A DAY after the world's richest person Jeff Bezos announced fresh $1 billion investment in India, Indian Commerce and Industry Minister Piyush Goyal on Thursday (15) said his firm Amazon was not doing a favour to the country by the investments and questioned how the online retailing major could incur such "big" losses but for its predatory pricing.
Goyal, who has not yet given Bezos an audience, said e-commerce companies have to follow Indian rules in letter and spirit and not find loopholes to make a back-door entry into multi-brand retail segment.
India does not allow foreign investment beyond 49 per cent in multi-brand retailing and has not yet approved any application of overseas retailers.
"They (Amazon) may have put in a billion dollars but if they make a loss of a billion dollars every year, then jolly well will have to finance that billion dollar. So, it is not as if they are doing a favour to India when they invest a billion dollars," he said at the Raisina Dialogue here.
The $1bn investment by Amazon.com to help bring small and medium businesses online is on the top of $5.5bn funding it had previously announced.
The minister wondered why an e-commerce market place model, where a firm provides an IT platform for buyers and sellers, incurring huge losses adding that it needs to be looked upon.
"They are investing money over the last few years also in warehousing and certain other activities, which is welcome and good. But if they are bringing in money largely to finance losses and those losses in an e-commerce market place model," Goyal said.
He added that in a fair market place model in a turnover of $10bn, if a company is incurring loss of billion dollars, it "certainly raises questions, where the loss came from".
Goyal said that how can a marketplace make such a big loss unless they are indulging in "predatory pricing or some unfair trade practices".
"These are real questions which need answers and I am sure the authorities who are looking at it seek those answers and I am sure the e-commerce companies will have their say on that," he said.
Fair trade regulator CCI (Competition Commission of India) has recently ordered a probe against e-commerce majors Flipkart and Amazon for alleged malpractices, including deep discounting and tie-ups with preferred sellers on their platforms.
"CCI based on its preliminary findings has already initiated an enquiry into the (audio unclear) practices of Amazon and Flipkart. And that is certainly an area of concern for every Indian," he said.
The minister added that India allows foreign investments in e-commerce market place model, which is an agnostic platform where buyers and sellers are free to trade, but the market place player cannot own the inventory, cannot have control over the inventory; cannot determine process; cannot have algorithms to determine which product will get a preeminent position or which product will get preference when offered to buyers.
There are several established rules for an e-commerce market place business in India and "I think as long as everybody follows these rules, we very much welcome e-commerce into India," he added.
Further, he said that India has strict rules for FDI in multi-brand retail trading and anybody who tries to use the e-commerce market place model to get into the multi-brand retail space surreptitiously will have to be questioned and investigated.
"Whether they are doing that or not is a matter of the investigators to decide...whatever (would be their) findings, that should be respected by everybody," Goyal said.
He reiterated that investors have to follow the laws in letter and spirit and do not try to find loopholes within the defined letter of the law.
Remarks against Amazon assume significance as domestic traders body CAIT has time and again alleged that e-commerce players including the US firm were violating FDI rules and following predatory pricing in India.
The Confederation of All India Traders (BJP) hailed the "bold and pragmatic statement" given by the commerce minister.
"With this stand, the minister has once again reiterated that the government is sensitive to the interests of seven crore traders who are severely affected by the malpractices of e-commerce giants," it said in a statement.
Traders are an important vote base for the BJP and Delhi is going for assembly polls on February 8.
Forget just watching trailers because Summer Game Fest 2025 felt like getting sucker-punched by pure gaming hype. Midnight drops, world premieres that actually stunned us, moments that genuinely shook the community, this year’s show proved why gaming is still one of the most exciting places to be. Let’s dive into the ten moments that had everyone talking, sharing clips, and questioning what’s possible next.
1. Resident Evil: Requiem stole the show
Capcom closed the show with Resident Evil: Requiem (27 February 2026), a franchise reboot returning to Raccoon City with chilling realism. First came whispers of a “30th-anniversary project,” then, boom: Requiem. Returning Raccoon City to its rotted roots, this 27 February 2026 release promises sweat-beaded character models and a terror so vivid you’ll feel it in your bones. That fake-out tease from Jun Takeuchi? Pure genius, and fans are still reeling.
Even though it launched just days before (3 June), Nintendo’s Switch 2 was the talk of SGF. Seeing Cyberpunk 2077 running smoothly silenced doubters. Sonic Racing: CrossWorlds showed off cross-platform play, something Mario Kart still lacks. Plus, leaks about Mortal Shell 2 and Code Vein 2 coming to Switch 2 just fuelled the fire. Everyone was talking about it, stage or no stage.
Hideo Kojima’s sequel looks like another emotional powerhouse. Elle Fanning’s voiceover, stunning visuals, and Woodkid’s score made the trailer feel like a mini-movie. Mark your calendars: Death Stranding 2 hits PS5 on 26 June. Get your tissues and DualSense ready.
SGF changed the game with instant drops. Lies of P: Overture announced its DLC and released it right then. Hitman dropped a new Casino Royale-inspired mission featuring Mads Mikkelsen as LeChiffre, sparking a month-long chase. Wildgate opened its beta minutes after reveal. Announce a game, play it instantly? Brilliant.
Day of the Devs (6 June) was a welcome dose of creativity amidst the AAA giants. Possessors mixes Metroidvania exploration with seriously creepy body horror. Big Walk from the Untitled Goose Game team turns voice chat into a brilliant puzzle tool. Ambrosia Sky (imagine Metroid Prime meets cosmic exploration) proved indie games crackle with fresh ideas.
SGF 2025 was full of "Wait, what?!" sequels. Atomic Heart 2 cranked its bizarre retro-future chaos way up. Scott Pilgrim EX brought the original devs and Anamanaguchi back for a time-bending brawler. And the whispers about Mortal Shell 2 and Code Vein 2 confirmed the souls-like scene is getting even hotter.
The Xbox Showcase revealed the slick ROG Xbox Ally handheld (a Microsoft/Asus collab). But the real buzz came from Sonic Racing: CrossWorlds adding wild guest characters: Minecraft’s Steve, Persona 5’s Joker, and Yakuza’s Ichiban. Lego Voyagers also looked fun, offering split-screen chaos with a friend pass.
Sega didn’t stop at those crazy kart racer cameos. CrossWorlds getting full cross-platform play was a direct shot at Mario Kart. And they teased even more unexpected crossovers, leaving fans speculating wildly. It felt like a new era of open, chaotic fun.
SGF teased some truly unique upcoming games. Stranger Than Heaven is a noir detective story in 1940s Japan where basic needs like hunger are deadly. Killer Inn pits 24 players against each other in social deduction within a haunted mansion. The Cube hinted at a massive, ever-changing MMO set in the Atomic Heart universe. Absolute mind-bending stuff.
Beyond the main show, SGF amplified crucial voices: Day of the Devs, Women-Led Games, Black Voices in Gaming, and spotlights from Japan, Latin America, and more. These stages delivered vital perspectives, proving gaming’s future is richer and more varied than ever.
Summer Game Fest 2025 proved you don’t need a massive convention hall to make waves. It filled the void E3 left behind, sure, but more importantly, it captured the raw excitement of gaming right now. From surprise drops to wild crossover moments, it proved that the next big thing might be a studio you’ve never heard of or a feature that’s available to play right now. It was a wild week that reminded us: the future of gaming is wide open, unpredictable, and packed with potential and that’s exactly why we love it.
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The challenges WPP faces extend beyond leadership changes
Mark Read, the chief executive of WPP, has announced he will step down later this year, as the advertising agency faces growing pressure from artificial intelligence and declining share prices. Once the largest advertising group globally, WPP is struggling to keep up with the fast-moving AI technologies that are reshaping the industry.
Read, who has been at WPP for more than 30 years and held the top job since 2018, will remain in the role until the end of 2025 while the company searches for his successor.
AI upends traditional ad models
During Read’s tenure, WPP’s share value has halved, reflecting wider disruption in the advertising industry. AI-powered tools are increasingly automating advert creation, challenging traditional agencies that rely on human-driven processes. This shift has placed legacy firms like WPP under heavy competitive pressure as companies turn to faster and cheaper AI alternatives.
Leadership under scrutiny
WPP chair Philip Jansen, formerly of BT, credited Read with transforming the agency into a leader in marketing services. However, his arrival earlier this year led to speculation about a leadership shake-up. A former WPP board member said Jansen was seen as a “change agent” brought in with the expectation that Read’s departure was only a matter of time.
Since joining, Jansen has engaged with staff across the company to assess its structure and operations. One executive described him as a “cold-eyed analyser” focused on addressing administrative inefficiencies and streamlining processes.
Falling behind global rivals
WPP’s challenges extend beyond internal leadership. In 2023, the firm lost its title as the world’s largest advertising agency by revenue to French competitor Publicis. Meanwhile, Omnicom and Interpublic agreed to merge in a $13.3 billion (£10 billion) deal. In contrast, WPP’s market value is around £5.9 billion.
Traditional roots struggling to adapt to the fast-changing, AI-driven landscapeiStock
Russ Mould, investment director at AJ Bell, warned that the leadership vacuum could set WPP back further. “The fact the company hasn’t got a replacement lined up suggests chaos behind closed doors,” he said. He added that while WPP waits for new leadership, more tech-savvy rivals could continue pulling ahead.
From Sorrell to Read
Mark Read succeeded Sir Martin Sorrell in 2018, who had built WPP into a global powerhouse after buying a small basket-making company in 1985. Sorrell stepped down following allegations of personal misconduct, which he has consistently denied.
Read has overseen major restructuring efforts during his time at the helm, including merging agencies and selling non-core assets. These actions helped reduce WPP’s debt, but the agency’s share price still fell more than 25% in the past year alone.
Tech giants dominate ad space
One of WPP’s biggest challenges is the rise of tech giants like Google, Meta (formerly Facebook), and Amazon, which now dominate digital advertising. These companies are leveraging advanced AI to offer advertisers tools that automatically generate and target campaigns, making traditional agency services less necessary.
Earlier this month, Meta announced that it would help businesses create ads using AI-generated images, videos, and text. The move highlights the growing capabilities of AI in advertising and its impact on agencies like WPP.
Takeover speculation and uncertain future
Following the news of Read’s planned departure, WPP’s shares dipped by 1.5%, sparking fresh speculation that the agency could become a takeover target or attract activist investors seeking to restructure the business.
Mould said WPP’s traditional roots have left it struggling to adapt to the fast-changing, AI-driven landscape. “The world has gone digital, leaving the company scrabbling to play catch-up,” he said. “WPP needs a complete overhaul, and that won’t come easily or quickly.”
AI threatens agency jobs and structures
AI’s growing role in the advertising world is not just about efficiency, it’s also transforming employment structures. Automated content generation and data-driven targeting are reducing the need for large creative teams and manual campaign management, core functions traditionally carried out by agencies like WPP.
As these tools become more powerful, many routine roles within advertising risk being replaced. This technological shift is reshaping how agencies operate, forcing them to rethink their value in a market increasingly dominated by algorithms and automation.
Adapting to survive
Mark Read’s departure marks a critical turning point for WPP as it navigates these sweeping changes. The agency’s future depends on how quickly it can adapt to a landscape led by AI. For WPP and the wider advertising world, staying relevant will mean embracing technology while finding new ways to offer value that machines alone cannot deliver.
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Microsoft says the updated interface is centred around the Xbox app and Game Bar
Microsoft has revealed its new strategy to combine Xbox and Windows for handheld gaming PCs, starting with two new ROG Xbox Ally devices developed in partnership with Asus. The devices feature a full-screen Xbox experience tailored for portable gaming, in a move designed to better compete with Valve’s SteamOS on the Steam Deck.
A new Xbox experience for handhelds
The ROG Xbox Ally devices will boot directly into a customised Xbox full-screen interface, designed to streamline the gaming experience on portable Windows devices. This marks a shift away from the traditional Windows desktop and taskbar, which are hidden by default to improve performance and reduce distractions.
Microsoft says the updated interface is centred around the Xbox app and Game Bar, but will also act as a universal launcher for PC games, including those from Steam and other third-party platforms. “We’ve reduced many notifications and pop-ups, and we will continue to listen to feedback from players to make continued improvements,” said Roanne Sones, corporate vice president of gaming devices and ecosystem at Xbox.
Built with Xbox and Windows integration
Jason Beaumont, vice president of experiences at Xbox, confirmed that the new interface is the result of collaboration between long-time Xbox OS developers and the Windows engineering team. “We were able to take people who have been working on the Xbox OS for 20 years or more and have them work directly on the Windows codebase,” he said. This joint effort led to significant improvements aimed specifically at handheld performance and usability.
This unified approach is intended to provide gamers with a seamless, console-like experienceMicrosoft
The compact version of the Xbox app now includes access to a user’s full PC games library, incorporating titles from Steam, Xbox Game Pass, Xbox Play Anywhere, and more. This unified approach is intended to provide gamers with a seamless, console-like experience on a Windows handheld.
Game Bar and system controls
The Xbox Game Bar has also been enhanced for handheld use. A short press on the Xbox button brings up a quick-access interface for toggling device settings like Wi-Fi and Bluetooth, opening Asus’ Command Centre, and accessing Microsoft’s new Gaming Copilot feature. A long press on the same button activates a controller-friendly app switcher, making it easier to move between games and applications.
“These improvements were driven directly by the needs of this device,” said Brianna Potvin, principal software engineering lead at Xbox. “We’ve made significant changes — not just visually but functionally — to optimise the system.”
Performance and power efficiency improvements
One of the key goals behind the new full-screen mode is improved performance and battery life. Microsoft claims that disabling certain Windows processes, such as the desktop environment and background tasks, can free up around 2GB of RAM for gaming.
Power consumption has also been reduced. According to Potvin, when the ROG Xbox Ally is in sleep mode while running the full-screen Xbox experience, it draws just one-third the idle power compared to when running the standard Windows desktop. Microsoft has also updated the Windows lockscreen to support controller navigation and PIN entry.
Third-party integration and library support
Microsoft is working with major game stores such as Steam and the Epic Games Store to optimise their experience within the new Xbox interface. The company also plans to expand the Xbox game library to include all PC titles across platforms, creating a unified catalogue viewable within the Xbox app on any Windows 11 device.
To assist users in identifying handheld-compatible games, Microsoft is developing a new verification programme similar to Valve’s Steam Deck Verified system. This will highlight which games are optimised for devices like the ROG Xbox Ally and Ally X.
Access to Xbox console titles
While most Xbox console games won’t run natively on the new handhelds unless they are part of Xbox Play Anywhere or have PC versions, Microsoft is offering support for Xbox Cloud Gaming and Remote Play. These features will allow players to access their full Xbox console library from a handheld device via streaming.
Availability and future updates
The Xbox full-screen experience will first launch on the new ROG Xbox Ally and ROG Xbox Ally X models, with Microsoft planning to roll out the update to existing ROG Ally devices later this year. The company has also confirmed that other Windows-based handhelds will begin receiving similar updates from next year.
Valve’s SteamOS is also being made available for the ROG Ally, setting up a direct comparison between Microsoft’s Windows-based system and Valve’s Linux-based alternative. This competition may determine the future direction of software development for handheld gaming PCs.
With these updates, Microsoft is positioning Windows as a viable and optimised platform for portable gaming, addressing long-standing concerns around usability, performance, and battery life on handheld PCs.
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As part of this plan, £86bn will be directed towards 'turbo-charging our fastest growing sectors, from tech and life sciences, to advanced manufacturing and defence,' the government said in a statement. (Representational image: iStock)
THE UK government has announced plans to invest £86 billion in science, technology, and defence by 2030. The announcement comes days before it outlines its broader spending plan for the coming years.
Chancellor Rachel Reeves has already introduced cuts to public budgets in recent months, citing tight fiscal conditions. She has also approved more borrowing for investment, enabling a total of £113bn in investment by the end of the decade.
As part of this plan, £86bn will be directed towards "turbo-charging our fastest growing sectors, from tech and life sciences, to advanced manufacturing and defence," the government said in a statement.
According to The Times newspaper, Reeves is also expected to announce a funding increase of up to £30bn for the National Health Service on Wednesday, when she presents the government's full review of public spending.
The government said the £86bn investment will focus on "people's priorities: health, security and the economy."
The plan includes the development of "innovation clusters" across the country and will give local government leaders new powers to decide how their funding is used, it said.
Reeves aims to use this spending to boost growth, which remains slow and could be affected further by the trade war launched by US president Donald Trump.
Earlier this week, the government said the review would also include a proposal to double investment in public transport in urban areas of England to more than £15 billion by 2030.
The Ministry of Defence is expected to receive a budget increase as part of Wednesday's review. However, other departments will face more spending cuts, in addition to those announced in March.
Expected areas for cuts include support for disabled people and general government operating costs.
On Saturday, thousands of people gathered in central London to protest against the anticipated spending reductions. Many carried placards that read, "tax the rich, stop the cuts -- welfare not warfare."
(With inputs from agencies)
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Jurassic World Evolution 3 builds on the popularity of its predecessors by adding new features
Frontier Developments has officially revealed Jurassic World Evolution 3 during Summer Game Fest 2025. The third instalment of the dinosaur park management simulator will launch on 21 October 2025 across PlayStation 5, Xbox Series X|S and PC, priced at £49.99.
This latest entry introduces a key new feature, dinosaur breeding. For the first time, players can breed and care for baby dinosaurs, forming family units within their parks. The game includes over 80 dinosaur species, with 75 of them available for breeding.
As with previous titles, Jurassic World Evolution 3 lets players build and manage their own dinosaur parks, balancing the needs of visitors and the creatures themselves. The game retains its strategy-based management approach while expanding on core mechanics.
The sequel also features a globe-trotting campaign mode, with playable maps across different locations including Japan and Hawaii. Actor Jeff Goldblum returns once again as Dr Ian Malcolm, reprising his voice role from the earlier games. No other returning cast members from the film franchise have been confirmed yet.
- YouTubeYouTube/ Jurassic World Evolution 3
Customisation options have been expanded, with new terrain tools allowing players to build mountain peaks and carve canyons. Texture brushes can be used to add detailed touches to various environments, enhancing creative control over park design.
Jurassic World Evolution 3 introduces the Frontier Workshop to the series for the first time, enabling players to share their parks, dinosaur habitats, and landscape creations with others through cross-platform support.
A deluxe edition of the game will be available for £64.99 and includes four additional dinosaur species — Protoceratops, Guanlong, Thanatosdrakon, and Concavenator — along with extra scenery items and exclusive all-terrain vehicle skins.
Players who pre-order will receive the Badlands set, which includes themed scenery based on the original Jurassic Park dig site, blueprints from the Montana Badlands, and a Badlands skin for the maintenance crew’s ATV.
In addition to this release, another game titled Jurassic Park: Survival is currently in development by Saber Interactive. A new film in the franchise, Jurassic World: Rebirth, is also set to premiere in cinemas on 2 July 2025.
Jurassic World Evolution 3 builds on the popularity of its predecessors by adding new features and wider creative options, while maintaining the core experience of managing a dinosaur-themed park.