starting with two new ROG Xbox Ally devices developed in partnership with Asus. The devices feature a full-screen Xbox experience tailored for portable gaming, in a move designed to better compete with Valve’s SteamOS on the Steam Deck.
A new Xbox experience for handhelds
The ROG Xbox Ally devices will boot directly into a customised Xbox full-screen interface, designed to streamline the gaming experience on portable Windows devices. This marks a shift away from the traditional Windows desktop and taskbar, which are hidden by default to improve performance and reduce distractions.
Microsoft says the updated interface is centred around the Xbox app and Game Bar, but will also act as a universal launcher for PC games, including those from Steam and other third-party platforms. “We’ve reduced many notifications and pop-ups, and we will continue to listen to feedback from players to make continued improvements,” said Roanne Sones, corporate vice president of gaming devices and ecosystem at Xbox.
Built with Xbox and Windows integration
Jason Beaumont, vice president of experiences at Xbox, confirmed that the new interface is the result of collaboration between long-time Xbox OS developers and the Windows engineering team. “We were able to take people who have been working on the Xbox OS for 20 years or more and have them work directly on the Windows codebase,” he said. This joint effort led to significant improvements aimed specifically at handheld performance and usability.
This unified approach is intended to provide gamers with a seamless, console-like experienceMicrosoft
The compact version of the Xbox app now includes access to a user’s full PC games library, incorporating titles from Steam, Xbox Game Pass, Xbox Play Anywhere, and more. This unified approach is intended to provide gamers with a seamless, console-like experience on a Windows handheld.
Game Bar and system controls
The Xbox Game Bar has also been enhanced for handheld use. A short press on the Xbox button brings up a quick-access interface for toggling device settings like Wi-Fi and Bluetooth, opening Asus’ Command Centre, and accessing Microsoft’s new Gaming Copilot feature. A long press on the same button activates a controller-friendly app switcher, making it easier to move between games and applications.
“These improvements were driven directly by the needs of this device,” said Brianna Potvin, principal software engineering lead at Xbox. “We’ve made significant changes — not just visually but functionally — to optimise the system.”
Performance and power efficiency improvements
One of the key goals behind the new full-screen mode is improved performance and battery life. Microsoft claims that disabling certain Windows processes, such as the desktop environment and background tasks, can free up around 2GB of RAM for gaming.
Power consumption has also been reduced. According to Potvin, when the ROG Xbox Ally is in sleep mode while running the full-screen Xbox experience, it draws just one-third the idle power compared to when running the standard Windows desktop. Microsoft has also updated the Windows lockscreen to support controller navigation and PIN entry.
Third-party integration and library support
Microsoft is working with major game stores such as Steam and the Epic Games Store to optimise their experience within the new Xbox interface. The company also plans to expand the Xbox game library to include all PC titles across platforms, creating a unified catalogue viewable within the Xbox app on any Windows 11 device.
To assist users in identifying handheld-compatible games, Microsoft is developing a new verification programme similar to Valve’s Steam Deck Verified system. This will highlight which games are optimised for devices like the ROG Xbox Ally and Ally X.
Access to Xbox console titles
While most Xbox console games won’t run natively on the new handhelds unless they are part of Xbox Play Anywhere or have PC versions, Microsoft is offering support for Xbox Cloud Gaming and Remote Play. These features will allow players to access their full Xbox console library from a handheld device via streaming.
Availability and future updates
The Xbox full-screen experience will first launch on the new ROG Xbox Ally and ROG Xbox Ally X models, with Microsoft planning to roll out the update to existing ROG Ally devices later this year. The company has also confirmed that other Windows-based handhelds will begin receiving similar updates from next year.
Valve’s SteamOS is also being made available for the ROG Ally, setting up a direct comparison between Microsoft’s Windows-based system and Valve’s Linux-based alternative. This competition may determine the future direction of software development for handheld gaming PCs.
With these updates, Microsoft is positioning Windows as a viable and optimised platform for portable gaming, addressing long-standing concerns around usability, performance, and battery life on handheld PCs.
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The Belfast shop has even seen regular customers travel long distances to secure the cards
Pokémon cards demand has reached an all-time high as collectors queued from early morning in Belfast to purchase the latest trading card release, Scarlet and Violet – Destined Rivals.
Fans began lining up from 7am in the city centre on Friday, with some waiting over three hours to buy packs from the newest expansion. Each packet is priced at £4.30 and contains cards that could be worth up to £1,000 on the resale market, depending on rarity and condition.
The surge in interest reflects a wider trend of growing Pokémon cards demand across the UK, as collectors and investors seek out rare items from the long-running franchise.
With stock selling out within minutes of arriving and secondary market prices soaringCOLM LENAGHAN
Raymond Kilpatrick, owner of Tigeroo Toys on College Street, said he has never seen demand at this level. “It’s peaked before, but never like this,” he said. “Because of that, cards are now on allocation — shops can’t even place orders. We just get whatever Pokémon sends us.”
To manage the demand, Kilpatrick has introduced a ten-pack limit per customer. “All the boxes are gone within minutes,” he added.
Kilpatrick noted that Pokémon’s planned 30th anniversary in 2026 is adding to excitement, with limited-edition re-releases of original cards expected.
The appeal of Pokémon cards spans generations, he said. “Collectors range from primary school kids to adults. For many, these cards are nostalgic. People are buying them as investments or simply because it’s been a part of their childhood.”
The Belfast shop has even seen regular customers travel long distances to secure the cards. “One customer comes from Dublin,” Kilpatrick said. “He takes the first train up knowing he’ll get cards here. He told me there’s no guarantee of getting them in Dublin, where staff often buy stock before stores open. But here, if he arrives early, he knows he’ll get them. That’s real dedication.”
With stock selling out within minutes of arriving and secondary market prices soaring, Pokémon cards demand shows no sign of slowing. The Destined Rivals set has become one of the most sought-after releases in recent years, as the global Pokémon phenomenon continues to captivate both new and long-time fans.