THE failure of India’s Jet Airways should be a “wake up call” for the aviation industry and at least part of the blame should be at the doorstep of the policymakers as the cost structure is high, SpiceJet chief Ajay Singh has said.
Low-cost carrier SpiceJet is expanding its operations and is set to take on lease 30 planes that were flown by Jet Airways, which suspended operations in April due to cash crunch. SpiceJet has at least 100 aircraft in its fleet now.
Noting that the grounding of Jet Airways was “very sad”, Singh said that internal factors and high costs were among the reasons for its failure.
“Jet Airways grounding is something which is very sad and it should be a wake up for all of us in the aviation sector and the policymakers. I think Jet Airways was an iconic brand, and at least part of the blame for its failure has to be at the door step of the policymakers.
“…High-cost structure which is being imposed on aviation has certainly led to its downfall and of course, internal factors. The fact that Jet had a cost structure which was probably uncompetitive and as airlines came, it became tough to get yield commensurate with cost structure,” he said in an interview.
Jet Airways operated for nearly 26 years, with an extensive network of domestic and international flights.
The Indian aviation sector has high growth potential, but airlines have been flagging concerns about high costs, especially for aviation turbine fuel (ATF) that accounts for over 40 per cent of an airline’s operational expenses.
Singh said high taxes on ATF, certain infrastructure charges as well as high import duty on aircraft parts and services are among the factors which make the domestic aviation sector “uncompetitive”.
“To compete increasingly with global carriers, it is important that we find a cost structure which is competitive with them.
“We need to relook at the way airports are being bid and ensure that we pass on competitive airport cost as well as to airlines. If you want to be a global hub, your charges at airports have to be commensurate with other global hubs… If you do not make them competitive, then you will not be a global hub. We need to look at this in a more holistic fashion rather than just through the prism of Jet Airways,” he noted.
About the overall industry sentiment after the Jet Airways crisis, Singh said in the short term, the airline suspending operations helps other carriers.
“It… increases the yields. It enables SpiceJet to grow at a pace which otherwise may not have been possible. But these are short-term advantages; but in the longer term, we need to ensure that the overall aviation sector is healthy. For that to happen, we need to fix the underlying problems. I hope that the government will go some distance to do that,” he said.
Speaking on the sidelines of the just-concluded global airlines’ body International Air Transport Association’s annual general meeting here, Singh said the aviation sector is a huge force multiplier for the economy and tourism.
“It is important that we benchmark our sector with what is happening globally… I think there is understanding in this (Indian) government as was evident in the last term that they need to make the sector competitive,” the Chairman and Managing Director of SpiceJet said.
SpiceJet plans to hire up to 2,000 staff of Jet Airways, including pilots and cabin crew. The airline has already taken more than 1,100 such people.
To a query about rival IndiGo’s dominant market share, Singh said that monopolies are not good for business but did not elaborate.
“I don’t want to comment on any particular airline except to say that what IndiGo has achieved is something all of us have to be proud of. As far as the government, regulators and the aviation sector are concerned, it helps the aviation sector to have a balance and be competitive. Obviously, monopolies are not good for business. I would think that everybody will work towards creating balance in competition,” he said.
IndiGo, which operates more than 1,300 flights daily, had a domestic market share of nearly 50 per cent in April. During the same period, SpiceJet’s market share stood at 13.1 per cent, as per data from aviation regulator DGCA.
Mark Read, the chief executive of WPP, has announced he will step down later this year, as the advertising agency faces growing pressure from artificial intelligence and declining share prices. Once the largest advertising group globally, WPP is struggling to keep up with the fast-moving AI technologies that are reshaping the industry.
Read, who has been at WPP for more than 30 years and held the top job since 2018, will remain in the role until the end of 2025 while the company searches for his successor.
AI upends traditional ad models
During Read’s tenure, WPP’s share value has halved, reflecting wider disruption in the advertising industry. AI-powered tools are increasingly automating advert creation, challenging traditional agencies that rely on human-driven processes. This shift has placed legacy firms like WPP under heavy competitive pressure as companies turn to faster and cheaper AI alternatives.
Leadership under scrutiny
WPP chair Philip Jansen, formerly of BT, credited Read with transforming the agency into a leader in marketing services. However, his arrival earlier this year led to speculation about a leadership shake-up. A former WPP board member said Jansen was seen as a “change agent” brought in with the expectation that Read’s departure was only a matter of time.
Since joining, Jansen has engaged with staff across the company to assess its structure and operations. One executive described him as a “cold-eyed analyser” focused on addressing administrative inefficiencies and streamlining processes.
Falling behind global rivals
WPP’s challenges extend beyond internal leadership. In 2023, the firm lost its title as the world’s largest advertising agency by revenue to French competitor Publicis. Meanwhile, Omnicom and Interpublic agreed to merge in a $13.3 billion (£10 billion) deal. In contrast, WPP’s market value is around £5.9 billion.
Traditional roots struggling to adapt to the fast-changing, AI-driven landscapeiStock
Russ Mould, investment director at AJ Bell, warned that the leadership vacuum could set WPP back further. “The fact the company hasn’t got a replacement lined up suggests chaos behind closed doors,” he said. He added that while WPP waits for new leadership, more tech-savvy rivals could continue pulling ahead.
From Sorrell to Read
Mark Read succeeded Sir Martin Sorrell in 2018, who had built WPP into a global powerhouse after buying a small basket-making company in 1985. Sorrell stepped down following allegations of personal misconduct, which he has consistently denied.
Read has overseen major restructuring efforts during his time at the helm, including merging agencies and selling non-core assets. These actions helped reduce WPP’s debt, but the agency’s share price still fell more than 25% in the past year alone.
Tech giants dominate ad space
One of WPP’s biggest challenges is the rise of tech giants like Google, Meta (formerly Facebook), and Amazon, which now dominate digital advertising. These companies are leveraging advanced AI to offer advertisers tools that automatically generate and target campaigns, making traditional agency services less necessary.
Earlier this month, Meta announced that it would help businesses create ads using AI-generated images, videos, and text. The move highlights the growing capabilities of AI in advertising and its impact on agencies like WPP.
Takeover speculation and uncertain future
Following the news of Read’s planned departure, WPP’s shares dipped by 1.5%, sparking fresh speculation that the agency could become a takeover target or attract activist investors seeking to restructure the business.
Mould said WPP’s traditional roots have left it struggling to adapt to the fast-changing, AI-driven landscape. “The world has gone digital, leaving the company scrabbling to play catch-up,” he said. “WPP needs a complete overhaul, and that won’t come easily or quickly.”
AI threatens agency jobs and structures
AI’s growing role in the advertising world is not just about efficiency, it’s also transforming employment structures. Automated content generation and data-driven targeting are reducing the need for large creative teams and manual campaign management, core functions traditionally carried out by agencies like WPP.
As these tools become more powerful, many routine roles within advertising risk being replaced. This technological shift is reshaping how agencies operate, forcing them to rethink their value in a market increasingly dominated by algorithms and automation.
Adapting to survive
Mark Read’s departure marks a critical turning point for WPP as it navigates these sweeping changes. The agency’s future depends on how quickly it can adapt to a landscape led by AI. For WPP and the wider advertising world, staying relevant will mean embracing technology while finding new ways to offer value that machines alone cannot deliver.
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Microsoft says the updated interface is centred around the Xbox app and Game Bar
Microsoft has revealed its new strategy to combine Xbox and Windows for handheld gaming PCs, starting with two new ROG Xbox Ally devices developed in partnership with Asus. The devices feature a full-screen Xbox experience tailored for portable gaming, in a move designed to better compete with Valve’s SteamOS on the Steam Deck.
A new Xbox experience for handhelds
The ROG Xbox Ally devices will boot directly into a customised Xbox full-screen interface, designed to streamline the gaming experience on portable Windows devices. This marks a shift away from the traditional Windows desktop and taskbar, which are hidden by default to improve performance and reduce distractions.
Microsoft says the updated interface is centred around the Xbox app and Game Bar, but will also act as a universal launcher for PC games, including those from Steam and other third-party platforms. “We’ve reduced many notifications and pop-ups, and we will continue to listen to feedback from players to make continued improvements,” said Roanne Sones, corporate vice president of gaming devices and ecosystem at Xbox.
Built with Xbox and Windows integration
Jason Beaumont, vice president of experiences at Xbox, confirmed that the new interface is the result of collaboration between long-time Xbox OS developers and the Windows engineering team. “We were able to take people who have been working on the Xbox OS for 20 years or more and have them work directly on the Windows codebase,” he said. This joint effort led to significant improvements aimed specifically at handheld performance and usability.
This unified approach is intended to provide gamers with a seamless, console-like experienceMicrosoft
The compact version of the Xbox app now includes access to a user’s full PC games library, incorporating titles from Steam, Xbox Game Pass, Xbox Play Anywhere, and more. This unified approach is intended to provide gamers with a seamless, console-like experience on a Windows handheld.
Game Bar and system controls
The Xbox Game Bar has also been enhanced for handheld use. A short press on the Xbox button brings up a quick-access interface for toggling device settings like Wi-Fi and Bluetooth, opening Asus’ Command Centre, and accessing Microsoft’s new Gaming Copilot feature. A long press on the same button activates a controller-friendly app switcher, making it easier to move between games and applications.
“These improvements were driven directly by the needs of this device,” said Brianna Potvin, principal software engineering lead at Xbox. “We’ve made significant changes — not just visually but functionally — to optimise the system.”
Performance and power efficiency improvements
One of the key goals behind the new full-screen mode is improved performance and battery life. Microsoft claims that disabling certain Windows processes, such as the desktop environment and background tasks, can free up around 2GB of RAM for gaming.
Power consumption has also been reduced. According to Potvin, when the ROG Xbox Ally is in sleep mode while running the full-screen Xbox experience, it draws just one-third the idle power compared to when running the standard Windows desktop. Microsoft has also updated the Windows lockscreen to support controller navigation and PIN entry.
Third-party integration and library support
Microsoft is working with major game stores such as Steam and the Epic Games Store to optimise their experience within the new Xbox interface. The company also plans to expand the Xbox game library to include all PC titles across platforms, creating a unified catalogue viewable within the Xbox app on any Windows 11 device.
To assist users in identifying handheld-compatible games, Microsoft is developing a new verification programme similar to Valve’s Steam Deck Verified system. This will highlight which games are optimised for devices like the ROG Xbox Ally and Ally X.
Access to Xbox console titles
While most Xbox console games won’t run natively on the new handhelds unless they are part of Xbox Play Anywhere or have PC versions, Microsoft is offering support for Xbox Cloud Gaming and Remote Play. These features will allow players to access their full Xbox console library from a handheld device via streaming.
Availability and future updates
The Xbox full-screen experience will first launch on the new ROG Xbox Ally and ROG Xbox Ally X models, with Microsoft planning to roll out the update to existing ROG Ally devices later this year. The company has also confirmed that other Windows-based handhelds will begin receiving similar updates from next year.
Valve’s SteamOS is also being made available for the ROG Ally, setting up a direct comparison between Microsoft’s Windows-based system and Valve’s Linux-based alternative. This competition may determine the future direction of software development for handheld gaming PCs.
With these updates, Microsoft is positioning Windows as a viable and optimised platform for portable gaming, addressing long-standing concerns around usability, performance, and battery life on handheld PCs.
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As part of this plan, £86bn will be directed towards 'turbo-charging our fastest growing sectors, from tech and life sciences, to advanced manufacturing and defence,' the government said in a statement. (Representational image: iStock)
THE UK government has announced plans to invest £86 billion in science, technology, and defence by 2030. The announcement comes days before it outlines its broader spending plan for the coming years.
Chancellor Rachel Reeves has already introduced cuts to public budgets in recent months, citing tight fiscal conditions. She has also approved more borrowing for investment, enabling a total of £113bn in investment by the end of the decade.
As part of this plan, £86bn will be directed towards "turbo-charging our fastest growing sectors, from tech and life sciences, to advanced manufacturing and defence," the government said in a statement.
According to The Times newspaper, Reeves is also expected to announce a funding increase of up to £30bn for the National Health Service on Wednesday, when she presents the government's full review of public spending.
The government said the £86bn investment will focus on "people's priorities: health, security and the economy."
The plan includes the development of "innovation clusters" across the country and will give local government leaders new powers to decide how their funding is used, it said.
Reeves aims to use this spending to boost growth, which remains slow and could be affected further by the trade war launched by US president Donald Trump.
Earlier this week, the government said the review would also include a proposal to double investment in public transport in urban areas of England to more than £15 billion by 2030.
The Ministry of Defence is expected to receive a budget increase as part of Wednesday's review. However, other departments will face more spending cuts, in addition to those announced in March.
Expected areas for cuts include support for disabled people and general government operating costs.
On Saturday, thousands of people gathered in central London to protest against the anticipated spending reductions. Many carried placards that read, "tax the rich, stop the cuts -- welfare not warfare."
(With inputs from agencies)
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Jurassic World Evolution 3 builds on the popularity of its predecessors by adding new features
Frontier Developments has officially revealed Jurassic World Evolution 3 during Summer Game Fest 2025. The third instalment of the dinosaur park management simulator will launch on 21 October 2025 across PlayStation 5, Xbox Series X|S and PC, priced at £49.99.
This latest entry introduces a key new feature, dinosaur breeding. For the first time, players can breed and care for baby dinosaurs, forming family units within their parks. The game includes over 80 dinosaur species, with 75 of them available for breeding.
As with previous titles, Jurassic World Evolution 3 lets players build and manage their own dinosaur parks, balancing the needs of visitors and the creatures themselves. The game retains its strategy-based management approach while expanding on core mechanics.
The sequel also features a globe-trotting campaign mode, with playable maps across different locations including Japan and Hawaii. Actor Jeff Goldblum returns once again as Dr Ian Malcolm, reprising his voice role from the earlier games. No other returning cast members from the film franchise have been confirmed yet.
- YouTubeYouTube/ Jurassic World Evolution 3
Customisation options have been expanded, with new terrain tools allowing players to build mountain peaks and carve canyons. Texture brushes can be used to add detailed touches to various environments, enhancing creative control over park design.
Jurassic World Evolution 3 introduces the Frontier Workshop to the series for the first time, enabling players to share their parks, dinosaur habitats, and landscape creations with others through cross-platform support.
A deluxe edition of the game will be available for £64.99 and includes four additional dinosaur species — Protoceratops, Guanlong, Thanatosdrakon, and Concavenator — along with extra scenery items and exclusive all-terrain vehicle skins.
Players who pre-order will receive the Badlands set, which includes themed scenery based on the original Jurassic Park dig site, blueprints from the Montana Badlands, and a Badlands skin for the maintenance crew’s ATV.
In addition to this release, another game titled Jurassic Park: Survival is currently in development by Saber Interactive. A new film in the franchise, Jurassic World: Rebirth, is also set to premiere in cinemas on 2 July 2025.
Jurassic World Evolution 3 builds on the popularity of its predecessors by adding new features and wider creative options, while maintaining the core experience of managing a dinosaur-themed park.
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Resident Evil Requiem was described as a "bold shift for the franchise
Capcom has officially unveiled Resident Evil 9, titled Resident Evil Requiem, during Summer Game Fest 2025. The latest entry in the long-running survival horror franchise is set for release on 27 February 2026 and will be available on PC, PlayStation 5, and Xbox Series X|S.
Announced live on stage by host Geoff Keighley, Resident Evil Requiem was described as a "bold shift for the franchise both in tone and gameplay". The upcoming title will blend the series’ trademark survival horror with high-stakes cinematic action, promising a fresh experience for fans.
The debut trailer showcased imagery of a devastated Raccoon City, seemingly hinting at a return to the city that was destroyed by a nuclear missile at the end of Resident Evil 3. Scenes of ruined buildings and a dilapidated Raccoon City Police Department sparked speculation that the game may incorporate elements of open-world design.
Resident Evil Requiem - Reveal Trailer | PS5 GamesYouTube/ PlayStation
One of the most notable additions is a potential new protagonist, Grace Ashcroft, an FBI technical analyst. According to the trailer, Grace is drawn back to the location of her mother’s murder as she investigates a series of unexplained deaths. In one dramatic scene, she is seen restrained on a gurney while a mysterious figure refers to her as “the one... special one. Chosen one.” Whether Grace is the sole playable character or whether familiar faces like Leon Kennedy will return remains unconfirmed.
Capcom’s official website reveals limited details but emphasises the game’s focus on technological advancements, immersive gameplay, and a richly developed narrative. The publisher described Resident Evil Requiem as: “Requiem for the dead. Nightmare for the living.” The title is said to represent a new era for the series, aiming to deliver a heart-stopping experience grounded in the development team’s extensive experience with the franchise.
Speculation about Resident Evil 9 has been building for over a year. Capcom first teased a new instalment during its summer livestream in 2024 and followed up with another teaser while celebrating 10 million players of Resident Evil 4 Remake, which was released in 2023 to critical acclaim.
As anticipation grows, fans will be looking forward to more details in the lead-up to the 2026 launch, including confirmation of returning characters, gameplay mechanics, and how Requiem will build on the legacy of its predecessors.