Gayathri Kallukaran is a Junior Journalist with Eastern Eye. She has a Master’s degree in Journalism and Mass Communication from St. Paul’s College, Bengaluru, and brings over five years of experience in content creation, including two years in digital journalism. She covers stories across culture, lifestyle, travel, health, and technology, with a creative yet fact-driven approach to reporting. Known for her sensitivity towards human interest narratives, Gayathri’s storytelling often aims to inform, inspire, and empower. Her journey began as a layout designer and reporter for her college’s daily newsletter, where she also contributed short films and editorial features. Since then, she has worked with platforms like FWD Media, Pepper Content, and Petrons.com, where several of her interviews and features have gained spotlight recognition. Fluent in English, Malayalam, Tamil, and Hindi, she writes in English and Malayalam, continuing to explore inclusive, people-focused storytelling in the digital space.
Forza Horizon 5 has reportedly sold over 2 million units on PS5 within its first month
The figure is based on public projections from Alinea Analytics
The game topped PlayStation Store charts in Europe and placed in the top 3 in North America
The PS5 version launched in 2025, with cross-platform features introduced by Turn 10 Studios
Racing title reportedly reaches 2 million PS5 sales in one month
Forza Horizon 5 has reportedly achieved over two million unit sales on PlayStation 5 in its first month following release. The figure was shared by Turn 10 Studios game designer Harrison B. on LinkedIn, where they stated they had contributed to cross-platform features that enabled the title’s PS5 success.
The statement, spotted by Bluesky user Timur222, has gained attention online. However, Harrison later clarified that the two million sales figure is not new data but based on public projections published by Alinea Analytics.
Designer credits cross-platform support for strong sales
In the LinkedIn post, Harrison stated:
“Created cross-platform feature designs enabling Forza Horizon 5 (PS5, 2025) to sell 2 million units in one month on PS5 alone.”
The designer later reached out to VGChartz to clarify the source of the sales number, stating:
“The 2mil figure is based off of public projections... it is not unfortunately new news. Appreciate y’all’s passion for the franchise tho!”
While not official sales data, the figure aligns with the title’s strong performance on the PlayStation platform since its launch.
Howdy! Saw an article of yours that has incorrect info attributed to me. The 2mil figure is based off of public projections from here, it is not unfortunately new news: alineaanalytics.com/blog/ps_may_...Appreciate ya'lls passion for the franchise tho!
Forza Horizon 5 continues momentum with global success
Ahead of its PS5 release, Forza Horizon 5 had already surpassed 45 million players globally, based on the in-game Hall of Fame leaderboard. The game, originally exclusive to Xbox and PC platforms, expanded its audience with the 2025 PS5 release.
In its launch month, Forza Horizon 5 topped the PlayStation Store charts across Europe. In the US and Canada, it ranked third—still a significant showing for a title previously unavailable on the platform. It remained in the top position across both regions for the month of May.
No official Sony or Microsoft confirmation
As of now, neither Microsoft nor Sony has officially confirmed the PS5 sales figure. However, the success of Forza Horizon 5 on the PlayStation platform highlights the growing demand for cross-platform experiences and the potential for Microsoft’s first-party titles to find new audiences beyond Xbox.
September’s PlayStation Plus lineup features Psychonauts 2, Stardew Valley and Viewfinder.
All three games will be available to members from 2 September.
August’s titles — Lies of P, DayZ and My Hero One’s Justice 2 — can be added until 1 September.
Three new games arrive in September
PlayStation Plus members will have access to three new titles next month: Psychonauts 2, Stardew Valley and Viewfinder. The games will be available to download from 2 September.
Psychonauts 2 (PS4)
Players step into the shoes of Razputin “Raz” Aquato, a young psychic acrobat who joins the international organisation of psychic spies known as the Psychonauts. In this platform-adventure, Raz must uncover conspiracies, investigate a mole inside headquarters and face a murderous psychic villain. The game mixes quirky humour, inventive level design and customisable psychic powers.
Stardew Valley (PS4)
The much-loved farming simulator returns, inviting players to restore their grandfather’s rundown farm. Starting with basic tools and limited resources, players can build crops, raise animals, mine, fish and become part of the local community. With freedom to craft your own story, Stardew Valley blends farming, friendship and exploration in a cosy, relaxing experience.
Viewfinder (PS4, PS5)
This first-person puzzle adventure uses a unique instant camera mechanic to reshape reality. Players can bring sketches, paintings, photos and postcards to life, altering environments to solve puzzles and uncover mysteries hidden within its vibrant world.
Last chance for August titles
Players have until 1 September to add August’s lineup — Lies of P, DayZ and My Hero One’s Justice 2 — to their library before they are replaced.
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Players will fight inside Terminid hive worlds with underground tunnels
Helldivers 2: Into the Unjust launches on 2 September.
Players will fight inside Terminid hive worlds with underground tunnels.
New missions include destroying Spore Lungs and drilling for E-710.
Fresh enemy types introduced, including Burrowers and dragon-like roaches.
New “Dust Devils” Warbond arrives 4 September with weapons and gear.
Into the Unjust expansion arrives 2 September
Arrowhead Game Studios has announced Helldivers 2: Into the Unjust, a major update arriving on 2 September. The expansion will allow players to enter the Terminid hive worlds for the first time, diving deep into underground lairs filled with hostile creatures.
According to Arrowhead, the goal is to “take the battle to our enemies’ homes” by exploring massive cave systems and confronting new threats hidden beneath the surface.
New underground missions
The hive environments will feature sprawling tunnel networks, with limited support available once squads enter. “You have to really plan before you go in to get all of your weaponry, because there’s no help from your Super Destroyer once you’re in the caves,” explained level designer Chris Brettman.
Two new operations will be available in these hive worlds:
Destroy Spore Lung – requiring players to transport a Hellbomb Backpack or heavy weaponry to destroy an alien structure.
Mobile oil drill mission – tasking squads with escorting a slow-moving drill to harvest E-710 resources.
Some cave systems will include areas where sunlight filters through, acting as checkpoints for resupplies.
New enemy types revealed
The update introduces several new Terminid variants:
Burrowers, which come in warrior, bile spewer, and charger forms.
Dragon roaches, insect-like creatures capable of breathing napalm.
The trailer also hints at additional surprises, including a vast dust cloud that Arrowhead has not yet explained.
Dust Devils Warbond launching 4 September
In addition to the new missions, a fresh Warbond titled Dust Devils will arrive on 4 September. This update will add new weapons and equipment, including:
AR-2 Coyote incendiary assault rifle
G-7 Pineapple frag grenade
S-11 Speargun
EAT-700 Expendable Napalm rocket launcher
MS-11 Solo Silo, a missile silo built into a hellpod with laser targeting
Players can also expect new armour sets, emotes, banners and cosmetic content as part of the Warbond.
- YouTube YouTube/ HELLDIVERS™ 2
A significant update for players
Into the Unjust marks one of the most substantial updates to Helldivers 2 since its release. By taking combat underground, Arrowhead aims to create new tactical challenges, forcing players to adapt without the support of their Super Destroyer and to deal with a wider variety of enemies.
With the combination of new missions, expanded enemy types, and additional equipment, September is shaping up to be a key month for the game’s community.
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Behind the glamour of streaming lies a demanding workload
Female gamers are increasingly challenging stereotypes in the industry.
Streamer Alyska, with nearly 600,000 followers, plays horror and action titles live.
Women now make up around half of all gamers in the UK.
Communities like Black Girl Gamers are creating safe, inclusive spaces.
The industry is shifting towards more complex female characters in games.
Breaking gaming stereotypes
Video game streamer Alyce Rocha, known online as Alyska, is helping reshape perceptions of women in gaming. Broadcasting to an audience of more than 585,000 followers across platforms, she has turned streaming into her full-time career.
While women are often associated with puzzle and life-simulation titles such as The Sims or Animal Crossing—sometimes grouped under the label “cosy gaming”—Rocha prefers role-playing, action, fantasy and horror games.
“I used to hate horror games,” she told BBC Woman’s Hour. “But my audience loved to see me suffer, so I played more and more, and now I love them.”
A growing presence
According to the UK games industry census, women now make up about half of all gamers. However, the streaming sector still skews heavily male. Rocha has seen female viewership in her own audience climb to around 10%—a small but notable rise.
She says part of her role is proving that women enjoy more than just “cosy” genres. “I’ve been gaming since I was a child. Back then, I didn’t know any other girls who played games. Now it’s easy to find communities and female streamers to connect with.”
The business of streaming
Behind the glamour of streaming lies a demanding workload. Rocha streams six hours a day, seven days a week—recently scaled back from 12-hour sessions—while also handling administrative tasks.
Her income comes from platform subscriptions, advertising revenue and brand partnerships. Yet companies like Twitch take a significant share, with the platform keeping half of standard broadcast earnings.
The pressure reflects the booming global industry: video games now generate more revenue than music, TV and film combined, with UK revenue projected to hit £13.7 billion this year.
Changing representation in games
As more women assert their place in gaming, the industry is evolving too. Overly sexualised female characters are being replaced by more nuanced portrayals.
Titles such as The Last of Us Part II feature layered female leads like Ellie, while narrative-driven games including Life is Strange explore themes of identity, body image and adolescence. Writers such as Halley Gross have helped shape these more authentic representations.
Communities for women gamers
Alongside high-profile streamers, grassroots communities are growing. Black Girl Gamers, founded in 2015, has expanded into a global network of over 10,000 members.
For many, the group offers friendship, solidarity and an escape from everyday pressures. “It’s a whole universe of people who just get it,” member Deanne said. “It gives you a calmer mindset.”
The network also provides a buffer against the toxic side of gaming culture. Members share experiences of misogynistic or racist abuse in online lobbies, with some opting to mute interactions, while others confront offenders directly. A private Discord “venting channel” allows women to share frustrations safely.
More than a hobby
For players like Rocha and groups like Black Girl Gamers, gaming is more than entertainment—it is a source of connection, empowerment and emotional support.
As a community member, Iesha explained: “Gaming has helped me through tough times, including family loss and grief. Some games let you experience emotions in gentle ways, and sharing that journey makes all the difference.”
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Fans eager for official news will likely need to wait until 2026
GTA 6 fans speculated Rockstar could appear at Gamescom after its logo was spotted at Take-Two’s booth
The studio has not confirmed any presence, with the game still scheduled for release on 26 May 2026
GTA Online players can currently claim up to £1.6m in-game currency as part of Rockstar’s End of Summer giveaway
Speculation continues to swirl around Grand Theft Auto VI, one of the most anticipated video games of all time. Rumours of a Rockstar Games appearance at Gamescom were fuelled this week when the company’s logo was spotted on Take-Two Interactive’s booth. However, Rockstar has not confirmed any showcase at the event, and the release date remains set for May 2026.
Gamescom rumours
Fans noticed Rockstar’s branding among Take-Two’s displays at Gamescom, sparking hopes that new footage or details might be revealed. But there has been no official confirmation that GTA 6 will feature at the event.
The most recent update from Rockstar came in May, when the studio dropped the second trailer, fresh screenshots, artwork and an overhauled website. That followed the announcement that the release had been pushed back from autumn 2025 to 26 May 2026.
Release date confirmed
Take-Two, Rockstar’s parent company, reiterated that date during its quarterly earnings call on 7 August. With at least nine months still to go, leaks, speculation and fan theories continue to dominate discussion around the title.
GTA online bonuses
In the meantime, Rockstar has launched new incentives for Grand Theft Auto Online players. Those who log in before 17 September will receive £800,000 in-game cash, while GTA+ subscribers will be awarded an additional £800,000, bringing the total to £1.6m. Bonuses are deposited within 72 hours of logging in.
Rockstar also announced limited-time boosts, with triple rewards on Export Requests and double rewards on all Simeon Contact Missions. Players who complete all Premium Deluxe Repo Work missions before the deadline will unlock a £400,000 in-game bonus.
— (@)
Staying updated
With Rockstar staying tight-lipped until closer to launch, the GTA community is left to sift through teasers, rumours and occasional updates from the studio. Fans eager for official news will likely need to wait until 2026 for the next major reveal.
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Preview build highlights strong combat and traversal
Long-delayed sequel set for release on 21 October across PC, PlayStation 5, and Xbox Series X/S
Developed by The Chinese Room, published by Paradox and White Wolf
Preview build highlights strong combat and traversal, but limited role-playing depth
Concerns remain over empty-feeling environments and linear gameplay
A sequel years in the making
Vampire: The Masquerade – Bloodlines 2 has endured a troubled development since its initial announcement in 2019. Originally due in 2020, the game faced delays and even suspension before being handed to UK studio The Chinese Room, best known for Still Wakes the Deep. It is now set for release on 21 October on PC, PlayStation 5, and Xbox Series X/S.
Having played several hours of a preview build, early impressions are mixed. While the game captures the power fantasy of being an elder vampire, it offers a narrower role-playing experience than many expected.
Immediate power and fluid combat
Players begin not as a fledgling but as “Phyre”, an elder vampire who has awoken after a century. From the outset, Phyre possesses advanced abilities such as scaling buildings, moving with supernatural speed, telekinetically hurling objects, and punching enemies across rooms.
The action has a sharp, tactile feel, enhanced by clan-specific powers. In the Brujah clan preview, abilities such as Lightning Punch and charge attacks added to the fast-paced combat. However, two clans will only be available via paid content.
This emphasis on action means levels are more linear, but traversal and combat arenas have been carefully designed, showcasing the studio’s flair for atmospheric environments.
Atmosphere and limitations
The game is set in a wintry Seattle, with detailed interiors and moody lighting. Environments such as derelict buildings and a hotel party scene highlight The Chinese Room’s strengths in environmental storytelling.
Yet interactivity is limited. Many doors and NPCs are non-functional, with only quest-linked characters available to engage. Even populated spaces, such as the hotel lobby or city streets, often feel empty. Dialogue with key characters is functional but restrained, with only a few standing out, such as the darkly humorous Nosferatu character Tolly.
Narrative potential
The main character shares their mind with an embedded noir-style private investigator, offering narration, commentary, and occasional gameplay shifts. In one preview sequence, this allowed for more nuanced, dialogue-driven play, hinting at the kind of role-playing depth long-time fans may be hoping for.
- YouTube YouTube/ The Chinese Room
Still a work in progress
As a preview build, what was shown may not reflect the final product. Developers suggest that Seattle will feel more populated and interactive later in the game. However, given that preview builds are often curated to highlight strengths, questions remain about how much role-playing flexibility the final release will deliver.
Release outlook
Vampire: The Masquerade – Bloodlines 2 is due for release on 21 October. Early impressions suggest a game leaning more towards action and stealth than traditional role-playing, leaving the extent of its depth and replayability still uncertain.