Gayathri Kallukaran is a Junior Journalist with Eastern Eye. She has a Master’s degree in Journalism and Mass Communication from St. Paul’s College, Bengaluru, and brings over five years of experience in content creation, including two years in digital journalism. She covers stories across culture, lifestyle, travel, health, and technology, with a creative yet fact-driven approach to reporting. Known for her sensitivity towards human interest narratives, Gayathri’s storytelling often aims to inform, inspire, and empower. Her journey began as a layout designer and reporter for her college’s daily newsletter, where she also contributed short films and editorial features. Since then, she has worked with platforms like FWD Media, Pepper Content, and Petrons.com, where several of her interviews and features have gained spotlight recognition. Fluent in English, Malayalam, Tamil, and Hindi, she writes in English and Malayalam, continuing to explore inclusive, people-focused storytelling in the digital space.
Riot Games has cancelled sandbox RPG Hytale after over seven years in development
Hypixel Studios, the developer behind Hytale, will be closed over the coming months
The studio had been acquired by Riot in 2020, but repeated delays pushed back the game’s release
Development challenges and rising technical ambitions cited as reasons for cancellation
Around 70 employees are affected by the closure
The Hypixel Minecraft server will continue to operate independently
Hytale cancelled after years of setbacks
After more than seven years in development, the much-anticipated sandbox RPG Hytale has officially been cancelled. Riot Games, the parent company of developer Hypixel Studios, has also announced it will begin shutting down the studio over the next few months.
The decision was shared by Hypixel co-founder Aaron "Noxy" Donaghey, who described the move as “incredibly tough news” for the team. “This is not the outcome any of us—at Hypixel or at Riot—wanted,” he wrote. “But after years of pushing forward, adapting, and exploring every possible path, it became clear we couldn’t bring Hytale to life in a way that truly delivered on its promise.”
A project that began with high hopes
Hytale was first revealed to the public in 2018, with development already underway for several years prior. In 2020, Hypixel Studios was acquired by Riot Games, the developer behind League of Legends. The game was initially expected to launch in 2021 but was postponed multiple times—first to 2023, and then delayed again without a confirmed release window.
Riot Games and Hypixel Studios explored options to keep the project aliveYoutube/ Hytale
Inspired by Minecraft, Hytale was intended to offer a similar sandbox experience with RPG elements, modding tools, and a built-in cinematic engine. Its trailer generated significant excitement upon release, but development ultimately became bogged down in complexity and shifting goals.
Technical ambition led to development challenges
In his statement, Noxy acknowledged that the evolution of the game’s vision played a role in its downfall. “Over time, as our vision evolved and the genre matured around us, the bar kept rising,” he explained.
The team attempted to adapt, even going as far as rebooting the game engine. However, despite these efforts, the project remained behind schedule. “It became clear we’d need a lot more time to get it to a place where it could support the ambitious vision for the game,” Noxy added.
Riot has been praised for providing “generous severance and resources” to affected staffYouTube/ Hytale
Efforts to reduce scope, adjust timelines, or find alternative solutions were considered but ultimately deemed compromises that would have undermined what made Hytale unique. “It wouldn’t have been the game we set out to make. And it wouldn’t have been the game you deserve,” he stated.
No investor or buyer found for Hytale
Riot Games and Hypixel Studios explored options to keep the project alive, including looking for external investors or buyers. However, no viable path forward could be secured. “We still believe in Hytale, but we couldn’t find the right partner to carry it forward,” Noxy said.
Riot has been praised for providing “generous severance and resources” to affected staff, though the exact number of layoffs has not been disclosed. The studio’s LinkedIn page lists its team size as over 70 employees.
Another blow in a difficult year for developers
The closure of Hypixel Studios adds to a growing list of job losses in the games industry, which has seen continued instability in 2025 following waves of layoffs in 2023 and 2024. In June alone, studios such as People Can Fly, Jagex, and Mighty Yell have also announced redundancies.
- YouTube YouTube/ Hytale
The ongoing wave of cuts highlights the challenges faced by game developers in a rapidly evolving market. Despite initial hopes that 2025 would mark a recovery, the industry remains unpredictable and, in many cases, unsustainable for mid-sized studios like Hypixel.
Hypixel Minecraft server remains unaffected
Although Hypixel Studios is being closed, Noxy confirmed that the original Hypixel Minecraft server, which operates independently from the studio, will continue to function as usual.
“Even though we’re closing this chapter, the spirit of Hytale and everything we hoped it could be will stay with us,” he wrote. “We’re proud of what we built, and we’ll carry those lessons forward into whatever comes next.”
Insider claims Resident Evil Requiem will feature a combat system similar to The Last of Us Part II.
Leon Kennedy reportedly returns as one of the protagonists despite official silence.
Players will be able to travel through open-level areas using vehicles.
New lighting, shadow, hair, and environmental physics systems have been implemented.
Release date set for 27 February 2026.
With just days to go before Resident Evil Requiem is showcased at Gamescom’s Opening Night Live, new leaks suggest the game will deliver its most ambitious mechanics yet. According to reliable insider Dusk Golem, the next entry in Capcom’s survival horror series will blend innovations with influences from The Last of Us Part II, introduce open-level exploration with vehicles, and push technical boundaries with upgraded visuals and AI.
A combat system inspired by The Last of Us
Dusk Golem reports that combat in Resident Evil Requiem has been heavily reworked, drawing inspiration from The Last of Us Part II while adding unique elements of its own. Leon Kennedy, who Capcom has not confirmed as a protagonist, is said to feature prominently in these combat sequences.
Open-level design and vehicles
The game will reportedly feature open-level areas such as Raccoon City, designed to perform smoothly despite their scale. Players will be able to traverse these environments using vehicles, adding a new layer of mobility and exploration to the series.
Switch between first and third person
One of the officially announced features is the ability to swap between first-person and third-person perspectives at any time. Dusk Golem notes that this has required Capcom to design and balance the gameplay as if developing two separate games simultaneously.
— (@)
Technical upgrades
Capcom has reworked its development tools to accommodate the game’s ambitions, introducing a new lighting and shadow engine, improved hair rendering first seen in Pragmata, and expanded environmental physics. Interactivity has been increased in sequences featuring the character Grace, while the interplay between light and darkness is expected to be a key gameplay element.
Smarter enemies
A new dynamic AI system powers an enemy that actively pursues the player, adapting its behaviour on the fly for a more unpredictable and tense experience. This AI will respond intelligently to the player’s actions, creating varied encounters across playthroughs.
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Marvel’s Spider-Man remains one of the most acclaimed superhero games
Eleven games coming to PlayStation Plus Premium and Extra on 19 August.
Marvel’s Spider-Man Remastered available for PS5; PS4 players get Game of the Year Edition.
PS Plus Premium subscribers gain access to PS1 versions of Resident Evil 2 and 3.
Game trial for Death Stranding 2: On the Beach available to Premium members.
Sony has announced 11 new titles joining the PlayStation Plus Premium and Extra catalogues this month, with Marvel’s Spider-Man Remastered leading the line-up. The additions, arriving on 19 August, include major console exclusives and classic titles, offering a strong month for subscribers across both tiers.
Full August line-up
The games being added to PS Plus Premium and Extra on 19 August 2025 are:
Atelier Ryza 3: Alchemist of the End & The Secret Key (PS4, PS5)
Coral Island (PS5)
Earth Defense Force 6 (PS4, PS5)
Harold Halibut (PS5)
Indika (PS5)
Marvel’s Spider-Man (PS4, PS5)
Mortal Kombat 1 (PS5)
PS1 version of Resident Evil 2 (PS4, PS5) – Premium only
PS1 version of Resident Evil 3 (PS4, PS5) – Premium only
Sword of the Sea (PS5)
Unicorn Overlord (PS4, PS5)
These titles join the service alongside August’s PS Plus Essential games, including Lies of P.
Spider-Man swings back onto PlayStation
Marvel’s Spider-Man remains one of the most acclaimed superhero games, combining a compelling story with fluid web-swinging gameplay. PS5 owners will receive Marvel’s Spider-Man Remastered, while PS4 users will access the Game of the Year Edition.
The line-up also features Sword of the Sea, a new console exclusive, and retro horror classics Resident Evil 2 and Resident Evil 3 for Premium subscribers.
Extras for Premium subscribers
The PS1 versions of Resident Evil 2 and Resident Evil 3 are emulated releases offering modern features such as rewind, save states and enhanced resolution. Premium members will also be able to try Death Stranding 2: On the Beach via a five-hour game trial starting 19 August.
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The studio has not confirmed that all features will be completed by the end of 2025
PS5 version of STALKER 2: Heart of Chernobyl planned for release later this year
Game to be upgraded to Unreal Engine 5.5.4 for improved performance and stability
New gameplay features and balance tweaks also in development
GSC Game World has confirmed plans to deliver significant updates to STALKER 2: Heart of Chernobyl ahead of its upcoming PlayStation 5 release. The improvements, targeted for later this year, include a major engine upgrade and a host of gameplay additions.
Engine upgrade for better performance
The developer’s primary focus is upgrading the game to Unreal Engine 5.5.4. According to the studio’s statement on Steam, the update will bring new features, tools, and optimisations designed to enhance performance and stability. STALKER 2 faced performance issues following its launch on PC and Xbox Series X|S in November last year, though many have since been addressed.
— (@)
Planned gameplay enhancements
In addition to the engine upgrade, GSC Game World is working on a range of new content and refinements, including:
Exploration-based equipment
Gameplay balance adjustments
Additional open-world events
New missions
New weather type
‘Master’ difficulty mode
Extended day-night cycle
Loot system overhaul
Stamina and energy rework
Immersive display mode
User interface updates
Release outlook
The studio has not confirmed that all features will be completed by the end of 2025, noting that plans may change. However, the goal remains to implement most of the improvements alongside the PS5 release later this year.
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This is consistent with the studio’s historical approach
Mortal Kombat 1 surpasses 6.2 million sales, topping Street Fighter 6 and Tekken 8.
Major content support ended less than 21 months after launch.
Ed Boon says NetherRealm remains committed to refining game balance.
Fans express disappointment over shorter-than-promised support cycle.
MK1 tops sales chart for current generation fighters
Mortal Kombat 1 has secured its position as the best-selling fighting game of the current generation, selling over 6.2 million copies. The milestone places it ahead of Street Fighter 6, which reported five million sales two months ago, and Tekken 8, which reached three million sales five months ago.
The latest entry in the long-running franchise launched to strong sales and broad appeal, attracting both casual and competitive players. However, it still falls short of Mortal Kombat 11’s performance, which sold more than 15 million copies by 2022.
Shorter support window than expected
Despite its commercial success, major support for Mortal Kombat 1 ended in under 21 months, with NetherRealm announcing nearly three months ago that no further DLC characters or story expansions would be released.
This is consistent with the studio’s historical approach; its fighting games typically receive around 12 months of substantial updates. In contrast, Street Fighter 5 was supported for six years, while Tekken 7 enjoyed four years of major updates. Even Mortal Kombat 11 lasted two years before NetherRealm ceased major content development.
Prior to MK1’s release, series creator Ed Boon had indicated that the next title might enjoy a longer support cycle than its predecessor, but this ultimately did not materialise.
— (@)
Ongoing balance updates and community feedback
Although new content is no longer being developed, NetherRealm continues to release balance patches for MK1. In a recent post on social media, Boon said: “With over 6.2 million games sold, we’re still committed to refining MK1 to be our most balanced game,” alongside the latest patch notes.
He also invited community feedback, asking players which four fighters most needed buffs and which needed them least, as well as their preference for multiple smaller DLC packs versus fewer larger ones.
- YouTube YouTube/ MKIceAndFire
Mixed reaction from players
While some welcomed the continued balance improvements, many fans have expressed disappointment at the early conclusion of the game’s major support period, especially given previous suggestions it might last longer than Mortal Kombat 11.
The discussion has reignited hopes that the eventual Mortal Kombat 2 might receive a more extended post-launch development cycle.
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The update features Power Rangers, Halo Spartans, and a new insect invasion
Fortnite Chapter 6, Season 4 begins on Thursday, 7 August with the new “Shock and Awesome” theme.
The update features Power Rangers, Halo Spartans, and a new insect invasion.
Server downtime begins between 1:30 AM and 2:00 AM EDT.
Expected downtime is 2–6 hours before the update becomes available.
Exact release times vary by region (full list below).
Epic Games has confirmed that Fortnite Chapter 6, Season 4 – titled Shock and Awesome – will launch globally on Thursday, 7 August 2025, bringing a mix of new collaborations and original content.
The new season introduces a unique enemy threat in the form of an insect invasion, a first for the game. Past seasons have included zombies and mercenaries, but this is the first time players will encounter bug-based enemies. The update also features crossover content from Halo and Power Rangers, as part of the ongoing expansion of Fortnite’s multiverse.
Key collaborations: Halo, Power Rangers and Megazord
Among the featured additions this season are:
Halo Spartans (unlockable via the Battle Pass, with some content tied to Level 100).
Six Power Rangers, including the Green Ranger, with the core five available later via the in-game store.
Megazord, expected to appear later in the season, not at launch.
Speculation continues around further crossover possibilities, with some players anticipating tie-ins with Solo Leveling or Helldivers, though nothing has been officially confirmed.
Exact regional release times
Fortnite servers will go offline early on 7 August between 1:30 AM and 2:00 AM EDT, marking the end of Chapter 6, Season 3. Server downtime typically lasts between 2 and 6 hours. Based on that window, here are the estimated release times for Season 4:
North America (PDT): 3:00 AM – 8:00 AM
North America (EDT): 6:00 AM – 11:00 AM
Brazil (BRT): 7:00 AM – 12:00 PM
United Kingdom (BST): 11:00 AM – 4:00 PM
Western Europe (CEST): 1:00 PM – 5:00 PM
Japan (JST): 7:00 PM – 12:00 AM
Australia (AEST): 8:00 PM – 1:00 AM
Players can expect access to the new season once the maintenance period concludes, though timing may vary depending on update size and server load.