Gayathri Kallukaran is a Junior Journalist with Eastern Eye. She has a Master’s degree in Journalism and Mass Communication from St. Paul’s College, Bengaluru, and brings over five years of experience in content creation, including two years in digital journalism. She covers stories across culture, lifestyle, travel, health, and technology, with a creative yet fact-driven approach to reporting. Known for her sensitivity towards human interest narratives, Gayathri’s storytelling often aims to inform, inspire, and empower. Her journey began as a layout designer and reporter for her college’s daily newsletter, where she also contributed short films and editorial features. Since then, she has worked with platforms like FWD Media, Pepper Content, and Petrons.com, where several of her interviews and features have gained spotlight recognition. Fluent in English, Malayalam, Tamil, and Hindi, she writes in English and Malayalam, continuing to explore inclusive, people-focused storytelling in the digital space.
Insider claims Resident Evil Requiem will feature a combat system similar to The Last of Us Part II.
Leon Kennedy reportedly returns as one of the protagonists despite official silence.
Players will be able to travel through open-level areas using vehicles.
New lighting, shadow, hair, and environmental physics systems have been implemented.
Release date set for 27 February 2026.
With just days to go before Resident Evil Requiem is showcased at Gamescom’s Opening Night Live, new leaks suggest the game will deliver its most ambitious mechanics yet. According to reliable insider Dusk Golem, the next entry in Capcom’s survival horror series will blend innovations with influences from The Last of Us Part II, introduce open-level exploration with vehicles, and push technical boundaries with upgraded visuals and AI.
A combat system inspired by The Last of Us
Dusk Golem reports that combat in Resident Evil Requiem has been heavily reworked, drawing inspiration from The Last of Us Part II while adding unique elements of its own. Leon Kennedy, who Capcom has not confirmed as a protagonist, is said to feature prominently in these combat sequences.
Open-level design and vehicles
The game will reportedly feature open-level areas such as Raccoon City, designed to perform smoothly despite their scale. Players will be able to traverse these environments using vehicles, adding a new layer of mobility and exploration to the series.
Switch between first and third person
One of the officially announced features is the ability to swap between first-person and third-person perspectives at any time. Dusk Golem notes that this has required Capcom to design and balance the gameplay as if developing two separate games simultaneously.
— (@)
Technical upgrades
Capcom has reworked its development tools to accommodate the game’s ambitions, introducing a new lighting and shadow engine, improved hair rendering first seen in Pragmata, and expanded environmental physics. Interactivity has been increased in sequences featuring the character Grace, while the interplay between light and darkness is expected to be a key gameplay element.
Smarter enemies
A new dynamic AI system powers an enemy that actively pursues the player, adapting its behaviour on the fly for a more unpredictable and tense experience. This AI will respond intelligently to the player’s actions, creating varied encounters across playthroughs.
Latest footage shows intense boss fight from upcoming open-world title
Pearl Abyss confirms March 2026 release date after years of delays
Once planned as an MMORPG, the game has evolved into a story-driven adventure
Fresh look at Crimson Desert’s combat
A new gameplay preview of Crimson Desert has been released as part of IGN’s ongoing “First” series, giving fans a closer look at the long-awaited open-world action-adventure game from Pearl Abyss.
The nine-minute footage features a dramatic boss encounter with a towering mechanical dragon, showcasing the game’s cinematic combat style, detailed environments, and high-stakes action sequences. It’s the latest in a series of updates that have built excitement for a title first revealed back in 2019.
From MMORPG to open-world adventure
When Crimson Desert was initially announced, it was intended to be a massively multiplayer online role-playing game. However, during the 2020 Game Awards, the South Korean studio revealed a major shift in direction, repositioning it as a single-player open-world experience with action-adventure elements.
That decision led to several years of development adjustments and delays. The game was first pushed back indefinitely in 2021, later expected in late 2025, and then rescheduled once again to 2026.
After years of uncertainty, Pearl Abyss has now confirmed that Crimson Desert will launch on 19 March 2026 for PC, PlayStation 5, and Xbox Series X/S.
The announcement marks nearly seven years since the game’s first reveal, and fans are hopeful that this time, the release date will hold. With its mix of cinematic storytelling, intricate combat, and rich fantasy world, Crimson Desert aims to deliver one of the most ambitious RPG experiences in recent memory.
By clicking the 'Subscribe’, you agree to receive our newsletter, marketing communications and industry
partners/sponsors sharing promotional product information via email and print communication from Garavi Gujarat
Publications Ltd and subsidiaries. You have the right to withdraw your consent at any time by clicking the
unsubscribe link in our emails. We will use your email address to personalize our communications and send you
relevant offers. Your data will be stored up to 30 days after unsubscribing.
Contact us at data@amg.biz to see how we manage and store your data.