Gayathri Kallukaran is a Junior Journalist with Eastern Eye. She has a Master’s degree in Journalism and Mass Communication from St. Paul’s College, Bengaluru, and brings over five years of experience in content creation, including two years in digital journalism. She covers stories across culture, lifestyle, travel, health, and technology, with a creative yet fact-driven approach to reporting. Known for her sensitivity towards human interest narratives, Gayathri’s storytelling often aims to inform, inspire, and empower. Her journey began as a layout designer and reporter for her college’s daily newsletter, where she also contributed short films and editorial features. Since then, she has worked with platforms like FWD Media, Pepper Content, and Petrons.com, where several of her interviews and features have gained spotlight recognition. Fluent in English, Malayalam, Tamil, and Hindi, she writes in English and Malayalam, continuing to explore inclusive, people-focused storytelling in the digital space.
Nintendo’s highly anticipated Switch 2 console has broken global sales records, becoming the fastest-selling games console in history. The Japanese gaming giant confirmed that more than 3.5 million units were sold worldwide in the first four days following launch.
In a post on social media platform X, Nintendo announced that the Switch 2 had surpassed the launch performance of every previous Nintendo console. It has even outpaced competitors such as Sony’s PlayStation 5, which shipped 3.4 million units in its first four weeks, and the PlayStation 4, which sold 2.1 million units in its first month.
Record sales in the US and Japan
The United States has been the standout market, where the Switch 2 sold 1.1 million units in its first week. According to Nintendo, this marks the most successful launch week for any console in US history. Notably, the attach rate for Mario Kart World, the flagship launch title, reached 80% among US buyers.
Nintendo Switch 2 set a new all-time launch week unit sales record for video game hardware in the US, with over 1.1 million units sold during the week ending June 7, 2025 (excludes sales from the My Nintendo Store). The record was previously held by PlayStation 4.
In Japan, the Switch 2 sold 947,931 units in its first week, excluding sales from the My Nintendo Store. Given Japan’s significantly smaller population compared to the US, this figure highlights strong local demand. These impressive numbers also reflect Nintendo’s strategic stock management ahead of launch. The company had promised to keep scalping to a minimum by ensuring adequate supply, a move that appears to have paid off.
Performance in the UK
In the UK, traditionally one of Nintendo’s weaker markets, the Switch 2 still became the fastest-selling Nintendo console of all time. However, it ranks fourth overall in UK launch sales, behind the PlayStation 5, Xbox Series X/S, and PlayStation 4.
Early success despite limited exclusives
The sales figures are particularly noteworthy given the limited first-party exclusive titles available at launch. Mario Kart World has led the line-up, with third-party titles such as Cyberpunk 2077 and Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition following closely in popularity.
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Third-party support at launch is strong but largely features existing titles. Only two exclusive third-party games — Konami’s Survival Kids and the budget release Fast Fusion — are currently available for the console.
Nintendo’s first-party offering is expected to expand significantly in the months ahead. Upcoming titles confirmed for release before Christmas include Donkey Kong Bananza, Metroid Prime 4: Beyond, Kirby Air Riders, and Pokémon Legends: Z-A. The company has also teased Splatoon Raiders, a spin-off of its popular multiplayer franchise, though a release date has yet to be announced.
Long-term outlook
Nintendo has set a sales target of 15 million units for the Switch 2 by the end of March 2026. Given the momentum from its record-breaking launch and solid upcoming release schedule, industry analysts suggest the console is well on course to exceed that figure.
The Nintendo Switch 2’s rapid success marks a strong start to the console’s lifecycle and sets the stage for what could be another defining chapter for the company in the global gaming market.
Battlefield 6 launches on PlayStation 5 on 10 October 2025
Open beta weekends confirmed for 9–10 August and 14–17 August
Classic class system returns with subclass customisation
Emphasis on tactical map destruction and dynamic movement
Four large maps and multiple game modes confirmed at launch
Battlefield returns to its roots with modern warfare and evolving tactics
Electronic Arts has officially unveiled Battlefield 6, the latest entry in its flagship first-person shooter series, set in 2027. Taking inspiration from Battlefield 3 and Battlefield 4, the new game reintroduces the class system with enhanced customisation, expands tactical destruction, and adds fresh mechanics to keep firefights fast-paced and adaptive.
The title is scheduled for release on PlayStation 5 on 10 October, with open beta weekends taking place in August, giving players a chance to try out the new mechanics ahead of launch.
Revamped class system adds specialisation and progression
Battlefield 6 brings back the traditional class-based roles—Assault, Recon, Engineer, and Support—with a new “Training” system that introduces subclass perks and upgrades earned during matches.
Assault: Focused on mobility and regeneration, with access to combat stimulants and enhanced accuracy.
Recon: Long-range specialists with marking and suppression abilities. Headshots prevent enemy revives.
Engineer: Experts in vehicle warfare, armed with anti-armour training and repair tools.
Support: Offers revives, ammunition, and defensive cover, with bonuses to health recovery and team healing.
Players can further tailor their loadouts depending on whether the playlist uses “closed” (restricted to class-specific weapons) or “open” (customisable) rulesets.
Destruction becomes a strategic weapon
Destruction has long been a hallmark of the Battlefield franchise, and this entry takes it further. Developers have made map destruction more predictable to encourage tactical use.
Thin barriers and structures can be breached to create firing lines
Buildings can collapse during combat, altering the landscape mid-battle
Rubble can be used as improvised cover, encouraging adaptation on the fly
Creative Director Thomas Andersson noted that destruction is now an integral part of gameplay strategy, not just a visual effect.
Kinesthetic Combat enhances realism and player control
A new Kinesthetic Combat System introduces several enhancements to gunplay and movement, offering players more tactile control during firefights.
Corner peeking: Players can lean around corners for cover-based shooting
Teammate drag-and-revive: Downed allies can be pulled to safety before reviving
Vehicle clinging: Players can hitch rides on tanks and trucks even without a seat
Recoil learning: Guns visually tilt in the direction of recoil, helping players adjust their aim naturally
These features aim to make combat feel more intuitive and immersive.
Large-scale maps with diverse terrain and urban warfare
The initial release includes nine maps, four of which were previewed during early gameplay sessions. Each map includes “Combat Zones,” smaller areas within the main map tailored for specific game modes.
Liberation Peak: A mountainous region ideal for vehicles and snipers
Siege of Cairo: A dense urban environment with destructible buildings
Empire State: Infantry-only combat in Brooklyn’s tight alleys and streets
Multiple game modes to suit squad and large-scale play
Battlefield 6 features returning favourites and smaller-scale modes designed for faster skirmishes.
Conquest: Two large teams compete to control map sectors using infantry and vehicles
Breakthrough: Attackers attempt to push across multiple fronts, while defenders hold them back
Domination: Infantry battles over control points in tight, shifting encounters
Squad Deathmatch: Small squad-based skirmishes, with emphasis on class synergy and teamwork
Beta details and launch date
Players can get hands-on experience with Battlefield 6 during two open beta weekends—9–10 August and 14–17 August. The full game will launch on 10 October 2025 exclusively on PlayStation 5.
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A cosy Hobbit life simulation game set in the Lord of the Rings universe
Tales of the Shire launches today on Xbox Series X|S
A cosy Hobbit life simulation game set in the Lord of the Rings universe
Early reviews are mixed, highlighting charm but noting technical and gameplay issues
Scores range from 4/10 to 8/10 across major publications
Currently holds an OpenCritic score of 64 and Metacritic score of 60
Tales of the Shire debuts with mixed critical reception
The Lord of the Rings: Tales of the Shire is now available on Xbox Series X and S, offering players a cosy, slice-of-life experience set in Middle-earth. Developed as a life simulator focusing on Hobbit village life, the game invites players to explore Bywater, cook meals, forage, and farm in a calm, storybook-style environment.
However, early reviews suggest the game may not fully deliver on its potential. Critics have highlighted a charming aesthetic and attention to Tolkien lore, but also pointed out technical issues, limited content, and unpolished mechanics.
- YouTube Tales of the Shire
What the critics are saying
CGMagazine – 8/10
Described Tales of the Shire as “a novel, yet not revolutionary” take on cosy games. The review praised the experience of Hobbit life, enjoyable gameplay loops, and use of the Tolkien licence, but flagged some issues with map design and progression.
TheSixthAxis – 7/10
Said the game will appeal to a specific audience – mainly fans of Animal Crossing and Stardew Valley who appreciate a relaxed pace. It noted the limited action elements but praised the world-building and tone.
PC Gamer – 6.7/10
Enjoyed the cooking and foraging systems, but found the fishing and farming to be underwhelming. Noted that there isn’t enough content to fill the in-game days meaningfully.
GamesRadar – 3/5
Called it a respectful tribute to Tolkien’s world, though not one with lasting appeal. The reviewer said they were glad to visit Bywater, but unlikely to return.
DualShockers – 5.5/10
Criticised the technical performance, especially crashes and the lack of autosave, which made gameplay feel stressful rather than relaxing.
Nintendo Life – 4/10
Found the concept promising but said the execution fell short, especially on the Switch version. Referred to it as a "slog" despite its peaceful premise.
Push Square – 4/10
Noted the strong concept and Tolkien charm, but said Tales of the Shire leans too heavily on its Lord of the Rings branding without offering standout gameplay.
Current scores and availability
As of now, Tales of the Shire holds an OpenCritic rating of 64 and a Metacritic score of 60. The game is available to play on Xbox Series X and S, with additional releases across other platforms.
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Focus is on Bond’s origin story and spycraft, not just action
007: First Light will introduce a brand-new James Bond in video game form
Developed by IO Interactive, known for the Hitman series
Focus is on Bond’s origin story and spycraft, not just action
Game was pitched directly to Eon Productions with full creative backing
Comes as the Bond film franchise awaits a new lead and direction
Video game introduces new James Bond before next film
For the first time in the franchise’s history, a new James Bond will be introduced in a video game rather than on the big screen. 007: First Light, developed by Danish studio IO Interactive, is set to launch next year, offering fans an origin story for the iconic MI6 agent.
The announcement comes as the Bond film series remains in transition following Daniel Craig’s final appearance in No Time to Die. No successor has been named for the cinematic role.
A younger Bond, shaped through gameplay
The version of Bond portrayed in First Light is noticeably younger — a clean-cut, fresh-faced character, visually inspired by Craig’s physicality but positioned earlier in his career. The game’s creative director, Christian Elverdam, described the approach as character-focused.
“We started with the origin. Who is James Bond the young man, and what does it mean to be a 00 agent?” he said.
Unlike previous Bond games, which leaned heavily into shooting mechanics, First Light aims to reflect the broader tone of the films — balancing action with espionage, narrative, and character development.
- YouTube YouTube/ IO Interactive
From Hitman to Her Majesty’s Secret Service
IO Interactive previously developed the acclaimed Hitman reboot trilogy (2016–2021), which focused on stealth and strategy rather than violence. The studio’s reputation for delivering replayable, intelligent gameplay was central to its pitch to Eon Productions, the rights holders to the Bond franchise.
Elverdam explained that while action remains part of the formula, First Light is not designed as a shooter.
“There are great shootouts in the movies – but, if you think about it, not that many,” he said. “To do Bond right, it meant letting players inhabit a character who’s not always shooting.”
The game will include other hallmarks of the franchise, such as driving sequences, gadgets, and hand-to-hand combat — all within a cinematic framework.
Bond games return as the film franchise resets
The release of First Light marks the return of James Bond to video games after a long hiatus. The last major title, 007 Legends (2012), received poor reviews and sales, prompting a pause in development until IO Interactive acquired the rights in 2020.
The timing is notable. Since Amazon’s $8.45bn (£6.3bn) acquisition of MGM in 2022, creative control over the Bond films has shifted. Producers Barbara Broccoli and Michael G. Wilson, long-time custodians of the franchise, handed over creative leadership to Amazon in early 2025. While director Denis Villeneuve has been attached to the next film, casting the next cinematic Bond remains pending.
A Bond for a new era
While IO has not yet revealed the voice actor playing Bond in First Light, the game’s creative team has made clear that their version of the character will reflect modern sensibilities.
“Every Bond is a Bond of their time,” Elverdam said. “There’s a zeitgeist in what you perceive as a threat, what you perceive as aspirational qualities.”
According to IO, First Light will challenge players with moral and personal questions — about duty, improvisation, and loyalty — all set within a narrative-driven framework that aims to redefine what a Bond story can be.
If successful, 007: First Light may set the tone for the franchise’s future — both in games and beyond.
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Highly anticipated collaboration between Reverse: 1999 and Assassin’s Creed
Reverse: 1999 x Assassin’s Creed collaboration event begins globally on 7 August 2025.
Ezio Auditore and Kassandra become playable via special banners; Alexios available for free.
Crossover introduces new story content, cosmetics, outfits, and themed gameplay.
Players can earn over 40 free gacha pulls, a 5-star character, and exclusive rewards.
The story spans Renaissance Florence and Ancient Greece, featuring key assassin figures.
Legendary assassins join Reverse: 1999
Bluepoch has officially confirmed the start date for its highly anticipated collaboration between Reverse: 1999 and Assassin’s Creed, which launches worldwide on 7 August 2025. The announcement was made during the game’s first-ever global livestream and marks a major crossover for both franchises.
The event introduces iconic assassins from Ubisoft’s long-running series into the world of Reverse: 1999, blending new playable characters, exclusive missions, themed cosmetics, and narrative expansions.
Playable assassins and limited-time banners
Players will be able to recruit two of Assassin’s Creed’s most recognised protagonists — Ezio Auditore da Firenze and Kassandra — via special time-limited gacha banners. Both characters have been integrated with unique combat mechanics designed to suit Reverse: 1999’s tactical gameplay.
Ezio will feature a flexible combat style, allowing players to switch between different weapons mid-battle. Kassandra, on the other hand, will offer a skill tree system that can be adjusted depending on the situation, introducing a strategic layer to her playstyle.
Meanwhile, Alexios, also from Assassin’s Creed Odyssey, will be available as a free 5-star character. Players can unlock him simply by completing in-game activities during the event period.
- YouTube YouTube/ Reverse: 1999
Free rewards and in-game content
The collaboration also comes with a range of free content and bonuses for all players:
Free 5-star assassin character: Unlock Alexios through gameplay.
Free monthly pass: Includes 2,700 Clear Drops (equivalent to 15 gacha pulls).
Free cosmetic outfit: A new outfit for the character APPLe will be available at no cost.
At least 43 free pulls: Available for each collaboration character banner.
Bonus prizes from banners: Additional copies of Ezio or Kassandra are granted after 100, 160, 220, and 280 pulls.
These rewards provide accessible entry points for players to engage with the collaboration, even without purchasing premium content.
Story expansion: From Florence to Athens
The Assassin’s Creed crossover will unfold in two story-driven phases:
Phase I: Players will travel to Renaissance-era Florence, teaming up with Ezio Auditore to navigate the political tensions and secret threats lurking in the shadows of Assassin’s Creed II’s setting.
Phase II: The narrative shifts to Ancient Greece, where the focus turns to the Acropolis of Athens. Here, players will join Kassandra and Alexios in a mission to disrupt the plans of the Cult of Kosmos, one of the main antagonist groups from Assassin’s Creed Odyssey.
Both phases aim to blend Reverse: 1999’s time-travelling theme with key storylines and settings from the Assassin’s Creed universe, offering players a deep dive into two historically rich eras — and a chance to fight alongside legendary assassins.
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LEGO has officially revealed a new collector’s set based on the Nintendo Game Boy
421-piece set includes buildable cartridges for Super Mario Land and Link’s Awakening
Launches 1 October for $59.99
Available to preorder from LEGO Store
Aimed at adult collectors and nostalgic fans
LEGO announces 1:1 replica of Nintendo Game Boy
LEGO has officially revealed a new collector’s set based on the Nintendo Game Boy. Designed for adult builders, the set recreates the iconic handheld console at near life-size using 421 bricks.
Due to launch on 1 October, the set is currently available for preorder from the LEGO Store and is priced at $59.99.
What’s included in the set
The set contains:
421 pieces
Age recommendation: 18+
Product Number: 72046
Dimensions: Over 14 cm (5.5 in) tall, 9 cm (3.5 in) wide, and 3 cm (1 in) deep
It includes a buildable Nintendo Game Boy console complete with realistic details like the D-pad, A and B buttons, Start and Select buttons, as well as contrast and volume dials. Three interchangeable screen panels allow you to switch between a classic Nintendo startup screen or gameplay visuals from Super Mario Land or The Legend of Zelda: Link’s Awakening.
A nostalgic display piece
This Nintendo Game Boy LEGO set is not playable, nor does it feature sound or light elements. It is designed purely for display. A brick-built stand is included to showcase the console, along with a separate stand to display the unused cartridge.
LEGO categorises the set under its adult collection, appealing to fans who grew up with the original Game Boy during the 1990s.
Part of LEGO’s growing Nintendo range
The release continues LEGO’s collaboration with Nintendo. Previous retro-themed sets include:
The LEGO Nintendo Entertainment System (2020)
A pixelated Mario & Yoshi SNES-style set (2023)
Multiple LEGO Super Mario interactive playsets
LEGO Animal Crossing sets
The upcoming Great Deku Tree from Zelda
With the Nintendo Game Boy set, LEGO once again taps into gaming nostalgia, offering fans a way to celebrate one of the most recognisable consoles in gaming history.