Gayathri Kallukaran is a Junior Journalist with Eastern Eye. She has a Master’s degree in Journalism and Mass Communication from St. Paul’s College, Bengaluru, and brings over five years of experience in content creation, including two years in digital journalism. She covers stories across culture, lifestyle, travel, health, and technology, with a creative yet fact-driven approach to reporting. Known for her sensitivity towards human interest narratives, Gayathri’s storytelling often aims to inform, inspire, and empower. Her journey began as a layout designer and reporter for her college’s daily newsletter, where she also contributed short films and editorial features. Since then, she has worked with platforms like FWD Media, Pepper Content, and Petrons.com, where several of her interviews and features have gained spotlight recognition. Fluent in English, Malayalam, Tamil, and Hindi, she writes in English and Malayalam, continuing to explore inclusive, people-focused storytelling in the digital space.
Google’s AI Mode in Search is expanding to more than 180 countries, up from its limited rollout in the US, UK and India
A new “agentic” feature allows users to find and book restaurant reservations using natural language prompts
Additional tools for event tickets and service appointments will be added soon
Google has announced a major expansion of its AI Mode in Search, making the feature available in over 180 countries. The service, which was previously limited to the US, UK and India, introduces new capabilities including restaurant booking through conversational prompts.
New features
The update brings an “agentic” restaurant finder that allows users to request dinner reservations using natural language. Criteria such as group size, date, location and cuisine preferences are factored into the results. Suggestions are displayed in a list with available time slots and direct links to booking pages.
Google confirmed that it will extend this functionality further, with event ticketing and local service appointment booking tools on the way. Ticketmaster and StubHub are among the confirmed partners.
How it works
AI Mode uses Google’s experimental browsing agent, known as Project Mariner, in combination with data from Google Maps, Knowledge Graph and external booking partners. For restaurant reservations, it has partnered with services including OpenTable, Resy and Tock to integrate as many options as possible.
The feature is currently limited to subscribers of the premium Google AI Ultra plan in the US, available through Google Labs. Opted-in users can also allow the system to remember past searches and conversations for more personalised recommendations.
Collaborative use
Google is also adding a new sharing option. Users can invite others into an AI-powered conversation by generating a link, allowing contacts to join at a specific point and continue the discussion with their own questions. The feature is designed to support collaborative tasks such as planning trips or organising events. Shared links can be deleted at any time by the original sender.
GTA 6 fans speculated Rockstar could appear at Gamescom after its logo was spotted at Take-Two’s booth
The studio has not confirmed any presence, with the game still scheduled for release on 26 May 2026
GTA Online players can currently claim up to £1.6m in-game currency as part of Rockstar’s End of Summer giveaway
Speculation continues to swirl around Grand Theft Auto VI, one of the most anticipated video games of all time. Rumours of a Rockstar Games appearance at Gamescom were fuelled this week when the company’s logo was spotted on Take-Two Interactive’s booth. However, Rockstar has not confirmed any showcase at the event, and the release date remains set for May 2026.
Gamescom rumours
Fans noticed Rockstar’s branding among Take-Two’s displays at Gamescom, sparking hopes that new footage or details might be revealed. But there has been no official confirmation that GTA 6 will feature at the event.
The most recent update from Rockstar came in May, when the studio dropped the second trailer, fresh screenshots, artwork and an overhauled website. That followed the announcement that the release had been pushed back from autumn 2025 to 26 May 2026.
Release date confirmed
Take-Two, Rockstar’s parent company, reiterated that date during its quarterly earnings call on 7 August. With at least nine months still to go, leaks, speculation and fan theories continue to dominate discussion around the title.
GTA online bonuses
In the meantime, Rockstar has launched new incentives for Grand Theft Auto Online players. Those who log in before 17 September will receive £800,000 in-game cash, while GTA+ subscribers will be awarded an additional £800,000, bringing the total to £1.6m. Bonuses are deposited within 72 hours of logging in.
Rockstar also announced limited-time boosts, with triple rewards on Export Requests and double rewards on all Simeon Contact Missions. Players who complete all Premium Deluxe Repo Work missions before the deadline will unlock a £400,000 in-game bonus.
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Staying updated
With Rockstar staying tight-lipped until closer to launch, the GTA community is left to sift through teasers, rumours and occasional updates from the studio. Fans eager for official news will likely need to wait until 2026 for the next major reveal.
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Preview build highlights strong combat and traversal
Long-delayed sequel set for release on 21 October across PC, PlayStation 5, and Xbox Series X/S
Developed by The Chinese Room, published by Paradox and White Wolf
Preview build highlights strong combat and traversal, but limited role-playing depth
Concerns remain over empty-feeling environments and linear gameplay
A sequel years in the making
Vampire: The Masquerade – Bloodlines 2 has endured a troubled development since its initial announcement in 2019. Originally due in 2020, the game faced delays and even suspension before being handed to UK studio The Chinese Room, best known for Still Wakes the Deep. It is now set for release on 21 October on PC, PlayStation 5, and Xbox Series X/S.
Having played several hours of a preview build, early impressions are mixed. While the game captures the power fantasy of being an elder vampire, it offers a narrower role-playing experience than many expected.
Immediate power and fluid combat
Players begin not as a fledgling but as “Phyre”, an elder vampire who has awoken after a century. From the outset, Phyre possesses advanced abilities such as scaling buildings, moving with supernatural speed, telekinetically hurling objects, and punching enemies across rooms.
The action has a sharp, tactile feel, enhanced by clan-specific powers. In the Brujah clan preview, abilities such as Lightning Punch and charge attacks added to the fast-paced combat. However, two clans will only be available via paid content.
This emphasis on action means levels are more linear, but traversal and combat arenas have been carefully designed, showcasing the studio’s flair for atmospheric environments.
Atmosphere and limitations
The game is set in a wintry Seattle, with detailed interiors and moody lighting. Environments such as derelict buildings and a hotel party scene highlight The Chinese Room’s strengths in environmental storytelling.
Yet interactivity is limited. Many doors and NPCs are non-functional, with only quest-linked characters available to engage. Even populated spaces, such as the hotel lobby or city streets, often feel empty. Dialogue with key characters is functional but restrained, with only a few standing out, such as the darkly humorous Nosferatu character Tolly.
Narrative potential
The main character shares their mind with an embedded noir-style private investigator, offering narration, commentary, and occasional gameplay shifts. In one preview sequence, this allowed for more nuanced, dialogue-driven play, hinting at the kind of role-playing depth long-time fans may be hoping for.
- YouTube YouTube/ The Chinese Room
Still a work in progress
As a preview build, what was shown may not reflect the final product. Developers suggest that Seattle will feel more populated and interactive later in the game. However, given that preview builds are often curated to highlight strengths, questions remain about how much role-playing flexibility the final release will deliver.
Release outlook
Vampire: The Masquerade – Bloodlines 2 is due for release on 21 October. Early impressions suggest a game leaning more towards action and stealth than traditional role-playing, leaving the extent of its depth and replayability still uncertain.
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AI system prevents children from creating, viewing, or sharing nude images
HMD launches Fuse phone with AI built into operating system to block sexual content
AI system prevents children from creating, viewing, or sharing nude images, even in livestreams
Technology developed by UK firm SafeToNet cannot be bypassed, unlike traditional parental controls
Features include app management, screen-time limits, location tracking, and contact controls
A breakthrough in online child safety
Europe’s largest smartphone manufacturer, HMD, has launched the world’s first phone designed to stop children from accessing or creating nude content. The device, named Fuse, embeds artificial intelligence directly into its operating system, making it impossible to disable or bypass.
The breakthrough has been made possible through collaboration with UK AI specialists SafeToNet, supported by the Government, as part of wider efforts to strengthen online child protection.
How the AI technology works
The phone’s AI, known as HarmBlock, automatically detects and blocks nude or sexual content before it reaches a child. This includes images shared via messaging apps, social media, or livestreams.
Uniquely, the technology also works through the device’s camera and video functions. It prevents children from taking or sending sexual selfies, a measure designed to reduce risks of exploitation by predators or peer pressure.
SafeToNet’s system has been ethically pre-trained on 22 million harmful images, making it the first tool of its kind that is integrated into a phone’s core software. Future updates will extend the AI’s protections to include violent, graphic, and self-harm content.
Support from government
Peter Kyle, the Technology Secretary, welcomed the launch, saying: “With the latest online safety laws recently coming into force, we’ve started laying the foundations for a safer online world. But the work doesn’t end here – we want the internet to be a place where young people can flourish, expand their horizons, pursue their passions and access education in ways no generation has before, all while trusting that the technology they use keeps them safe.”
Parental controls and safety features
Alongside its AI safeguards, the Fuse phone includes comprehensive parental controls. Parents can approve or block apps, set daily time limits, and schedule device-free periods, such as at bedtime or during study.
The phone also offers real-time location tracking, safe zone alerts, and contact management. Parents can restrict calls and messages to trusted contacts, adding an extra layer of protection.
A new category of device
James Robinson, vice-president of HMD Family, described the Fuse phone as more than just a new model: “We’ve created not just a new phone, but a new category. One that recognises children’s evolving needs and puts safety at the heart of the experience from day one. When you give your child a smartphone, you bring a stranger and unknown dangers into your home. Now, you have peace of mind that there’s protection in place even when you can’t be there, all while keeping their privacy intact.”
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The line-up including the standard Pro, Pro XL and Pro Fold
Google to launch Pixel 10 and Pixel 10 Pro family (including Pro XL and Pro Fold) this week.
New Tensor G5 chip manufactured by TSMC promises better performance, efficiency, and AI integration.
AI remains the centrepiece, with support for Google’s Gemma 3n model and new Android 16 features.
Cloud services strategy may include extended free access to Google AI Pro.
Pixel 10 positioned against Apple’s iPhone 17 Pro, with Google aiming to seize the lead in AI-driven smartphones.
Launching the Pixel 10 Pro family
Google will unveil the Pixel 10 and Pixel 10 Pro smartphones this week, with the line-up including the standard Pro, Pro XL and Pro Fold. As with earlier generations, the devices combine hardware advances with new software features, but this year’s launch is being seen as a pivotal moment for the wider smartphone industry.
A new Tensor era
Central to the update is the new Tensor G5 chipset, which will be produced by TSMC rather than Samsung. Previous Tensor chips carried significant Samsung design influence, but the move marks a step change.
The G5 is expected to deliver greater performance, improved efficiency and reduced thermal limitations, addressing criticisms of earlier Pixel processors. The move is regarded as one of Google’s most significant hardware shifts since it began designing its own silicon.
Pixel 10 Pro’s AI advantage
Artificial intelligence will be the defining theme of the Pixel 10 generation. Google has previewed its Gemma 3n model, a compact mobile-AI architecture designed to run directly on smartphones, which is expected to be optimised for the new devices.
The Pixel 10 series will launch with Android 16, pairing hardware and software to showcase AI features that operate locally as well as in the cloud. Google is positioning the handsets as the reference point for AI smartphones, with consumer-facing tools that encourage upgrades.
Cloud integration and subscriptions
Cloud services are set to remain integral. In 2016, Google introduced unlimited photo storage with the first Pixel, before ending it in 2021. More recently, it launched paid Google AI subscription plans.
The Google AI Pro plan currently offers services such as Gemini, NotebookLM, DeepSearch and 2 TB of storage for $19 per month. A premium tier, Google AI Ultra, costs $120 monthly.
While Pixel 9 Pro buyers were given a free 12-month Google AI Pro subscription, current offers are limited to one month. Analysts suggest that restoring a year-long free period for Pixel 10 buyers could accelerate adoption of Google’s AI ecosystem.
Competing with the iPhone 17 Pro
The Pixel 10 launch also comes at a moment when Apple has struggled to deliver its own AI roadmap. Despite announcements at the 2024 Worldwide Developers Conference, many AI features promised for iPhone 16 were delayed and are still unavailable.
The iPhone 17 range, due in early September, is expected to integrate more AI, but uncertainty remains. Combined with a price increase, Apple risks being seen as lagging behind. By contrast, Google is preparing to demonstrate a more complete and competitive AI smartphone experience.
Defining 2025 smartphones
The combination of a new Tensor chip, expanded on-device AI, and Google’s established software ecosystem gives the Pixel 10 Pro family an opportunity to set the tone for smartphones in 2025.
With Apple under pressure, Google is closer than ever to challenging its dominance. The Pixel 10 generation could cement Google’s position at the forefront of AI-driven mobile technology.
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Players will be able to traverse these environments using vehicles
Insider claims Resident Evil Requiem will feature a combat system similar to The Last of Us Part II.
Leon Kennedy reportedly returns as one of the protagonists despite official silence.
Players will be able to travel through open-level areas using vehicles.
New lighting, shadow, hair, and environmental physics systems have been implemented.
Release date set for 27 February 2026.
With just days to go before Resident Evil Requiem is showcased at Gamescom’s Opening Night Live, new leaks suggest the game will deliver its most ambitious mechanics yet. According to reliable insider Dusk Golem, the next entry in Capcom’s survival horror series will blend innovations with influences from The Last of Us Part II, introduce open-level exploration with vehicles, and push technical boundaries with upgraded visuals and AI.
A combat system inspired by The Last of Us
Dusk Golem reports that combat in Resident Evil Requiem has been heavily reworked, drawing inspiration from The Last of Us Part II while adding unique elements of its own. Leon Kennedy, who Capcom has not confirmed as a protagonist, is said to feature prominently in these combat sequences.
Open-level design and vehicles
The game will reportedly feature open-level areas such as Raccoon City, designed to perform smoothly despite their scale. Players will be able to traverse these environments using vehicles, adding a new layer of mobility and exploration to the series.
Switch between first and third person
One of the officially announced features is the ability to swap between first-person and third-person perspectives at any time. Dusk Golem notes that this has required Capcom to design and balance the gameplay as if developing two separate games simultaneously.
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Technical upgrades
Capcom has reworked its development tools to accommodate the game’s ambitions, introducing a new lighting and shadow engine, improved hair rendering first seen in Pragmata, and expanded environmental physics. Interactivity has been increased in sequences featuring the character Grace, while the interplay between light and darkness is expected to be a key gameplay element.
Smarter enemies
A new dynamic AI system powers an enemy that actively pursues the player, adapting its behaviour on the fly for a more unpredictable and tense experience. This AI will respond intelligently to the player’s actions, creating varied encounters across playthroughs.