The Cyberpunk universe has always been about living fast, thinking on your feet, and adapting to chaos. Now, CD Projekt RED is bringing that philosophy to tabletop gaming with Cyberpunk Legends: Into the Night, a co-op card game designed for instant play.
Unlike traditional tabletop RPGs, which require extensive preparation, dice rolls, and character sheets, Into the Night strips away the complexity. Players can jump straight into the action, making choices that shape their story without needing a game master or lengthy rulebooks.
The shift toward low-prep RPGs
Tabletop gaming has long been dominated by deep, intricate systems like Dungeons & Dragons, where players spend hours crafting characters and planning campaigns. But in recent years, there’s been a surge in demand for fast, accessible RPG experiences—games that deliver immersive storytelling without the logistical hurdles.
Cyberpunk Legends: Into the Night fits squarely into this trend. With no dice, no pre-writing, and no lengthy rules, it offers a streamlined experience that prioritises storytelling and strategy over mechanics.
Why instant RPGs are gaining popularity
The rise of instant RPGs reflects a broader shift in gaming culture. Players today want flexibility and accessibility, whether they’re diving into a video game or gathering around a table with friends.
Time constraints: Many players struggle to commit to long campaigns. Instant RPGs allow for quick, engaging sessions without weeks of preparation.
Casual accessibility: Traditional RPGs can be intimidating for newcomers. Games like Into the Night remove barriers, making it easy for anyone to jump in.
Digital influence: The popularity of roguelike video games, where players make rapid, high-stakes decisions, has influenced tabletop design, leading to more fast-paced, decision-driven experiences.
Cyberpunk’s perfect fit for instant RPGs
The Cyberpunk universe is built on high-stakes choices, unpredictable encounters, and a world that reacts to player actions—elements that translate seamlessly into an instant RPG format.
With over 300 unique cards and three scenario decks, Into the Night offers dynamic storytelling without the need for a dungeon master. Players will encounter iconic characters like Johnny Silverhand, make tough decisions, and fight to survive in Night City—all within a fast-paced, strategic framework.
The future of tabletop gaming
The success of Cyberpunk Legends: Into the Night could signal a new era for tabletop RPGs. As more players seek immersive, low-prep experiences, developers may shift toward story-driven, accessible formats that blend traditional role-playing with modern gaming sensibilities.
For Cyberpunk fans, this game isn’t just another spin-off—it’s a revolution in how we experience Night City. Whether you’re a seasoned RPG veteran or a newcomer looking for an easy entry point, Into the Night offers a fresh, fast, and deeply immersive way to play.
Forget just watching trailers because Summer Game Fest 2025 felt like getting sucker-punched by pure gaming hype. Midnight drops, world premieres that actually stunned us, moments that genuinely shook the community, this year’s show proved why gaming is still one of the most exciting places to be. Let’s dive into the ten moments that had everyone talking, sharing clips, and questioning what’s possible next.
1. Resident Evil: Requiem stole the show
Capcom closed the show with Resident Evil: Requiem (27 February 2026), a franchise reboot returning to Raccoon City with chilling realism. First came whispers of a “30th-anniversary project,” then, boom: Requiem. Returning Raccoon City to its rotted roots, this 27 February 2026 release promises sweat-beaded character models and a terror so vivid you’ll feel it in your bones. That fake-out tease from Jun Takeuchi? Pure genius, and fans are still reeling.
Even though it launched just days before (3 June), Nintendo’s Switch 2 was the talk of SGF. Seeing Cyberpunk 2077 running smoothly silenced doubters. Sonic Racing: CrossWorlds showed off cross-platform play, something Mario Kart still lacks. Plus, leaks about Mortal Shell 2 and Code Vein 2 coming to Switch 2 just fuelled the fire. Everyone was talking about it, stage or no stage.
Hideo Kojima’s sequel looks like another emotional powerhouse. Elle Fanning’s voiceover, stunning visuals, and Woodkid’s score made the trailer feel like a mini-movie. Mark your calendars: Death Stranding 2 hits PS5 on 26 June. Get your tissues and DualSense ready.
SGF changed the game with instant drops. Lies of P: Overture announced its DLC and released it right then. Hitman dropped a new Casino Royale-inspired mission featuring Mads Mikkelsen as LeChiffre, sparking a month-long chase. Wildgate opened its beta minutes after reveal. Announce a game, play it instantly? Brilliant.
Day of the Devs (6 June) was a welcome dose of creativity amidst the AAA giants. Possessors mixes Metroidvania exploration with seriously creepy body horror. Big Walk from the Untitled Goose Game team turns voice chat into a brilliant puzzle tool. Ambrosia Sky (imagine Metroid Prime meets cosmic exploration) proved indie games crackle with fresh ideas.
SGF 2025 was full of "Wait, what?!" sequels. Atomic Heart 2 cranked its bizarre retro-future chaos way up. Scott Pilgrim EX brought the original devs and Anamanaguchi back for a time-bending brawler. And the whispers about Mortal Shell 2 and Code Vein 2 confirmed the souls-like scene is getting even hotter.
The Xbox Showcase revealed the slick ROG Xbox Ally handheld (a Microsoft/Asus collab). But the real buzz came from Sonic Racing: CrossWorlds adding wild guest characters: Minecraft’s Steve, Persona 5’s Joker, and Yakuza’s Ichiban. Lego Voyagers also looked fun, offering split-screen chaos with a friend pass.
Sega didn’t stop at those crazy kart racer cameos. CrossWorlds getting full cross-platform play was a direct shot at Mario Kart. And they teased even more unexpected crossovers, leaving fans speculating wildly. It felt like a new era of open, chaotic fun.
SGF teased some truly unique upcoming games. Stranger Than Heaven is a noir detective story in 1940s Japan where basic needs like hunger are deadly. Killer Inn pits 24 players against each other in social deduction within a haunted mansion. The Cube hinted at a massive, ever-changing MMO set in the Atomic Heart universe. Absolute mind-bending stuff.
Beyond the main show, SGF amplified crucial voices: Day of the Devs, Women-Led Games, Black Voices in Gaming, and spotlights from Japan, Latin America, and more. These stages delivered vital perspectives, proving gaming’s future is richer and more varied than ever.
Summer Game Fest 2025 proved you don’t need a massive convention hall to make waves. It filled the void E3 left behind, sure, but more importantly, it captured the raw excitement of gaming right now. From surprise drops to wild crossover moments, it proved that the next big thing might be a studio you’ve never heard of or a feature that’s available to play right now. It was a wild week that reminded us: the future of gaming is wide open, unpredictable, and packed with potential and that’s exactly why we love it.
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Microsoft says the updated interface is centred around the Xbox app and Game Bar
Microsoft has revealed its new strategy to combine Xbox and Windows for handheld gaming PCs, starting with two new ROG Xbox Ally devices developed in partnership with Asus. The devices feature a full-screen Xbox experience tailored for portable gaming, in a move designed to better compete with Valve’s SteamOS on the Steam Deck.
A new Xbox experience for handhelds
The ROG Xbox Ally devices will boot directly into a customised Xbox full-screen interface, designed to streamline the gaming experience on portable Windows devices. This marks a shift away from the traditional Windows desktop and taskbar, which are hidden by default to improve performance and reduce distractions.
Microsoft says the updated interface is centred around the Xbox app and Game Bar, but will also act as a universal launcher for PC games, including those from Steam and other third-party platforms. “We’ve reduced many notifications and pop-ups, and we will continue to listen to feedback from players to make continued improvements,” said Roanne Sones, corporate vice president of gaming devices and ecosystem at Xbox.
Built with Xbox and Windows integration
Jason Beaumont, vice president of experiences at Xbox, confirmed that the new interface is the result of collaboration between long-time Xbox OS developers and the Windows engineering team. “We were able to take people who have been working on the Xbox OS for 20 years or more and have them work directly on the Windows codebase,” he said. This joint effort led to significant improvements aimed specifically at handheld performance and usability.
This unified approach is intended to provide gamers with a seamless, console-like experienceMicrosoft
The compact version of the Xbox app now includes access to a user’s full PC games library, incorporating titles from Steam, Xbox Game Pass, Xbox Play Anywhere, and more. This unified approach is intended to provide gamers with a seamless, console-like experience on a Windows handheld.
Game Bar and system controls
The Xbox Game Bar has also been enhanced for handheld use. A short press on the Xbox button brings up a quick-access interface for toggling device settings like Wi-Fi and Bluetooth, opening Asus’ Command Centre, and accessing Microsoft’s new Gaming Copilot feature. A long press on the same button activates a controller-friendly app switcher, making it easier to move between games and applications.
“These improvements were driven directly by the needs of this device,” said Brianna Potvin, principal software engineering lead at Xbox. “We’ve made significant changes — not just visually but functionally — to optimise the system.”
Performance and power efficiency improvements
One of the key goals behind the new full-screen mode is improved performance and battery life. Microsoft claims that disabling certain Windows processes, such as the desktop environment and background tasks, can free up around 2GB of RAM for gaming.
Power consumption has also been reduced. According to Potvin, when the ROG Xbox Ally is in sleep mode while running the full-screen Xbox experience, it draws just one-third the idle power compared to when running the standard Windows desktop. Microsoft has also updated the Windows lockscreen to support controller navigation and PIN entry.
Third-party integration and library support
Microsoft is working with major game stores such as Steam and the Epic Games Store to optimise their experience within the new Xbox interface. The company also plans to expand the Xbox game library to include all PC titles across platforms, creating a unified catalogue viewable within the Xbox app on any Windows 11 device.
To assist users in identifying handheld-compatible games, Microsoft is developing a new verification programme similar to Valve’s Steam Deck Verified system. This will highlight which games are optimised for devices like the ROG Xbox Ally and Ally X.
Access to Xbox console titles
While most Xbox console games won’t run natively on the new handhelds unless they are part of Xbox Play Anywhere or have PC versions, Microsoft is offering support for Xbox Cloud Gaming and Remote Play. These features will allow players to access their full Xbox console library from a handheld device via streaming.
Availability and future updates
The Xbox full-screen experience will first launch on the new ROG Xbox Ally and ROG Xbox Ally X models, with Microsoft planning to roll out the update to existing ROG Ally devices later this year. The company has also confirmed that other Windows-based handhelds will begin receiving similar updates from next year.
Valve’s SteamOS is also being made available for the ROG Ally, setting up a direct comparison between Microsoft’s Windows-based system and Valve’s Linux-based alternative. This competition may determine the future direction of software development for handheld gaming PCs.
With these updates, Microsoft is positioning Windows as a viable and optimised platform for portable gaming, addressing long-standing concerns around usability, performance, and battery life on handheld PCs.
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The Belfast shop has even seen regular customers travel long distances to secure the cards
Pokémon cards demand has reached an all-time high as collectors queued from early morning in Belfast to purchase the latest trading card release, Scarlet and Violet – Destined Rivals.
Fans began lining up from 7am in the city centre on Friday, with some waiting over three hours to buy packs from the newest expansion. Each packet is priced at £4.30 and contains cards that could be worth up to £1,000 on the resale market, depending on rarity and condition.
The surge in interest reflects a wider trend of growing Pokémon cards demand across the UK, as collectors and investors seek out rare items from the long-running franchise.
With stock selling out within minutes of arriving and secondary market prices soaringCOLM LENAGHAN
Raymond Kilpatrick, owner of Tigeroo Toys on College Street, said he has never seen demand at this level. “It’s peaked before, but never like this,” he said. “Because of that, cards are now on allocation — shops can’t even place orders. We just get whatever Pokémon sends us.”
To manage the demand, Kilpatrick has introduced a ten-pack limit per customer. “All the boxes are gone within minutes,” he added.
Kilpatrick noted that Pokémon’s planned 30th anniversary in 2026 is adding to excitement, with limited-edition re-releases of original cards expected.
The appeal of Pokémon cards spans generations, he said. “Collectors range from primary school kids to adults. For many, these cards are nostalgic. People are buying them as investments or simply because it’s been a part of their childhood.”
The Belfast shop has even seen regular customers travel long distances to secure the cards. “One customer comes from Dublin,” Kilpatrick said. “He takes the first train up knowing he’ll get cards here. He told me there’s no guarantee of getting them in Dublin, where staff often buy stock before stores open. But here, if he arrives early, he knows he’ll get them. That’s real dedication.”
With stock selling out within minutes of arriving and secondary market prices soaring, Pokémon cards demand shows no sign of slowing. The Destined Rivals set has become one of the most sought-after releases in recent years, as the global Pokémon phenomenon continues to captivate both new and long-time fans.
Red Dead Redemption 2 players have long praised the game for its expansive open world, rich with activities ranging from bounty hunting and fishing to gambling and train robberies. However, fans are now questioning the purpose of a prominent area on the map that remains inaccessible during regular gameplay.
The region in question, named Tempest Rim, is located in the northwestern part of the map within the state of Ambarino. While it appears clearly marked on the game’s map, players are unable to reach it through normal means. This has left many in the Red Dead Redemption 2 community puzzled over its purpose.
One Reddit user, Alotofbytes, asked: “What is the point in half of Ambarino being out of bounds? Why even bother having it there in the first place if we can't get to it?” This sentiment is echoed by other fans who have discovered unconventional ways of exploring the hidden zone.
Some players have reported using glitches to access the area. One method involves making protagonist Arthur Morgan excessively drunk near the game’s boundaries. In certain cases, the character will pass out and, upon waking, respawn beyond the game’s normally accessible regions.
“I glitched into it with the help of multiple alcoholic beverages,” wrote Reddit user RockandStone101. Another user, Whovian1156, added that a similar trick allows access to the game’s version of Mexico, another location that is technically visible but inaccessible through official means.
Joking about the glitch, Redditor Strgwththisone commented: “Devs hate this simple trick. Once, after a bender, I woke up to find all my bandit challenges magically completed.”
Despite being released in 2018 for PlayStation 4 and Xbox One—and later on PC—Red Dead Redemption 2 continues to attract new players, many of whom are still discovering hidden details and undocumented secrets across its massive map.
Speculation around a possible remastered version of the game continues to build, and fans are hopeful that such a release might include expanded access to currently restricted areas like Tempest Rim.
For now, the purpose of the region remains unclear, and its presence on the map continues to stir discussion within the gaming community. Red Dead Redemption 2 remains available on PC, PlayStation and Xbox platforms.
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The second trailer gave fans a closer look at the game’s setting and characters
Grand Theft Auto 6's highly anticipated second trailer has been dissected frame by frame by fans, with one viewer pointing out a small visual oversight. The brief moment, lasting just a second, has sparked light-hearted reactions across the gaming community.
The error occurs during a high-octane scene where Jason, one of the game's protagonists, fires a handgun from a car. Reddit user Cat_With_Banana96 noted that light appears on Jason’s face a fraction of a second before the muzzle flash of the gun, creating a discrepancy in the trailer’s lighting sequence. The fan shared screenshots to highlight the moment, which takes place during a fast-paced sequence lasting only a second.
The detail was quickly picked up by other viewers, with many joking about the slip-up. Comments such as “That’s it, pre-order cancelled” and “Literally unplayable” filled the replies, clearly intended as humorous jabs rather than serious criticism. The trailer, released by Rockstar Games, has otherwise been widely praised for its visual fidelity and cinematic presentation.
While the lighting issue is minor, it has drawn attention because of Rockstar’s reputation for high standards and the frequent comments from Take-Two Interactive’s CEO Strauss Zelnick about striving for “perfection”. Fans have largely taken the slip in good humour, acknowledging the incredible amount of detail throughout the rest of the trailer.
- YouTubeYouTube/ Rockstar Games
The second trailer gave fans a closer look at the game’s setting and characters, including more footage of Jason and Lucia, the protagonists. Styled as a modern-day Bonnie and Clyde, the pair were shown navigating chaotic scenes including swamp pursuits, helicopter action, and romantic moments, offering more insight into the game’s narrative and tone.
Rockstar Games has confirmed that Grand Theft Auto 6 is set for release in 2025. The game will take players to Vice City and beyond, and expectations remain high despite the long wait. For most fans, a small continuity error in a trailer is unlikely to dampen excitement for what is shaping up to be one of the most ambitious titles in Rockstar’s history.