AMAZON’S grocery service is slowly returning on its India website after the online retail giant faced disruption from revised e-commerce curbs which kicked in on February 1.
New federal rules, which bar companies from selling products via vendors in which they have an equity interest, forced Amazon India to remove hundreds of thousands of products from its site last week.
The policy has spooked Amazon and Walmart-owned Indian rival, Flipkart, as it is forcing them to alter their business structures.
On Tuesday (5), Amazon Pantry was offering select food products, such as cookies and tea, in New Delhi and Mumbai. Though the customers in both cities were able to place pantry orders, several customers complained on Twitter they were struggling to get their requests fulfilled.
India allowed Amazon to retail food products in the country in 2017 and the company committed $500 million in investment. Amazon was using that government permission to sell some Pantry grocery products via an affiliate, two sources familiar with the plans told.
Amazon did not immediately respond to a request for comment.
Though several of Amazon's products, such as its own range of Presto-branded home cleaning goods, were still unavailable, some have returned for sale in recent days.
Some products were now being sold through sellers in which Amazon doesn't have direct or indirect equity stakes, making them compliant with the new rules, one of the sources said.
Nevertheless, the new policy has hit Amazon and Walmart hard.
The new rules, however, have pleased small traders who had long complained that e-commerce giants used their control over inventory from affiliated vendors to create an unfair marketplace where they could offer discounts.
Apple has introduced a new software design across its platforms, aimed at making apps and system interactions more expressive, seamless, and engaging. The update brings a cohesive visual experience that spans across iOS 26 beta, iPadOS 26, macOS Tahoe 26, watchOS 26, and tvOS 261, providing users with a more fluid and immersive digital environment.
At the heart of this redesign is a newly developed material called Liquid Glass, which enhances the visual dynamism of apps, system elements, and user interfaces. This translucent material intelligently reflects and refracts surrounding content, creating a more vivid and intuitive experience while ensuring focus on essential elements.
Introducing Liquid Glass
Liquid Glass is inspired by Apple’s work on visionOS and incorporates advancements in hardware, silicon, and graphics technologies. The material is designed to mimic real-world glass, dynamically adapting to surrounding colours and transitioning seamlessly between light and dark environments.
Developed through collaboration between Apple’s design and engineering teams, Liquid Glass utilises real-time rendering, adjusting to movement with specular highlights that enhance visual depth. This results in a more immersive and responsive experience, whether using an iPhone, iPad, Mac, Apple Watch, or Apple TV.
Apple introduces a delightful and elegant new software design
Apple previewed a new software design, crafted with Liquid Glass, that makes apps and system experiences more expressive and delightful.
- YouTubeYouTube/ Apple
The Liquid Glass aesthetic extends to small interactive elements, including buttons, sliders, switches, and text fields, as well as larger UI components, such as tab bars and sidebars. Users will notice these refinements in system experiences like the Lock Screen, Home Screen, notifications, and Control Centre.
Refinements to app design
Apple’s design update also brings a modernised approach to app layouts, ensuring greater harmony between hardware and software. The redesign eliminates rigid rectangular formatting in favour of soft, rounded edges, aligning app elements with the curved contours of modern Apple devices.
Navigation components, including toolbars, tab bars, and sidebars, have been refreshed using Liquid Glass, offering a layered visual effect that enhances interaction. When scrolling in iOS 26 beta, for example, tab bars seamlessly shrink to emphasise content, only expanding when users scroll back up.
In iPadOS 26 and macOS Tahoe 26, sidebars now reflect and refract surrounding content, ensuring users maintain a sense of context while navigating apps. These refinements extend to core apps such as Camera, Photos, Safari, FaceTime, Apple Music, Apple News, and Apple Podcasts, making interactions more intuitive and visually appealing.
System-wide enhancements
The new software design is integrated into core system elements across iOS 26 beta and Apple’s wider ecosystem. Updates to the Lock Screen, Home Screen, Dock, and widgets improve personalisation and accessibility, with Liquid Glass introducing specular highlights and dynamic colour adaptation.
On iPhones and iPads, the Lock Screen’s time display is now crafted from Liquid Glass, allowing it to fluidly adapt and fit elegantly behind wallpaper subjects.
On Macs, macOS Tahoe 26 enhances personalisation with widgets and app icons that adjust to light and dark appearances, custom tints, and a clear, refined look. The menu bar is now completely transparent, increasing the sense of screen space and visual depth.
A new opportunity for developers
For developers working with SwiftUI, UIKit, and AppKit, Apple has introduced updated APIs to facilitate the integration of Liquid Glass into third-party apps.
These tools allow developers to leverage the new design elements, making interactions more fluid and engaging while preserving familiarity for users. With this update, Apple is encouraging developers to refresh their app designs, ensuring consistency with the next-generation interface introduced in iOS 26 beta.
The latest
Apple’s latest design update represents a significant leap forward in user interface aesthetics and functionality. With Liquid Glass at the core of iOS 26 beta and its companion platforms, the visual experience is more immersive, adaptive, and dynamic than ever before.
By combining seamless transitions, refined navigation, and optimised system elements, Apple has crafted a modern and visually engaging software design, reinforcing its commitment to delivering elegant and intuitive digital experiences.
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The Canary Wharf business district including global financial institutions in London.
THE UK’s unemployment rate has increased to its highest level since July 2021, according to official data released on Tuesday, following the impact of a business tax rise and the introduction of US tariffs.
The Office for National Statistics (ONS) said the unemployment rate rose to 4.6 per cent in the three months to the end of April. This was up from 4.5 per cent in the first quarter of the year.
The figures reflect the early effects of a business tax increase announced in the Labour government’s first budget in October. April also marked the beginning of a baseline 10 per cent tariff on the UK and other countries introduced by US president Donald Trump.
“There continues to be weakening in the labour market, with the number of people on payroll falling notably,” said Liz McKeown, director of economic statistics at the ONS.
“Feedback from our vacancies survey suggests some firms may be holding back from recruiting new workers or replacing people when they move on,” she added.
The data also showed a slowdown in wage growth. Analysts said the overall picture could encourage the Bank of England to continue cutting interest rates into 2026. The trend pushed the pound lower but supported gains in London’s stock market during early trade on Tuesday.
“With payrolls falling, the unemployment rate climbing and wage growth easing, today’s labour market release leaves us more confident in our view that the Bank of England will cut interest rates further than investors expect, to 3.50 per cent next year,” said Ruth Gregory, deputy chief UK economist at Capital Economics.
The Bank of England last reduced interest rates in May, cutting them by 0.25 points to 4.25 per cent.
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From surprise drops to stunning trailers, Summer Game Fest 2025 lit up screens worldwide with unforgettable gaming moments
Forget just watching trailers because Summer Game Fest 2025 felt like getting sucker-punched by pure gaming hype. Midnight drops, world premieres that actually stunned us, moments that genuinely shook the community, this year’s show proved why gaming is still one of the most exciting places to be. Let’s dive into the ten moments that had everyone talking, sharing clips, and questioning what’s possible next.
1. Resident Evil: Requiem stole the show
Capcom closed the show with Resident Evil: Requiem (27 February 2026), a franchise reboot returning to Raccoon City with chilling realism. First came whispers of a “30th-anniversary project,” then, boom: Requiem. Returning Raccoon City to its rotted roots, this 27 February 2026 release promises sweat-beaded character models and a terror so vivid you’ll feel it in your bones. That fake-out tease from Jun Takeuchi? Pure genius, and fans are still reeling.
Even though it launched just days before (3 June), Nintendo’s Switch 2 was the talk of SGF. Seeing Cyberpunk 2077 running smoothly silenced doubters. Sonic Racing: CrossWorlds showed off cross-platform play, something Mario Kart still lacks. Plus, leaks about Mortal Shell 2 and Code Vein 2 coming to Switch 2 just fuelled the fire. Everyone was talking about it, stage or no stage.
Hideo Kojima’s sequel looks like another emotional powerhouse. Elle Fanning’s voiceover, stunning visuals, and Woodkid’s score made the trailer feel like a mini-movie. Mark your calendars: Death Stranding 2 hits PS5 on 26 June. Get your tissues and DualSense ready.
SGF changed the game with instant drops. Lies of P: Overture announced its DLC and released it right then. Hitman dropped a new Casino Royale-inspired mission featuring Mads Mikkelsen as LeChiffre, sparking a month-long chase. Wildgate opened its beta minutes after reveal. Announce a game, play it instantly? Brilliant.
Day of the Devs (6 June) was a welcome dose of creativity amidst the AAA giants. Possessors mixes Metroidvania exploration with seriously creepy body horror. Big Walk from the Untitled Goose Game team turns voice chat into a brilliant puzzle tool. Ambrosia Sky (imagine Metroid Prime meets cosmic exploration) proved indie games crackle with fresh ideas.
SGF 2025 was full of "Wait, what?!" sequels. Atomic Heart 2 cranked its bizarre retro-future chaos way up. Scott Pilgrim EX brought the original devs and Anamanaguchi back for a time-bending brawler. And the whispers about Mortal Shell 2 and Code Vein 2 confirmed the souls-like scene is getting even hotter.
The Xbox Showcase revealed the slick ROG Xbox Ally handheld (a Microsoft/Asus collab). But the real buzz came from Sonic Racing: CrossWorlds adding wild guest characters: Minecraft’s Steve, Persona 5’s Joker, and Yakuza’s Ichiban. Lego Voyagers also looked fun, offering split-screen chaos with a friend pass.
Sega didn’t stop at those crazy kart racer cameos. CrossWorlds getting full cross-platform play was a direct shot at Mario Kart. And they teased even more unexpected crossovers, leaving fans speculating wildly. It felt like a new era of open, chaotic fun.
SGF teased some truly unique upcoming games. Stranger Than Heaven is a noir detective story in 1940s Japan where basic needs like hunger are deadly. Killer Inn pits 24 players against each other in social deduction within a haunted mansion. The Cube hinted at a massive, ever-changing MMO set in the Atomic Heart universe. Absolute mind-bending stuff.
Beyond the main show, SGF amplified crucial voices: Day of the Devs, Women-Led Games, Black Voices in Gaming, and spotlights from Japan, Latin America, and more. These stages delivered vital perspectives, proving gaming’s future is richer and more varied than ever.
Summer Game Fest 2025 proved you don’t need a massive convention hall to make waves. It filled the void E3 left behind, sure, but more importantly, it captured the raw excitement of gaming right now. From surprise drops to wild crossover moments, it proved that the next big thing might be a studio you’ve never heard of or a feature that’s available to play right now. It was a wild week that reminded us: the future of gaming is wide open, unpredictable, and packed with potential and that’s exactly why we love it.
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The challenges WPP faces extend beyond leadership changes
Mark Read, the chief executive of WPP, has announced he will step down later this year, as the advertising agency faces growing pressure from artificial intelligence and declining share prices. Once the largest advertising group globally, WPP is struggling to keep up with the fast-moving AI technologies that are reshaping the industry.
Read, who has been at WPP for more than 30 years and held the top job since 2018, will remain in the role until the end of 2025 while the company searches for his successor.
AI upends traditional ad models
During Read’s tenure, WPP’s share value has halved, reflecting wider disruption in the advertising industry. AI-powered tools are increasingly automating advert creation, challenging traditional agencies that rely on human-driven processes. This shift has placed legacy firms like WPP under heavy competitive pressure as companies turn to faster and cheaper AI alternatives.
Leadership under scrutiny
WPP chair Philip Jansen, formerly of BT, credited Read with transforming the agency into a leader in marketing services. However, his arrival earlier this year led to speculation about a leadership shake-up. A former WPP board member said Jansen was seen as a “change agent” brought in with the expectation that Read’s departure was only a matter of time.
Since joining, Jansen has engaged with staff across the company to assess its structure and operations. One executive described him as a “cold-eyed analyser” focused on addressing administrative inefficiencies and streamlining processes.
Falling behind global rivals
WPP’s challenges extend beyond internal leadership. In 2023, the firm lost its title as the world’s largest advertising agency by revenue to French competitor Publicis. Meanwhile, Omnicom and Interpublic agreed to merge in a $13.3 billion (£10 billion) deal. In contrast, WPP’s market value is around £5.9 billion.
Traditional roots struggling to adapt to the fast-changing, AI-driven landscapeiStock
Russ Mould, investment director at AJ Bell, warned that the leadership vacuum could set WPP back further. “The fact the company hasn’t got a replacement lined up suggests chaos behind closed doors,” he said. He added that while WPP waits for new leadership, more tech-savvy rivals could continue pulling ahead.
From Sorrell to Read
Mark Read succeeded Sir Martin Sorrell in 2018, who had built WPP into a global powerhouse after buying a small basket-making company in 1985. Sorrell stepped down following allegations of personal misconduct, which he has consistently denied.
Read has overseen major restructuring efforts during his time at the helm, including merging agencies and selling non-core assets. These actions helped reduce WPP’s debt, but the agency’s share price still fell more than 25% in the past year alone.
Tech giants dominate ad space
One of WPP’s biggest challenges is the rise of tech giants like Google, Meta (formerly Facebook), and Amazon, which now dominate digital advertising. These companies are leveraging advanced AI to offer advertisers tools that automatically generate and target campaigns, making traditional agency services less necessary.
Earlier this month, Meta announced that it would help businesses create ads using AI-generated images, videos, and text. The move highlights the growing capabilities of AI in advertising and its impact on agencies like WPP.
Takeover speculation and uncertain future
Following the news of Read’s planned departure, WPP’s shares dipped by 1.5%, sparking fresh speculation that the agency could become a takeover target or attract activist investors seeking to restructure the business.
Mould said WPP’s traditional roots have left it struggling to adapt to the fast-changing, AI-driven landscape. “The world has gone digital, leaving the company scrabbling to play catch-up,” he said. “WPP needs a complete overhaul, and that won’t come easily or quickly.”
AI threatens agency jobs and structures
AI’s growing role in the advertising world is not just about efficiency, it’s also transforming employment structures. Automated content generation and data-driven targeting are reducing the need for large creative teams and manual campaign management, core functions traditionally carried out by agencies like WPP.
As these tools become more powerful, many routine roles within advertising risk being replaced. This technological shift is reshaping how agencies operate, forcing them to rethink their value in a market increasingly dominated by algorithms and automation.
Adapting to survive
Mark Read’s departure marks a critical turning point for WPP as it navigates these sweeping changes. The agency’s future depends on how quickly it can adapt to a landscape led by AI. For WPP and the wider advertising world, staying relevant will mean embracing technology while finding new ways to offer value that machines alone cannot deliver.
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Microsoft says the updated interface is centred around the Xbox app and Game Bar
Microsoft has revealed its new strategy to combine Xbox and Windows for handheld gaming PCs, starting with two new ROG Xbox Ally devices developed in partnership with Asus. The devices feature a full-screen Xbox experience tailored for portable gaming, in a move designed to better compete with Valve’s SteamOS on the Steam Deck.
A new Xbox experience for handhelds
The ROG Xbox Ally devices will boot directly into a customised Xbox full-screen interface, designed to streamline the gaming experience on portable Windows devices. This marks a shift away from the traditional Windows desktop and taskbar, which are hidden by default to improve performance and reduce distractions.
Microsoft says the updated interface is centred around the Xbox app and Game Bar, but will also act as a universal launcher for PC games, including those from Steam and other third-party platforms. “We’ve reduced many notifications and pop-ups, and we will continue to listen to feedback from players to make continued improvements,” said Roanne Sones, corporate vice president of gaming devices and ecosystem at Xbox.
Built with Xbox and Windows integration
Jason Beaumont, vice president of experiences at Xbox, confirmed that the new interface is the result of collaboration between long-time Xbox OS developers and the Windows engineering team. “We were able to take people who have been working on the Xbox OS for 20 years or more and have them work directly on the Windows codebase,” he said. This joint effort led to significant improvements aimed specifically at handheld performance and usability.
This unified approach is intended to provide gamers with a seamless, console-like experienceMicrosoft
The compact version of the Xbox app now includes access to a user’s full PC games library, incorporating titles from Steam, Xbox Game Pass, Xbox Play Anywhere, and more. This unified approach is intended to provide gamers with a seamless, console-like experience on a Windows handheld.
Game Bar and system controls
The Xbox Game Bar has also been enhanced for handheld use. A short press on the Xbox button brings up a quick-access interface for toggling device settings like Wi-Fi and Bluetooth, opening Asus’ Command Centre, and accessing Microsoft’s new Gaming Copilot feature. A long press on the same button activates a controller-friendly app switcher, making it easier to move between games and applications.
“These improvements were driven directly by the needs of this device,” said Brianna Potvin, principal software engineering lead at Xbox. “We’ve made significant changes — not just visually but functionally — to optimise the system.”
Performance and power efficiency improvements
One of the key goals behind the new full-screen mode is improved performance and battery life. Microsoft claims that disabling certain Windows processes, such as the desktop environment and background tasks, can free up around 2GB of RAM for gaming.
Power consumption has also been reduced. According to Potvin, when the ROG Xbox Ally is in sleep mode while running the full-screen Xbox experience, it draws just one-third the idle power compared to when running the standard Windows desktop. Microsoft has also updated the Windows lockscreen to support controller navigation and PIN entry.
Third-party integration and library support
Microsoft is working with major game stores such as Steam and the Epic Games Store to optimise their experience within the new Xbox interface. The company also plans to expand the Xbox game library to include all PC titles across platforms, creating a unified catalogue viewable within the Xbox app on any Windows 11 device.
To assist users in identifying handheld-compatible games, Microsoft is developing a new verification programme similar to Valve’s Steam Deck Verified system. This will highlight which games are optimised for devices like the ROG Xbox Ally and Ally X.
Access to Xbox console titles
While most Xbox console games won’t run natively on the new handhelds unless they are part of Xbox Play Anywhere or have PC versions, Microsoft is offering support for Xbox Cloud Gaming and Remote Play. These features will allow players to access their full Xbox console library from a handheld device via streaming.
Availability and future updates
The Xbox full-screen experience will first launch on the new ROG Xbox Ally and ROG Xbox Ally X models, with Microsoft planning to roll out the update to existing ROG Ally devices later this year. The company has also confirmed that other Windows-based handhelds will begin receiving similar updates from next year.
Valve’s SteamOS is also being made available for the ROG Ally, setting up a direct comparison between Microsoft’s Windows-based system and Valve’s Linux-based alternative. This competition may determine the future direction of software development for handheld gaming PCs.
With these updates, Microsoft is positioning Windows as a viable and optimised platform for portable gaming, addressing long-standing concerns around usability, performance, and battery life on handheld PCs.