Gayathri Kallukaran is a Junior Journalist with Eastern Eye. She has a Master’s degree in Journalism and Mass Communication from St. Paul’s College, Bengaluru, and brings over five years of experience in content creation, including two years in digital journalism. She covers stories across culture, lifestyle, travel, health, and technology, with a creative yet fact-driven approach to reporting. Known for her sensitivity towards human interest narratives, Gayathri’s storytelling often aims to inform, inspire, and empower. Her journey began as a layout designer and reporter for her college’s daily newsletter, where she also contributed short films and editorial features. Since then, she has worked with platforms like FWD Media, Pepper Content, and Petrons.com, where several of her interviews and features have gained spotlight recognition. Fluent in English, Malayalam, Tamil, and Hindi, she writes in English and Malayalam, continuing to explore inclusive, people-focused storytelling in the digital space.
Death Stranding 2: On The Beach takes top spot in UK physical sales for week ending 28 June.
Mario Kart World drops to second place.
Physical launch sales of Death Stranding 2 are 66% lower than the original.
Sales are also 33% lower than PS5 exclusive Astro Bot at launch.
Market trends indicate a shift towards digital game purchases.
Death Stranding 2: On The Beach has debuted at number one in the UK’s weekly physical game sales chart, replacing Mario Kart World at the top. However, while Kojima Productions' latest release secured the top spot, its physical sales are significantly down compared to its predecessor.
Weaker physical launch than the original
According to industry analyst Chris Dring from The Game Business, physical launch sales of Death Stranding 2 were 66 per cent lower than those of the original Death Stranding title. The drop is attributed to a broader shift in consumer behaviour, with a growing preference for digital downloads over boxed copies.
Dring also reported that the new game’s launch performance was 33 per cent lower than that of Astro Bot, another recent PlayStation 5 exclusive. Despite both being PS5 titles, the two games cater to different audiences, making direct comparisons limited.
UK top 10 physical game sales
The latest chart, compiled by GfK and published via VGcharts, lists the top ten best-selling physical games in the UK for the week ending 28 June 2025:
Death Stranding 2 – NEW
Mario Kart World
Cyberpunk 2077 Ultimate Edition
Hogwarts Legacy
Mario Kart 8 Deluxe
Minecraft
The Thing Remastered
EA Sports FC 25
The Witcher 3: Wild Hunt – Game of the Year Edition
Mortal Kombat 1
The presence of long-running titles like Minecraft and Mario Kart 8 Deluxe highlights the continued popularity of legacy games in the retail market.
Market shift towards digital
The performance gap between Death Stranding 2 and the original underscores a key trend in the video game industry: physical sales are declining as more players opt for digital platforms. This shift has impacted launch week figures, particularly for story-driven, cinematic games like Death Stranding 2 which are often pre-ordered or downloaded via online stores.
Despite this, Death Stranding 2 has been well received critically, with Eurogamer describing it as "a busier, louder, and more emotionally resplendent take on this singular hiking sim."
What’s next for Death Stranding 2 players
Fans returning to the world of Sam Porter Bridges can explore new gameplay mechanics and hidden easter eggs, including a nod to Pac-Man. Players looking for help can refer to walkthrough guides and curated lists of key moments not to miss in Death Stranding 2.
Whether its chart-topping performance translates into long-term success remains to be seen, but its arrival at number one signals strong interest in Hideo Kojima’s latest creation, despite quieter numbers on the high street.
EA bets big on Battlefield 6 after the lukewarm response to its previous release
Four studios across three countries collaborate to bring the new game to life
Developers promise a return to single-player campaigns and community-focused design
Early buzz is strong, but questions remain over the game’s long-term success
A new battle begins
Electronic Arts (EA) is preparing for what could be its most ambitious gaming launch in years. Battlefield 6, the latest entry in the long-running military shooter franchise, arrives with huge expectations and an even bigger budget.
The series has long been viewed as a grittier, more tactical counterpart to Call of Duty, yet it has never quite managed to match its rival’s dominance in sales or player numbers. This time, though, EA hopes things will be different.
Early signs are encouraging. A preview weekend earlier this year broke franchise records and generated intense buzz online. Still, the stakes are high; EA has reportedly poured hundreds of millions of dollars into the project, making Battlefield 6 a defining moment for the publisher.
Four studios, one mission
To bring the game to life, EA assembled a coalition of four studios: DICE in Sweden, Motive Studios in Canada, Ripple Effect Studios in Los Angeles, and Criterion in Guildford, UK. Together, they operate under the newly created “Battlefield Studios” banner.
Rebecka Coutaz, vice-president and general manager of EA’s European studios, believes the new game offers something special. “In terms of what it’s offering players, Battlefield 6 is probably unbeatable,” she told BBC Newsbeat.
Coutaz admits the team learned hard lessons from the franchise’s last outing, Battlefield 2042, which was criticised for technical issues and missing features. “We probably couldn’t make Battlefield 6 without the learnings we had in Battlefield 2042,” she said.
This time, player feedback has been key. EA held closed community playtests early in development, which Coutaz described as receiving “explosively positive” reactions.
Returning to the campaign
One of the biggest changes fans will notice is the return of a single-player campaign, something absent from Battlefield 2042. Criterion design director Fasahat “Fas” Salim led the studio’s work on the story missions, ensuring they are “as fun and interesting as possible for players.”
Despite reports of strain among the global teams, Salim describes the experience as rewarding. “Collaborating with different cultures and backgrounds has been really exciting,” he said. “It’s a big project, probably the biggest most of us have ever worked on.”
A young artist’s dream project
For 21-year-old lighting artist Vlad Kokhan, the new game represents a dream come true. While completing his visual effects degree at Bournemouth University, he works part-time at Criterion, shaping the mood and tone of the campaign.
A lifelong fan of the Battlefield series, Kokhan says seeing his work on the game’s promotional materials feels “surreal.” “To know that I’ve put my own thing into the game is really crazy,” he said.
High hopes, cautious optimism
Industry analysts expect Battlefield 6 to make a strong commercial impact, with projections of up to five million copies sold in its first week. Yet, the true test will be whether it can sustain that momentum in a competitive market dominated by Call of Duty, Fortnite and Roblox.
Coutaz remains measured in her outlook. “I would say yes and no — you never know,” she said. “The only thing that matters to me now is that we don’t disappoint our community, our players.”
Questions over EA’s future
Adding to the uncertainty, EA recently confirmed a $55bn (£41bn) sale to a Saudi Arabia-led investment group. The deal, structured as a leveraged buyout, leaves the company with $20bn (£14bn) in debt.
Although EA has assured staff there will be “no immediate changes,” fans worry about potential budget cuts or restructuring. Coutaz, however, insists her focus remains on supporting her teams. “The way hasn’t changed for me,” she said. “I’m here to help our team members make their best work.”
The next chapter
As launch day approaches, the developers say their goal is simple: deliver a Battlefield experience that excites players once again.
“We spend years behind closed doors making these things,” said Salim. “When it finally goes into the players’ hands and you see them having a great time, that’s what we work for.”
For EA, Battlefield 6 represents more than just another sequel. It’s a test of faith, in its studios, its fans, and its future in a gaming landscape where the next hit could decide everything.
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