Gayathri Kallukaran is a Junior Journalist with Eastern Eye. She has a Master’s degree in Journalism and Mass Communication from St. Paul’s College, Bengaluru, and brings over five years of experience in content creation, including two years in digital journalism. She covers stories across culture, lifestyle, travel, health, and technology, with a creative yet fact-driven approach to reporting. Known for her sensitivity towards human interest narratives, Gayathri’s storytelling often aims to inform, inspire, and empower. Her journey began as a layout designer and reporter for her college’s daily newsletter, where she also contributed short films and editorial features. Since then, she has worked with platforms like FWD Media, Pepper Content, and Petrons.com, where several of her interviews and features have gained spotlight recognition. Fluent in English, Malayalam, Tamil, and Hindi, she writes in English and Malayalam, continuing to explore inclusive, people-focused storytelling in the digital space.
Red Dead Redemption 2 players have long praised the game for its expansive open world, rich with activities ranging from bounty hunting and fishing to gambling and train robberies. However, fans are now questioning the purpose of a prominent area on the map that remains inaccessible during regular gameplay.
The region in question, named Tempest Rim, is located in the northwestern part of the map within the state of Ambarino. While it appears clearly marked on the game’s map, players are unable to reach it through normal means. This has left many in the Red Dead Redemption 2 community puzzled over its purpose.
One Reddit user, Alotofbytes, asked: “What is the point in half of Ambarino being out of bounds? Why even bother having it there in the first place if we can't get to it?” This sentiment is echoed by other fans who have discovered unconventional ways of exploring the hidden zone.
Some players have reported using glitches to access the area. One method involves making protagonist Arthur Morgan excessively drunk near the game’s boundaries. In certain cases, the character will pass out and, upon waking, respawn beyond the game’s normally accessible regions.
“I glitched into it with the help of multiple alcoholic beverages,” wrote Reddit user RockandStone101. Another user, Whovian1156, added that a similar trick allows access to the game’s version of Mexico, another location that is technically visible but inaccessible through official means.
Joking about the glitch, Redditor Strgwththisone commented: “Devs hate this simple trick. Once, after a bender, I woke up to find all my bandit challenges magically completed.”
Despite being released in 2018 for PlayStation 4 and Xbox One—and later on PC—Red Dead Redemption 2 continues to attract new players, many of whom are still discovering hidden details and undocumented secrets across its massive map.
Speculation around a possible remastered version of the game continues to build, and fans are hopeful that such a release might include expanded access to currently restricted areas like Tempest Rim.
For now, the purpose of the region remains unclear, and its presence on the map continues to stir discussion within the gaming community. Red Dead Redemption 2 remains available on PC, PlayStation and Xbox platforms.
EA bets big on Battlefield 6 after the lukewarm response to its previous release
Four studios across three countries collaborate to bring the new game to life
Developers promise a return to single-player campaigns and community-focused design
Early buzz is strong, but questions remain over the game’s long-term success
A new battle begins
Electronic Arts (EA) is preparing for what could be its most ambitious gaming launch in years. Battlefield 6, the latest entry in the long-running military shooter franchise, arrives with huge expectations and an even bigger budget.
The series has long been viewed as a grittier, more tactical counterpart to Call of Duty, yet it has never quite managed to match its rival’s dominance in sales or player numbers. This time, though, EA hopes things will be different.
Early signs are encouraging. A preview weekend earlier this year broke franchise records and generated intense buzz online. Still, the stakes are high; EA has reportedly poured hundreds of millions of dollars into the project, making Battlefield 6 a defining moment for the publisher.
Four studios, one mission
To bring the game to life, EA assembled a coalition of four studios: DICE in Sweden, Motive Studios in Canada, Ripple Effect Studios in Los Angeles, and Criterion in Guildford, UK. Together, they operate under the newly created “Battlefield Studios” banner.
Rebecka Coutaz, vice-president and general manager of EA’s European studios, believes the new game offers something special. “In terms of what it’s offering players, Battlefield 6 is probably unbeatable,” she told BBC Newsbeat.
Coutaz admits the team learned hard lessons from the franchise’s last outing, Battlefield 2042, which was criticised for technical issues and missing features. “We probably couldn’t make Battlefield 6 without the learnings we had in Battlefield 2042,” she said.
This time, player feedback has been key. EA held closed community playtests early in development, which Coutaz described as receiving “explosively positive” reactions.
Returning to the campaign
One of the biggest changes fans will notice is the return of a single-player campaign, something absent from Battlefield 2042. Criterion design director Fasahat “Fas” Salim led the studio’s work on the story missions, ensuring they are “as fun and interesting as possible for players.”
Despite reports of strain among the global teams, Salim describes the experience as rewarding. “Collaborating with different cultures and backgrounds has been really exciting,” he said. “It’s a big project, probably the biggest most of us have ever worked on.”
A young artist’s dream project
For 21-year-old lighting artist Vlad Kokhan, the new game represents a dream come true. While completing his visual effects degree at Bournemouth University, he works part-time at Criterion, shaping the mood and tone of the campaign.
A lifelong fan of the Battlefield series, Kokhan says seeing his work on the game’s promotional materials feels “surreal.” “To know that I’ve put my own thing into the game is really crazy,” he said.
High hopes, cautious optimism
Industry analysts expect Battlefield 6 to make a strong commercial impact, with projections of up to five million copies sold in its first week. Yet, the true test will be whether it can sustain that momentum in a competitive market dominated by Call of Duty, Fortnite and Roblox.
Coutaz remains measured in her outlook. “I would say yes and no — you never know,” she said. “The only thing that matters to me now is that we don’t disappoint our community, our players.”
Questions over EA’s future
Adding to the uncertainty, EA recently confirmed a $55bn (£41bn) sale to a Saudi Arabia-led investment group. The deal, structured as a leveraged buyout, leaves the company with $20bn (£14bn) in debt.
Although EA has assured staff there will be “no immediate changes,” fans worry about potential budget cuts or restructuring. Coutaz, however, insists her focus remains on supporting her teams. “The way hasn’t changed for me,” she said. “I’m here to help our team members make their best work.”
The next chapter
As launch day approaches, the developers say their goal is simple: deliver a Battlefield experience that excites players once again.
“We spend years behind closed doors making these things,” said Salim. “When it finally goes into the players’ hands and you see them having a great time, that’s what we work for.”
For EA, Battlefield 6 represents more than just another sequel. It’s a test of faith, in its studios, its fans, and its future in a gaming landscape where the next hit could decide everything.
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